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diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/parser.h"
+
+#include "gui/saveload.h"
+
+namespace Avalanche {
+
+const char *Parser::kCopyright = "1995";
+const char *Parser::kVersionNum = "1.30";
+
+Parser::Parser(AvalancheEngine *vm) {
+ _vm = vm;
+}
+
+void Parser::init() {
+ if (!_inputText.empty())
+ _inputText.clear();
+ _inputTextPos = 0;
+
+ _weirdWord = false;
+
+ // Initailaze the vocabulary.
+ // Verbs: 1-49
+ _vocabulary[0].init(1, "EXAMINE");
+ _vocabulary[1].init(1, "READ");
+ _vocabulary[2].init(1, "XAM");
+ _vocabulary[3].init(2, "OPEN");
+ _vocabulary[4].init(2, "LEAVE");
+ _vocabulary[5].init(2, "UNLOCK");
+ _vocabulary[6].init(3, "PAUSE");
+ _vocabulary[7].init(47, "TA"); // Early to avoid Take and Talk.
+ _vocabulary[8].init(4, "TAKE");
+ _vocabulary[9].init(4, "GET");
+ _vocabulary[10].init(4, "PICK");
+ _vocabulary[11].init(5, "DROP");
+ _vocabulary[12].init(6, "INVENTORY");
+ _vocabulary[13].init(7, "TALK");
+ _vocabulary[14].init(7, "SAY");
+ _vocabulary[15].init(7, "ASK");
+ _vocabulary[16].init(8, "GIVE");
+ _vocabulary[17].init(9, "DRINK");
+ _vocabulary[18].init(9, "IMBIBE");
+ _vocabulary[19].init(9, "DRAIN");
+ _vocabulary[20].init(10, "LOAD");
+ _vocabulary[21].init(10, "RESTORE");
+ _vocabulary[22].init(11, "SAVE");
+ _vocabulary[23].init(12, "BRIBE");
+ _vocabulary[24].init(12, "PAY");
+ _vocabulary[25].init(13, "LOOK");
+ _vocabulary[26].init(14, "BREAK");
+ _vocabulary[27].init(15, "QUIT");
+ _vocabulary[28].init(15, "EXIT");
+ _vocabulary[29].init(16, "SIT");
+ _vocabulary[30].init(16, "SLEEP");
+ _vocabulary[31].init(17, "STAND");
+
+ _vocabulary[32].init(18, "GO");
+ _vocabulary[33].init(19, "INFO");
+ _vocabulary[34].init(20, "UNDRESS");
+ _vocabulary[35].init(20, "DOFF");
+ _vocabulary[36].init(21, "DRESS");
+ _vocabulary[37].init(21, "WEAR");
+ _vocabulary[38].init(21, "DON");
+ _vocabulary[39].init(22, "PLAY");
+ _vocabulary[40].init(22, "STRUM");
+ _vocabulary[41].init(23, "RING");
+ _vocabulary[42].init(24, "HELP");
+ _vocabulary[43].init(25, "KENDAL");
+ _vocabulary[44].init(26, "CAPYBARA");
+ _vocabulary[45].init(27, "BOSS");
+ _vocabulary[46].init(255, "NINET"); // block for NINETY
+ _vocabulary[47].init(28, "URINATE");
+ _vocabulary[48].init(28, "MINGITE");
+ _vocabulary[49].init(29, "NINETY");
+ _vocabulary[50].init(30, "ABRACADABRA");
+ _vocabulary[51].init(30, "PLUGH");
+ _vocabulary[52].init(30, "XYZZY");
+ _vocabulary[53].init(30, "HOCUS");
+ _vocabulary[54].init(30, "POCUS");
+ _vocabulary[55].init(30, "IZZY");
+ _vocabulary[56].init(30, "WIZZY");
+ _vocabulary[57].init(30, "PLOVER");
+ _vocabulary[58].init(30, "MELENKURION");
+ _vocabulary[59].init(30, "ZORTON");
+ _vocabulary[60].init(30, "BLERBI");
+ _vocabulary[61].init(30, "THURB");
+ _vocabulary[62].init(30, "SNOEZE");
+ _vocabulary[63].init(30, "SAMOHT");
+ _vocabulary[64].init(30, "NOSIDE");
+ _vocabulary[65].init(30, "PHUGGG");
+ _vocabulary[66].init(30, "KNERL");
+ _vocabulary[67].init(30, "MAGIC");
+ _vocabulary[68].init(30, "KLAETU");
+ _vocabulary[69].init(30, "VODEL");
+ _vocabulary[70].init(30, "BONESCROLLS");
+ _vocabulary[71].init(30, "RADOF");
+
+ _vocabulary[72].init(31, "RESTART");
+ _vocabulary[73].init(32, "SWALLOW");
+ _vocabulary[74].init(32, "EAT");
+ _vocabulary[75].init(33, "LISTEN");
+ _vocabulary[76].init(33, "HEAR");
+ _vocabulary[77].init(34, "BUY");
+ _vocabulary[78].init(34, "PURCHASE");
+ _vocabulary[79].init(34, "ORDER");
+ _vocabulary[80].init(34, "DEMAND");
+ _vocabulary[81].init(35, "ATTACK");
+ _vocabulary[82].init(35, "HIT");
+ _vocabulary[83].init(35, "KILL");
+ _vocabulary[84].init(35, "PUNCH");
+ _vocabulary[85].init(35, "KICK");
+ _vocabulary[86].init(35, "SHOOT");
+ _vocabulary[87].init(35, "FIRE");
+
+ // Passwords: 36
+ _vocabulary[88].init(36, "TIROS");
+ _vocabulary[89].init(36, "WORDY");
+ _vocabulary[90].init(36, "STACK");
+ _vocabulary[91].init(36, "SHADOW");
+ _vocabulary[92].init(36, "OWL");
+ _vocabulary[93].init(36, "ACORN");
+ _vocabulary[94].init(36, "DOMESDAY");
+ _vocabulary[95].init(36, "FLOPPY");
+ _vocabulary[96].init(36, "DIODE");
+ _vocabulary[97].init(36, "FIELD");
+ _vocabulary[98].init(36, "COWSLIP");
+ _vocabulary[99].init(36, "OSBYTE");
+ _vocabulary[100].init(36, "OSCLI");
+ _vocabulary[101].init(36, "TIMBER");
+ _vocabulary[102].init(36, "ADVAL");
+ _vocabulary[103].init(36, "NEUTRON");
+ _vocabulary[104].init(36, "POSITRON");
+ _vocabulary[105].init(36, "ELECTRON");
+ _vocabulary[106].init(36, "CIRCUIT");
+ _vocabulary[107].init(36, "AURUM");
+ _vocabulary[108].init(36, "PETRIFY");
+ _vocabulary[109].init(36, "EBBY");
+ _vocabulary[110].init(36, "CATAPULT");
+ _vocabulary[111].init(36, "GAMERS");
+ _vocabulary[112].init(36, "FUDGE");
+ _vocabulary[113].init(36, "CANDLE");
+ _vocabulary[114].init(36, "BEEB");
+ _vocabulary[115].init(36, "MICRO");
+ _vocabulary[116].init(36, "SESAME");
+ _vocabulary[117].init(36, "LORDSHIP");
+
+ _vocabulary[118].init(37, "DIR");
+ _vocabulary[119].init(37, "LS");
+ _vocabulary[120].init(38, "DIE");
+ _vocabulary[121].init(39, "SCORE");
+ _vocabulary[122].init(40, "PUT");
+ _vocabulary[123].init(40, "INSERT");
+ _vocabulary[124].init(41, "KISS");
+ _vocabulary[125].init(41, "SNOG");
+ _vocabulary[126].init(41, "CUDDLE");
+ _vocabulary[127].init(42, "CLIMB");
+ _vocabulary[128].init(42, "CLAMBER");
+ _vocabulary[129].init(43, "JUMP");
+ _vocabulary[130].init(44, "HIGHSCORES");
+ _vocabulary[131].init(44, "HISCORES");
+ _vocabulary[132].init(45, "WAKEN");
+ _vocabulary[133].init(45, "AWAKEN");
+ _vocabulary[134].init(46, "HELLO");
+ _vocabulary[135].init(46, "HI");
+ _vocabulary[136].init(46, "YO");
+ _vocabulary[137].init(47, "THANKS"); // = 47, "ta", which was defined earlier.
+
+ // Nouns - Objects: 50-100
+ _vocabulary[138].init(50, "WINE");
+ _vocabulary[139].init(50, "BOOZE");
+ _vocabulary[140].init(50, "NASTY");
+ _vocabulary[141].init(50, "VINEGAR");
+ _vocabulary[142].init(51, "MONEYBAG");
+ _vocabulary[143].init(51, "BAG");
+ _vocabulary[144].init(51, "CASH");
+ _vocabulary[145].init(51, "DOSH");
+ _vocabulary[146].init(51, "WALLET");
+ _vocabulary[147].init(52, "BODKIN");
+ _vocabulary[148].init(52, "DAGGER");
+ _vocabulary[149].init(53, "POTION");
+ _vocabulary[150].init(54, "CHASTITY");
+ _vocabulary[151].init(54, "BELT");
+ _vocabulary[152].init(55, "BOLT");
+ _vocabulary[153].init(55, "ARROW");
+ _vocabulary[154].init(55, "DART");
+ _vocabulary[155].init(56, "CROSSBOW");
+ _vocabulary[156].init(56, "BOW");
+ _vocabulary[157].init(57, "LUTE");
+ _vocabulary[158].init(58, "PILGRIM");
+ _vocabulary[159].init(58, "BADGE");
+ _vocabulary[160].init(59, "MUSHROOMS");
+ _vocabulary[161].init(59, "TOADSTOOLS");
+ _vocabulary[162].init(60, "KEY");
+ _vocabulary[163].init(61, "BELL");
+ _vocabulary[164].init(62, "PRESCRIPT");
+ _vocabulary[165].init(62, "SCROLL");
+ _vocabulary[166].init(62, "MESSAGE");
+ _vocabulary[167].init(63, "PEN");
+ _vocabulary[168].init(63, "QUILL");
+ _vocabulary[169].init(64, "INK");
+ _vocabulary[170].init(64, "INKPOT");
+ _vocabulary[171].init(65, "CLOTHES");
+ _vocabulary[172].init(66, "HABIT");
+ _vocabulary[173].init(66, "DISGUISE");
+ _vocabulary[174].init(67, "ONION");
+
+ _vocabulary[175].init(99, "PASSWORD");
+
+ // Objects from Also are placed between 101 and 131.
+ // Nouns - People - Male: 150-174
+ _vocabulary[176].init(150, "AVVY");
+ _vocabulary[177].init(150, "AVALOT");
+ _vocabulary[178].init(150, "YOURSELF");
+ _vocabulary[179].init(150, "ME");
+ _vocabulary[180].init(150, "MYSELF");
+ _vocabulary[181].init(151, "SPLUDWICK");
+ _vocabulary[182].init(151, "THOMAS");
+ _vocabulary[183].init(151, "ALCHEMIST");
+ _vocabulary[184].init(151, "CHEMIST");
+ _vocabulary[185].init(152, "CRAPULUS");
+ _vocabulary[186].init(152, "SERF");
+ _vocabulary[187].init(152, "SLAVE");
+ _vocabulary[188].init(158, "DU"); // Put in early for Baron DU Lustie to save confusion with Duck & Duke.
+ _vocabulary[189].init(152, "CRAPPY");
+ _vocabulary[190].init(153, "DUCK");
+ _vocabulary[191].init(153, "DOCTOR");
+ _vocabulary[192].init(154, "MALAGAUCHE");
+ _vocabulary[193].init(155, "FRIAR");
+ _vocabulary[194].init(155, "TUCK");
+ _vocabulary[195].init(156, "ROBIN");
+ _vocabulary[196].init(156, "HOOD");
+ _vocabulary[197].init(157, "CWYTALOT");
+ _vocabulary[198].init(157, "GUARD");
+ _vocabulary[199].init(157, "BRIDGEKEEP");
+ _vocabulary[200].init(158, "BARON");
+ _vocabulary[201].init(158, "LUSTIE");
+ _vocabulary[202].init(159, "DUKE");
+ _vocabulary[203].init(159, "GRACE");
+ _vocabulary[204].init(160, "DOGFOOD");
+ _vocabulary[205].init(160, "MINSTREL");
+ _vocabulary[206].init(161, "TRADER");
+ _vocabulary[207].init(161, "SHOPKEEPER");
+ _vocabulary[208].init(161, "STALLHOLDER");
+ _vocabulary[209].init(162, "PILGRIM");
+ _vocabulary[210].init(162, "IBYTHNETH");
+ _vocabulary[211].init(163, "ABBOT");
+ _vocabulary[212].init(163, "AYLES");
+ _vocabulary[213].init(164, "PORT");
+ _vocabulary[214].init(165, "SPURGE");
+ _vocabulary[215].init(166, "JACQUES");
+ _vocabulary[216].init(166, "SLEEPER");
+ _vocabulary[217].init(166, "RINGER");
+
+ // Nouns - People - Female: 175-199
+ _vocabulary[218].init(175, "WIFE");
+ _vocabulary[219].init(175, "ARKATA");
+ _vocabulary[220].init(176, "GEDALODAVA");
+ _vocabulary[221].init(176, "GEIDA");
+ _vocabulary[222].init(176, "PRINCESS");
+ _vocabulary[223].init(178, "WISE");
+ _vocabulary[224].init(178, "WITCH");
+
+ // Pronouns: 200-224
+ _vocabulary[225].init(200, "HIM");
+ _vocabulary[226].init(200, "MAN");
+ _vocabulary[227].init(200, "GUY");
+ _vocabulary[228].init(200, "DUDE");
+ _vocabulary[229].init(200, "CHAP");
+ _vocabulary[230].init(200, "FELLOW");
+ _vocabulary[231].init(201, "HER");
+ _vocabulary[232].init(201, "GIRL");
+ _vocabulary[233].init(201, "WOMAN");
+ _vocabulary[234].init(202, "IT");
+ _vocabulary[235].init(202, "THING");
+ _vocabulary[236].init(203, "MONK");
+ _vocabulary[237].init(204, "BARMAN");
+ _vocabulary[238].init(204, "BARTENDER");
+
+ // Prepositions: 225-249
+ _vocabulary[239].init(225, "TO");
+ _vocabulary[240].init(226, "AT");
+ _vocabulary[241].init(227, "UP");
+ _vocabulary[242].init(228, "INTO");
+ _vocabulary[243].init(228, "INSIDE");
+ _vocabulary[244].init(229, "OFF");
+ _vocabulary[245].init(230, "UP");
+ _vocabulary[246].init(231, "DOWN");
+ _vocabulary[247].init(232, "ON");
+
+ // Please: 251
+ _vocabulary[248].init(251, "PLEASE");
+
+ // About: 252
+ _vocabulary[249].init(252, "ABOUT");
+ _vocabulary[250].init(252, "CONCERNING");
+
+ // Swear words: 253
+ /* I M P O R T A N T M E S S A G E
+
+ DO *NOT* READ THE LINES BELOW IF YOU ARE OF A SENSITIVE
+ DISPOSITION. THOMAS IS *NOT* RESPONSIBLE FOR THEM.
+ GOODNESS KNOWS WHO WROTE THEM.
+ READ THEM AT YOUR OWN RISK. BETTER STILL, DON'T READ THEM.
+ WHY ARE YOU SNOOPING AROUND IN MY PROGRAM, ANYWAY? */
+ _vocabulary[251].init(253, "SHIT");
+ _vocabulary[252].init(28 , "PISS");
+ _vocabulary[253].init(28 , "PEE");
+ _vocabulary[254].init(253, "FART");
+ _vocabulary[255].init(253, "FUCK");
+ _vocabulary[256].init(253, "BALLS");
+ _vocabulary[257].init(253, "BLAST");
+ _vocabulary[258].init(253, "BUGGER");
+ _vocabulary[259].init(253, "KNICKERS");
+ _vocabulary[260].init(253, "BLOODY");
+ _vocabulary[261].init(253, "HELL");
+ _vocabulary[262].init(253, "DAMN");
+ _vocabulary[263].init(253, "SMEG");
+ // ...and other even ruder words. You didn't read them, did you? Good.
+
+ // Answer-back smart-alec words: 249
+ _vocabulary[264].init(249, "YES");
+ _vocabulary[265].init(249, "NO");
+ _vocabulary[266].init(249, "BECAUSE");
+
+ // Noise words: 255
+ _vocabulary[267].init(255, "THE");
+ _vocabulary[268].init(255, "A");
+ _vocabulary[269].init(255, "NOW");
+ _vocabulary[270].init(255, "SOME");
+ _vocabulary[271].init(255, "AND");
+ _vocabulary[272].init(255, "THAT");
+ _vocabulary[273].init(255, "POCUS");
+ _vocabulary[274].init(255, "HIS");
+ _vocabulary[275].init(255, "THIS");
+ _vocabulary[276].init(255, "SENTINEL"); // for "Ken SENT Me"
+}
+
+void Parser::handleInputText(const Common::Event &event) {
+ byte inChar = event.kbd.ascii;
+ warning("STUB: Parser::handleInputText()");
+// if (_vm->_menu->_activeMenuItem._activeNow) {
+// _vm->_menu->parseKey(inChar, _vm->_enhanced->extd);
+// } else {
+ if (_inputText.size() < 76) {
+ if ((inChar == '"') || (inChar == '`')) {
+ if (_quote)
+ inChar = '`';
+ else
+ inChar = '"';
+ _quote = !_quote; // quote - unquote
+ }
+
+ _inputText.insertChar(inChar, _inputTextPos);
+ _inputTextPos++;
+ plotText();
+ } else
+ _vm->_sound->blip();
+// }
+}
+
+void Parser::handleBackspace() {
+ if (_vm->_menu->_activeMenuItem._activeNow)
+ return;
+
+ if (_inputTextPos > 0) {
+ _inputTextPos--;
+ if ((_inputText[_inputTextPos] == '"') || (_inputText[_inputTextPos] == '`'))
+ _quote = !_quote;
+ _inputText.deleteChar(_inputTextPos);
+ plotText();
+ } else
+ _vm->_sound->blip();
+}
+
+void Parser::handleReturn() {
+ if (_vm->_menu->_activeMenuItem._activeNow)
+ tryDropdown();
+ else if (!_inputText.empty()) {
+ _inputTextBackup = _inputText;
+ parse();
+ doThat();
+ _inputText.clear();
+ wipeText();
+ }
+}
+
+void Parser::handleFunctionKey(const Common::Event &event) {
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_F1:
+ _vm->callVerb(kVerbCodeHelp);
+ break;
+ case Common::KEYCODE_F2:
+ if (event.kbd.flags & Common::KBD_CTRL) {
+ clearWords();
+ _vm->callVerb(kVerbCodeSave);
+ } else
+ _vm->_sound->toggleSound();
+ break;
+ case Common::KEYCODE_F3:
+ if (event.kbd.flags & Common::KBD_CTRL) {
+ clearWords();
+ _vm->callVerb(kVerbCodeLoad);
+ } else if (_inputText.size() < _inputTextBackup.size()) {
+ _inputText = _inputText + &(_inputTextBackup.c_str()[_inputText.size()]);
+ _inputTextPos = _inputText.size();
+ plotText();
+ }
+ break;
+ case Common::KEYCODE_F4:
+ if (event.kbd.flags & Common::KBD_ALT)
+ _vm->callVerb(kVerbCodeQuit);
+ else
+ _vm->callVerb(kVerbCodeRestart);
+ break;
+ case Common::KEYCODE_F5: {
+ _person = kPeoplePardon;
+ _thing = kPardon;
+ Common::String f5does = _vm->f5Does();
+ VerbCode verb = (VerbCode)(byte)f5does[0];
+ _vm->callVerb(verb);
+ }
+ break;
+ case Common::KEYCODE_F6:
+ _vm->callVerb(kVerbCodePause);
+ break;
+ case Common::KEYCODE_F7:
+ if (event.kbd.flags & Common::KBD_CTRL)
+ _vm->majorRedraw();
+ else
+ _vm->callVerb(kVerbCodeOpen);
+ break;
+ case Common::KEYCODE_F8:
+ _vm->callVerb(kVerbCodeLook);
+ break;
+ case Common::KEYCODE_F9:
+ _vm->callVerb(kVerbCodeScore);
+ break;
+ case Common::KEYCODE_F10:
+ if (event.kbd.flags & Common::KBD_SHIFT)
+ _vm->callVerb(kVerbCodeInfo);
+ else
+ _vm->callVerb(kVerbCodeQuit);
+ break;
+ case Common::KEYCODE_F11:
+ clearWords();
+ _vm->callVerb(kVerbCodeSave);
+ break;
+ case Common::KEYCODE_F12:
+ clearWords();
+ _vm->callVerb(kVerbCodeLoad);
+ break;
+ default:
+ break;
+ }
+}
+
+void Parser::plotText() {
+ CursorMan.showMouse(false);
+ cursorOff();
+
+ _vm->_graphics->clearTextBar();
+ _vm->_graphics->drawNormalText(_inputText, _vm->_font, 8, 24, 161, kColorWhite);
+
+ cursorOn();
+ CursorMan.showMouse(true);
+}
+
+void Parser::cursorOn() {
+ if (_cursorState == true)
+ return;
+ _vm->_graphics->drawCursor(_inputTextPos);
+ _cursorState = true;
+}
+
+void Parser::cursorOff() {
+ if (_cursorState == false)
+ return;
+ _vm->_graphics->drawCursor(_inputTextPos);
+ _cursorState = false;
+}
+
+void Parser::tryDropdown() {
+ warning("STUB: Parser::tryDropdown()"); // TODO: Implement at the same time with Dropdown's keyboard handling.
+}
+
+int16 Parser::getPos(const Common::String &crit, const Common::String &src) {
+ if (src.contains(crit))
+ return strstr(src.c_str(),crit.c_str()) - src.c_str();
+ else
+ return -1;
+}
+
+void Parser::wipeText() {
+ CursorMan.showMouse(false);
+ cursorOff();
+
+ _vm->_graphics->clearTextBar();
+
+ _quote = true;
+ _inputTextPos = 0;
+
+ cursorOn();
+ CursorMan.showMouse(true);
+}
+
+void Parser::clearWords() {
+ for (int i = 0; i < 11; i++) {
+ if (!_realWords[i].empty())
+ _realWords[i].clear();
+ }
+}
+
+byte Parser::wordNum(Common::String word) {
+ if (word.empty())
+ return 0;
+
+ for (int32 i = kParserWordsNum - 1; i >= 0; i--) {
+ if (_vocabulary[i]._word == word)
+ return _vocabulary[i]._number;
+ }
+
+ // If not found as a whole, we look for it as a substring.
+ for (int32 i = kParserWordsNum - 1; i >= 0; i--) {
+ if (Common::String(_vocabulary[i]._word.c_str(), word.size()) == word)
+ return _vocabulary[i]._number;
+ }
+
+ return kPardon;
+}
+
+void Parser::replace(Common::String oldChars, byte newChar) {
+ int16 pos = getPos(oldChars, _thats);
+ while (pos != -1) {
+ if (newChar == 0)
+ _thats.deleteChar(pos);
+ else {
+ for (uint i = pos; i < pos + oldChars.size(); i++)
+ _thats.deleteChar(pos);
+ _thats.insertChar(newChar, pos);
+ }
+ pos = getPos(oldChars, _thats);
+ }
+}
+
+Common::String Parser::rank() {
+ static const RankType ranks[9] = {
+ {0, "Beginner"}, {10, "Novice"},
+ {20, "Improving"}, {35, "Not bad"},
+ {50, "Passable"}, {65, "Good"},
+ {80, "Experienced"}, {108, "The BEST!"},
+ {32767, "copyright'93"}
+ };
+
+ for (int i = 0; i < 8; i++) {
+ if ((_vm->_dnascore >= ranks[i]._score) && (_vm->_dnascore < ranks[i + 1]._score))
+ return Common::String(ranks[i]._title);
+ }
+ return "";
+}
+
+Common::String Parser::totalTime() {
+ uint16 h, m, s;
+
+ h = (uint16)(_vm->_totalTime / 65535);
+ s = (uint16)(_vm->_totalTime % 65535);
+ m = s / 60;
+ s = s % 60;
+
+ Common::String result = "You've been playing for ";
+ if (h > 0)
+ result += Common::String::format("%d hours, ", h);
+ if ((m > 0) || (h != 0))
+ result += Common::String::format("%d minutes and ", m);
+ return result + Common::String::format("%d seconds", s);
+}
+
+void Parser::cheatParse(Common::String codes) {
+ warning("STUB: Parser::cheatParse()");
+}
+
+void Parser::stripPunctuation(Common::String &word) {
+ const char punct[] = "~`!@#$%^&*()_+-={}[]:\"|;'\\,./<>?";
+
+ for (int i = 0; i < 32; i++) {
+ for (;;) {
+ int16 pos = getPos(Common::String(punct[i]), word);
+ if (pos == -1)
+ break;
+ word.deleteChar(pos);
+ }
+ }
+}
+
+void Parser::displayWhat(byte target, bool animate, bool &ambiguous) {
+ if (target == kPardon) {
+ ambiguous = true;
+ if (animate)
+ _vm->_dialogs->displayText("Whom?");
+ else
+ _vm->_dialogs->displayText("What?");
+ } else {
+ if (animate) {
+ Common::String tmpStr = Common::String::format("{ %s }", _vm->getName((People)target).c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ } else {
+ Common::String z = _vm->getItem(target);
+ if (z != "") {
+ Common::String tmpStr = Common::String::format("{ %s }", z.c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ }
+ }
+}
+
+bool Parser::doPronouns() {
+ bool ambiguous = false;
+
+ for (uint i = 0; i < _thats.size(); i++) {
+ byte wordCode = _thats[i];
+ switch (wordCode) {
+ case 200:
+ displayWhat(_vm->_him, true, ambiguous);
+ _thats.setChar(_vm->_him, i);
+ break;
+ case 201:
+ displayWhat(_vm->_her, true, ambiguous);
+ _thats.setChar(_vm->_her, i);
+ break;
+ case 202:
+ displayWhat(_vm->_it, false, ambiguous);
+ _thats.setChar(_vm->_it, i);
+ break;
+ }
+ }
+
+ return ambiguous;
+}
+
+void Parser::properNouns() {
+ _inputText.toLowercase();
+
+ // We set every word's first character to uppercase.
+ for (uint i = 1; i < (_inputText.size() - 1); i++) {
+ if (_inputText[i] == ' ')
+ _inputText.setChar(toupper(_inputText[i + 1]), i + 1);
+ }
+
+ // And the first character as well.
+ _inputText.setChar(toupper(_inputText[0]), 0);
+}
+
+void Parser::storeInterrogation(byte interrogation) {
+ if (_inputText.empty())
+ return;
+
+ // Strip _inputText:
+ while ((_inputText[0] == ' ') && (!_inputText.empty()))
+ _inputText.deleteChar(0);
+ while ((_inputText.lastChar() == ' ') && (!_inputText.empty()))
+ _inputText.deleteLastChar();
+
+ _vm->_timer->loseTimer(Timer::kReasonCardiffsurvey); // If you want to use any other timer, put this into the case statement.
+
+ switch (interrogation) {
+ case 1:
+ _inputText.toLowercase();
+ _vm->_dialogs->sayIt(_inputText);
+ _vm->_favouriteDrink = _inputText;
+ _vm->_cardiffQuestionNum = 2;
+ break;
+ case 2:
+ properNouns();
+ _vm->_dialogs->sayIt(_inputText);
+ _vm->_favouriteSong = _inputText;
+ _vm->_cardiffQuestionNum = 3;
+ break;
+ case 3:
+ properNouns();
+ _vm->_dialogs->sayIt(_inputText);
+ _vm->_worstPlaceOnEarth = _inputText;
+ _vm->_cardiffQuestionNum = 4;
+ break;
+ case 4:
+ _inputText.toLowercase();
+ _vm->_dialogs->sayIt(_inputText);
+ if (!_vm->_spareEvening.empty())
+ _vm->_spareEvening.clear();
+ _vm->_spareEvening = _inputText;
+ _vm->_dialogs->displayScrollChain('z', 5); // His closing statement...
+ _vm->_animation->_sprites[1]->walkTo(3); // The end of the drawbridge
+ _vm->_animation->_sprites[1]->_vanishIfStill = true; // Then go away!
+ _vm->_magics[1]._operation = kMagicNothing;
+ _vm->_cardiffQuestionNum = 5;
+ break;
+ case 99:
+ //store_high(_inputText);
+ warning("STUB: Parser::store_interrogation()");
+ break;
+ }
+
+ if (interrogation < 4)
+ _vm->_timer->cardiffSurvey();
+}
+
+
+
+void Parser::parse() {
+ // First parsing - word identification
+ if (!_thats.empty())
+ _thats.clear();
+
+ _polite = false;
+ _verb = kVerbCodePardon;
+ _thing = kPardon;
+ _thing2 = kPardon;
+ _person = kPeoplePardon;
+ clearWords();
+
+
+ // A cheat mode attempt.
+ if (_inputText[0] == '.') {
+ cheatParse(_inputText);
+ _thats = kNothing;
+ return;
+ }
+
+ // Are we being interrogated right now?
+ if (_vm->_interrogation > 0) {
+ storeInterrogation(_vm->_interrogation);
+ _weirdWord = true;
+ return;
+ }
+
+ // Actually process the command.
+ Common::String inputText = _inputText + ' ';
+ Common::String inputTextUpper = inputText;
+ byte n = 0;
+ inputTextUpper.toUppercase();
+ while (!inputTextUpper.empty()) {
+ while ((!inputTextUpper.empty()) && (inputTextUpper[0] == ' ')) {
+ inputTextUpper.deleteChar(0);
+ inputText.deleteChar(0);
+ }
+ if (inputTextUpper.empty())
+ break;
+
+ // Get the following word of the strings.
+ byte size = getPos(Common::String(' '), inputTextUpper) + 1;
+ char *subStr = new char[size];
+ Common::strlcpy(subStr, inputTextUpper.c_str(), size);
+ Common::String thisword = subStr;
+ Common::strlcpy(subStr, inputText.c_str(), size);
+ _realWords[n] = subStr;
+ delete[] subStr;
+
+ stripPunctuation(inputTextUpper);
+
+ bool notfound = true;
+
+ // Check also[] first, which contains words about the actual room.
+ if (!thisword.empty()) {
+ for (int i = 0; i < 31; i++) {
+ if ((_vm->_also[i][0]) && (getPos(',' + thisword, *_vm->_also[i][0]) > -1)) {
+ _thats += Common::String(99 + i);
+ notfound = false;
+ }
+ }
+ }
+
+ // Check Accis's own table (words[]) for "global" commands.
+ if (notfound) {
+ byte answer = wordNum(thisword);
+ if (answer == kPardon) {
+ notfound = true;
+ _thats = _thats + kPardon;
+ } else
+ _thats = _thats + answer;
+ n++;
+ }
+
+ // Delete words we already processed.
+ int16 spacePos = getPos(Common::String(' '), inputTextUpper);
+ if (spacePos > -1) {
+ for (int i = 0; i <= spacePos; i++)
+ inputTextUpper.deleteChar(0);
+ }
+
+ spacePos = getPos(Common::String(' '), inputText);
+ if (spacePos > -1) {
+ for (int i = 0; i <= spacePos; i++)
+ inputText.deleteChar(0);
+ }
+ }
+
+ Common::String unkString;
+ int16 pos = getPos(Common::String('\xFE'), _thats);
+ if (pos > -1)
+ unkString = _realWords[pos];
+ else
+ unkString.clear();
+
+ // Replace words' codes that mean the same.
+ replace(Common::String("\xFF"), 0); // zap noise words
+ replace(Common::String("\xD\xE2"), 1); // "look at" = "examine"
+ replace(Common::String("\xD\xE4"), 1); // "look in" = "examine"
+ replace(Common::String("\x4\xE6"), 17); // "get up" = "stand"
+ replace(Common::String("\x4\xE7"), 17); // "get down" = "stand"... well, why not?
+ replace(Common::String("\x12\xE4"), 2); // "go in" = "open [door]"
+ replace(Common::String("\x1C\xE5"), 253); // "P' off" is a swear word
+ replace(Common::String("\x4\x6"), 6); // "Take inventory" (remember Colossal Adventure?)
+ replace(Common::String("\x28\xE8"), 21); // "put on" = "don"
+ replace(Common::String("\x4\xE5"), 20); // "take off" = "doff"
+
+ // Words that could mean more than one _person
+ if (_vm->_room == kRoomNottsPub)
+ replace(Common::String('\xCC'), 164); // Barman = Port
+ else
+ replace(Common::String('\xCC'), 154); // Barman = Malagauche
+
+ switch (_vm->_room) {
+ case kRoomAylesOffice:
+ replace(Common::String('\xCB'), 163); // Monk = Ayles
+ break;
+ case kRoomMusicRoom:
+ replace(Common::String('\xCB'), 166); // Monk = Jacques
+ break;
+ default:
+ replace(Common::String('\xCB'), 162); // Monk = Ibythneth
+ }
+
+ if (doPronouns()) {
+ _weirdWord = true;
+ _thats = kNothing;
+ return;
+ }
+
+ // Second parsing.
+ _vm->_subjectNum = 0; // Find subject of conversation.
+
+ for (int i = 0; (i < 11) && !_realWords[i].empty(); i++) {
+ if ((_realWords[i][0] == '\'') || (_realWords[i][0] == '\"')) {
+ _vm->_subjectNum = (byte)_thats[i];
+ _thats.setChar(kMoved, i);
+ break;
+ }
+ }
+
+ if ((_vm->_subjectNum == 0) && !_thats.empty()) { // Still not found.
+ for (uint16 i = 0; i < _thats.size() - 1; i++) {
+ if ((byte)_thats[i] == 252) { // The word is "about", or something similar.
+ _vm->_subjectNum = (byte)_thats[i + 1];
+ _thats.setChar(0, i + 1);
+ break;
+ }
+ }
+ }
+
+ if ((_vm->_subjectNum == 0) && !_thats.empty()) { // STILL not found! Must be the word after "say".
+ for (uint16 i = 0; i < _thats.size() - 1; i++) {
+ if (((byte)_thats[i] == 7) && ((byte)_thats[i + 1] != 0) && !((225 <= (byte)_thats[i + 1]) && ((byte)_thats[i + 1] <= 229))) {
+ // SAY not followed by a preposition
+ _vm->_subjectNum = (byte)_thats[i + 1];
+ _thats.setChar(0, i + 1);
+ break;
+ }
+ }
+ }
+
+ for (int16 i = _thats.size() - 1; i >= 0; i--) { // Reverse order, so first will be used.
+ byte curChar = (byte)_thats[i];
+ if ((curChar == 253) || (curChar == 249) || ((1 <= curChar) && (curChar <= 49)))
+ _verb = (VerbCode)curChar;
+ else if ((50 <= curChar) && (curChar <= 149)) {
+ _thing2 = _thing;
+ _thing = curChar;
+ } else if ((150 <= curChar) && (curChar <= 199))
+ _person = (People)curChar;
+ else if (curChar == 251)
+ _polite = true;
+ }
+
+ if ((!unkString.empty()) && (_verb != kVerbCodeExam) && (_verb != kVerbCodeTalk) &&
+ (_verb != kVerbCodeSave) && (_verb != kVerbCodeLoad) && (_verb != kVerbCodeDir)) {
+ Common::String tmpStr = Common::String::format("Sorry, but I have no idea what \"%s\" means. Can you rephrase it?", unkString.c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ _weirdWord = true;
+ } else
+ _weirdWord = false;
+
+ if (_thats.empty())
+ _thats = kNothing;
+
+ if (_thing != kPardon)
+ _vm->_it = _thing;
+
+ if (_person != kPardon) {
+ if (_person < kPeopleArkata)
+ _vm->_him = _person;
+ else
+ _vm->_her = _person;
+ }
+}
+
+void Parser::examineObject() {
+ if (_thing != _vm->_thinks)
+ _vm->thinkAbout(_thing, AvalancheEngine::kThing);
+ switch (_thing) {
+ case kObjectWine :
+ // 4 is perfect wine. 0 is not holding the wine.
+ switch (_vm->_wineState) {
+ case 1:
+ // Normal examine wine scroll
+ _vm->_dialogs->displayScrollChain('t', 1);
+ break;
+ case 2:
+ // Bad wine
+ _vm->_dialogs->displayScrollChain('d', 6);
+ break;
+ case 3:
+ // Vinegar
+ _vm->_dialogs->displayScrollChain('d', 7);
+ break;
+ }
+ break;
+ case kObjectOnion:
+ if (_vm->_rottenOnion)
+ // Yucky onion
+ _vm->_dialogs->displayScrollChain('q', 21);
+ else
+ // Normal onion
+ _vm->_dialogs->displayScrollChain('t', 18);
+ break;
+ default:
+ // Ordinarily
+ _vm->_dialogs->displayScrollChain('t', _thing);
+ }
+}
+
+bool Parser::isPersonHere() {
+ // Person equivalent of "isHolding".
+ if ((_person == kPeoplePardon) || (_person == kPeopleNone) || (_vm->getRoom(_person) == _vm->_room))
+ return true;
+ else {
+ Common::String tmpStr;
+ if (_person < kPeopleArkata)
+ tmpStr = "He isn't around at the moment.";
+ else
+ tmpStr = "She isn't around at the moment.";
+ _vm->_dialogs->displayText(tmpStr);
+ return false;
+ }
+}
+
+void Parser::exampers() {
+ if (isPersonHere()) {
+ if (_thing != _vm->_thinks)
+ _vm->thinkAbout(_person, AvalancheEngine::kPerson);
+
+ byte newPerson = _person - 149;
+
+ if ((_person == kPeopleDogfood) && _vm->_wonNim)
+ // "I'm Not Playing!"
+ _vm->_dialogs->displayScrollChain('Q', 8);
+ else if ((_person == kPeopleDuLustie) && _vm->_lustieIsAsleep)
+ // He's asleep.
+ _vm->_dialogs->displayScrollChain('Q', 65);
+ else
+ _vm->_dialogs->displayScrollChain('p', newPerson);
+
+ if ((_person == kPeopleAyles) && !_vm->_aylesIsAwake)
+ _vm->_dialogs->displayScrollChain('Q', 13);
+
+ // CHECKME: Present in the original, but it doesn't make sense.
+ // _person = newPerson;
+ }
+}
+
+/**
+ * Return whether Avvy is holding an object or not
+ * @remarks Originally called 'holding'
+ */
+bool Parser::isHolding() {
+ // Also object
+ if ((51 <= _thing) && (_thing <= 99))
+ return true;
+
+ bool holdingResult = false;
+
+ if (_thing > 100)
+ _vm->_dialogs->displayText("Be reasonable!");
+ else if (!_vm->_objects[_thing - 1])
+ // Verbs that need "_thing" to be in the inventory.
+ _vm->_dialogs->displayText("You're not holding it, Avvy.");
+ else
+ holdingResult = true;
+
+ return holdingResult;
+}
+
+void Parser::openBox(bool isOpening) {
+ if ((_vm->_room == kRoomYours) && (_thing == 54)) {
+ _vm->_background->draw(-1, -1, 4);
+
+ _vm->_background->update();
+ _vm->_animation->animLink();
+ _vm->_graphics->refreshScreen();
+
+ _vm->_system->delayMillis(55);
+
+ if (!isOpening) {
+ _vm->_background->draw(-1, -1, 5);
+ _vm->_background->update();
+ _vm->_animation->animLink();
+ _vm->_graphics->refreshScreen();
+ }
+ }
+}
+
+void Parser::examine() {
+ // EITHER it's an object OR it's an Also OR it's a _person OR it's something else.
+ if ((_person == kPeoplePardon) && (_thing != kPardon)) {
+ if (isHolding()) {
+ // Remember: it's been slipped! Ie subtract 49.
+ if ((1 <= _thing) && (_thing <= 49))
+ // Standard object
+ examineObject();
+ else if ((50 <= _thing) && (_thing <= 100)) {
+ // Also _thing
+ openBox(true);
+ _vm->_dialogs->displayText(*_vm->_also[_thing - 50][1]);
+ openBox(false);
+ }
+ }
+ } else if (_person != kPardon)
+ exampers();
+ else
+ // Don't know: guess.
+ _vm->_dialogs->displayText("It's just as it looks on the picture.");
+}
+
+void Parser::inventory() {
+ byte itemNum = 0;
+ Common::String tmpStr = Common::String("You're carrying ");
+
+ for (int i = 0; i < kObjectNum; i++) {
+ if (_vm->_objects[i]) {
+ itemNum++;
+ if (itemNum == _vm->_carryNum)
+ tmpStr += "and ";
+
+ tmpStr += _vm->getItem(i + 1);
+
+ if ((i + 1) == _wearing)
+ tmpStr += ", which you're wearing";
+
+ if (itemNum < _vm->_carryNum)
+ tmpStr += ", ";
+ }
+ }
+
+ if (_wearing == kNothing)
+ tmpStr += Common::String::format("...%c%c...and you're stark naked!", kControlNewLine, kControlNewLine);
+ else
+ tmpStr += '.';
+
+ _vm->_dialogs->displayText(tmpStr);
+}
+
+/**
+ * Eat something.
+ */
+void Parser::swallow() {
+ switch (_thing) {
+ case kObjectWine:
+ // _wineState == 4 for perfect wine
+ switch (_vm->_wineState) {
+ case 1:
+ if (_vm->_teetotal) {
+ _vm->_dialogs->displayScrollChain('D', 6);
+ return;
+ }
+ _vm->_dialogs->displayScrollChain('U', 1);
+ _vm->_pingo->wobble();
+ _vm->_dialogs->displayScrollChain('U', 2);
+ _vm->_objects[kObjectWine - 1] = false;
+ _vm->refreshObjectList();
+ drink();
+ break;
+ case 2:
+ case 3:
+ // You can't drink it!
+ _vm->_dialogs->displayScrollChain('d', 8);
+ break;
+ }
+ break;
+ case kObjectPotion:
+ _vm->_graphics->setBackgroundColor(kColorRed);
+ _vm->_dialogs->displayScrollChain('U', 3);
+ _vm->gameOver();
+ _vm->_graphics->setBackgroundColor(kColorBlack);
+ break;
+ case kObjectInk:
+ _vm->_dialogs->displayScrollChain('U', 4);
+ break;
+ case kObjectChastity:
+ _vm->_dialogs->displayScrollChain('U', 5);
+ break;
+ case kObjectMushroom:
+ _vm->_dialogs->displayScrollChain('U', 6);
+ _vm->gameOver();
+ break;
+ case kObjectOnion:
+ if (_vm->_rottenOnion)
+ _vm->_dialogs->displayScrollChain('U', 11);
+ else {
+ _vm->_dialogs->displayScrollChain('U', 8);
+ _vm->_objects[kObjectOnion - 1] = false;
+ _vm->refreshObjectList();
+ }
+ break;
+ default:
+ if ((_vm->_room == kRoomArgentPub) || (_vm->_room == kRoomNottsPub))
+ _vm->_dialogs->displayText("Try BUYing things before you drink them!");
+ else
+ _vm->_dialogs->displayText("The taste of it makes you retch!");
+ }
+}
+
+void Parser::peopleInRoom() {
+ // First compute the number of people in the room.
+ byte numPeople = 0;
+ for (int i = 151; i < 179; i++) { // Start at 1 so we don't list Avvy himself!
+ if (_vm->getRoom((People)i) == _vm->_room)
+ numPeople++;
+ }
+
+ // If nobody's here, we can cut out straight away.
+ if (numPeople == 0)
+ return;
+
+ Common::String tmpStr;
+ byte actPerson = 0;
+ for (int i = 151; i < 179; i++) {
+ if (_vm->getRoom((People)i) == _vm->_room) {
+ actPerson++;
+ if (actPerson == 1)
+ // Display first name on the list.
+ tmpStr = _vm->getName((People)i);
+ else if (actPerson < numPeople)
+ // Display one the names in the middle of the list
+ tmpStr += ", " + _vm->getName((People)i);
+ else
+ // Display the last name of the list
+ tmpStr += " and " + _vm->getName((People)i);
+ }
+ }
+
+ if (numPeople == 1)
+ tmpStr += " is";
+ else
+ tmpStr += " are";
+
+ _vm->_dialogs->displayText(tmpStr + " here.");
+}
+
+void Parser::lookAround() {
+ _vm->_dialogs->displayText(*_vm->_also[0][1]);
+ switch (_vm->_room) {
+ case kRoomSpludwicks:
+ if (_vm->_avariciusTalk > 0)
+ _vm->_dialogs->displayScrollChain('q', 23);
+ else
+ peopleInRoom();
+ break;
+ case kRoomRobins:
+ if (_vm->_tiedUp)
+ _vm->_dialogs->displayScrollChain('q', 38);
+ if (_vm->_mushroomGrowing)
+ _vm->_dialogs->displayScrollChain('q', 55);
+ break;
+ case kRoomInsideCardiffCastle:
+ if (!_vm->_takenPen)
+ _vm->_dialogs->displayScrollChain('q', 49);
+ break;
+ case kRoomLustiesRoom:
+ if (_vm->_lustieIsAsleep)
+ _vm->_dialogs->displayScrollChain('q', 65);
+ break;
+ case kRoomCatacombs:
+ switch (_vm->_catacombY * 256 + _vm->_catacombX) {
+ case 258 :
+ // Inside art gallery.
+ _vm->_dialogs->displayScrollChain('q', 80);
+ break;
+ case 514 :
+ // Outside ditto.
+ _vm->_dialogs->displayScrollChain('q', 81);
+ break;
+ case 260 :
+ // Outside Geida's room.
+ _vm->_dialogs->displayScrollChain('q', 82);
+ break;
+ }
+ break;
+ default:
+ peopleInRoom();
+ }
+}
+
+void Parser::openDoor() {
+ // Special cases.
+ switch (_vm->_room) {
+ case kRoomYours:
+ if (_vm->_animation->inField(1)) {
+ // Opening the box.
+ _thing = 54; // The box.
+ _person = kPeoplePardon;
+ examine();
+ return;
+ }
+ break;
+ case kRoomSpludwicks:
+ if (_thing == 61) {
+ _vm->_dialogs->displayScrollChain('q', 85);
+ return;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if ((!_vm->_userMovesAvvy) && (_vm->_room != kRoomLusties))
+ // No doors can open if you can't move Avvy.
+ return;
+
+ for (int i = 0; i < 7; i++) {
+ if (_vm->_animation->inField(i + 8)) {
+ MagicType *portal = &_vm->_portals[i];
+ switch (portal->_operation) {
+ case kMagicExclaim:
+ _vm->_animation->_sprites[0]->bounce();
+ _vm->_dialogs->displayScrollChain('x', portal->_data);
+ break;
+ case kMagicTransport:
+ _vm->flipRoom((Room)((portal->_data) >> 8), portal->_data & 0x0F);
+ break;
+ case kMagicUnfinished:
+ _vm->_animation->_sprites[0]->bounce();
+ _vm->_dialogs->displayText("Sorry. This place is not available yet!");
+ break;
+ case kMagicSpecial:
+ _vm->_animation->callSpecial(portal->_data);
+ break;
+ case kMagicOpenDoor:
+ _vm->openDoor((Room)(portal->_data >> 8), portal->_data & 0x0F, i + 9);
+ break;
+ }
+
+ return;
+ }
+ }
+
+ if (_vm->_room == kRoomMap)
+ _vm->_dialogs->displayText("Avvy, you can complete the whole game without ever going " \
+ "to anywhere other than Argent, Birmingham, Cardiff, Nottingham and Norwich.");
+ else
+ _vm->_dialogs->displayText("Door? What door?");
+}
+
+void Parser::putProc() {
+ if (!isHolding())
+ return;
+
+ // Slip the second object.
+ _thing2 -= 49;
+ char temp = _thing;
+ _thing = _thing2;
+ if (!isHolding())
+ return;
+ _thing = temp;
+
+ // Thing is the _thing which you're putting in. _thing2 is where you're putting it.
+ switch (_thing2) {
+ case kObjectWine:
+ if (_thing == kObjectOnion) {
+ if (_vm->_rottenOnion)
+ _vm->_dialogs->displayText("That's a bit like shutting the stable door after the horse has bolted!");
+ else {
+ // Put onion into wine?
+ if (_vm->_wineState != 3) {
+ Common::String tmpStr = Common::String::format("%cOignon au vin%c is a bit too strong for your tastes!",
+ kControlItalic, kControlRoman);
+ _vm->_dialogs->displayText(tmpStr);
+ } else {
+ // Put onion into vinegar! Yes!
+ _vm->_onionInVinegar = true;
+ _vm->incScore(7);
+ _vm->_dialogs->displayScrollChain('u', 9);
+ }
+ }
+ } else
+ _vm->_dialogs->saySilly();
+ break;
+
+ case 54:
+ if (_vm->_room == kRoomYours) {
+ // Put something into the box.
+ if (_vm->_boxContent != kNothing)
+ _vm->_dialogs->displayText("There's something in the box already, Avvy. Try taking that out first.");
+ else {
+ switch (_thing) {
+ case kObjectMoney:
+ _vm->_dialogs->displayText("You'd better keep some ready cash on you!");
+ break;
+ case kObjectBell:
+ _vm->_dialogs->displayText("That's a silly place to keep a bell.");
+ break;
+ case kObjectBodkin:
+ _vm->_dialogs->displayText("But you might need it!");
+ break;
+ case kObjectOnion:
+ _vm->_dialogs->displayText("Just give it to Spludwick, Avvy!");
+ break;
+ default:
+ // Put the object into the box...
+ if (_wearing == _thing) {
+ Common::String tmpStr = Common::String::format("You'd better take %s off first!", _vm->getItem(_thing).c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ } else {
+ // Open box.
+ openBox(true);
+
+ _vm->_boxContent = _thing;
+ _vm->_objects[_thing - 1] = false;
+ _vm->refreshObjectList();
+ _vm->_dialogs->displayText("OK, it's in the box.");
+
+ // Shut box.
+ openBox(false);
+ }
+ }
+ }
+ } else
+ _vm->_dialogs->saySilly();
+ break;
+
+ default:
+ _vm->_dialogs->saySilly();
+ }
+}
+
+/**
+ * Display text when ingredients are not in the right order
+ * @remarks Originally called 'not_in_order'
+ */
+void Parser::notInOrder() {
+ Common::String itemStr = _vm->getItem(_vm->kSpludwicksOrder[_vm->_givenToSpludwick]);
+ Common::String tmpStr = Common::String::format("Sorry, I need the ingredients in the right order for this potion. " \
+ "What I need next is %s%c2%c", itemStr.c_str(), kControlRegister, kControlSpeechBubble);
+ _vm->_dialogs->displayText(tmpStr);
+}
+
+/**
+ * Move Spludwick to cauldron
+ * @remarks Originally called 'go_to_cauldron'
+ */
+void Parser::goToCauldron() {
+ // Stops Geida_Procs.
+ _vm->_animation->_sprites[1]->_callEachStepFl = false;
+ _vm->_timer->addTimer(1, Timer::kProcSpludwickGoesToCauldron, Timer::kReasonSpludwickWalk);
+ _vm->_animation->_sprites[1]->walkTo(1);
+}
+
+/**
+ * Check is it's possible to give something to Spludwick
+ * @remarks Originally called 'give2spludwick'
+ */
+bool Parser::giveToSpludwick() {
+ if (_vm->kSpludwicksOrder[_vm->_givenToSpludwick] != _thing) {
+ notInOrder();
+ return false;
+ }
+
+ switch (_thing) {
+ case kObjectOnion:
+ _vm->_objects[kObjectOnion - 1] = false;
+ if (_vm->_rottenOnion)
+ _vm->_dialogs->displayScrollChain('q', 22);
+ else {
+ _vm->_givenToSpludwick++;
+ _vm->_dialogs->displayScrollChain('q', 20);
+ goToCauldron();
+ _vm->incScore(3);
+ }
+ _vm->refreshObjectList();
+ break;
+ case kObjectInk:
+ _vm->_objects[kObjectInk - 1] = false;
+ _vm->refreshObjectList();
+ _vm->_givenToSpludwick++;
+ _vm->_dialogs->displayScrollChain('q', 24);
+ goToCauldron();
+ _vm->incScore(3);
+ break;
+ case kObjectMushroom:
+ _vm->_objects[kObjectMushroom - 1] = false;
+ _vm->_dialogs->displayScrollChain('q', 25);
+ _vm->incScore(5);
+ _vm->_givenToSpludwick++;
+ goToCauldron();
+ _vm->_objects[kObjectPotion - 1] = true;
+ _vm->refreshObjectList();
+ break;
+ default:
+ return true;
+ }
+ return false;
+}
+
+void Parser::drink() {
+ _alcoholLevel++;
+ if (_alcoholLevel == 5) {
+ // Get the key.
+ _vm->_objects[kObjectKey - 1] = true;
+ _vm->_teetotal = true;
+ _vm->_avvyIsAwake = false;
+ _vm->_avvyInBed = true;
+ _vm->refreshObjectList();
+ _vm->fadeOut();
+ _vm->flipRoom(kRoomYours, 1);
+ _vm->_graphics->setBackgroundColor(kColorYellow);
+ _vm->_animation->_sprites[0]->_visible = false;
+ }
+}
+
+void Parser::cardiffClimbing() {
+ if (_vm->_standingOnDais) {
+ // Clamber up.
+ _vm->_dialogs->displayText("You climb down, back onto the floor.");
+ _vm->_standingOnDais = false;
+ _vm->_animation->appearPed(0, 2);
+ } else if (_vm->_animation->inField(0)) {
+ // Clamber down
+ _vm->_dialogs->displayText("You clamber up onto the dais.");
+ _vm->_standingOnDais = true;
+ _vm->_animation->appearPed(0, 1);
+ } else
+ _vm->_dialogs->displayText("Get a bit closer, Avvy.");
+}
+
+void Parser::already() {
+ _vm->_dialogs->displayText("You're already standing!");
+}
+
+void Parser::standUp() {
+ switch (_vm->_room) {
+ case kRoomYours:
+ // Avvy isn't asleep.
+ if (_vm->_avvyIsAwake && _vm->_avvyInBed) {
+ // But he's in bed.
+ if (_vm->_teetotal) {
+ _vm->_dialogs->displayScrollChain('d', 12);
+ _vm->_graphics->setBackgroundColor(kColorBlack);
+ _vm->_dialogs->displayScrollChain('d', 14);
+ }
+ _vm->_animation->_sprites[0]->_visible = true;
+ _vm->_userMovesAvvy = true;
+ _vm->_animation->appearPed(0, 1);
+ _vm->_animation->setDirection(kDirLeft);
+ // Display a picture of empty pillow in the background.
+ _vm->_background->draw(-1, -1, 3);
+ _vm->incScore(1);
+ _vm->_avvyInBed = false;
+ _vm->_timer->loseTimer(Timer::kReasonArkataShouts);
+ } else
+ already();
+ break;
+
+ case kRoomInsideCardiffCastle:
+ cardiffClimbing();
+ break;
+
+ case kRoomNottsPub:
+ if (_vm->_sittingInPub) {
+ // Not sitting down.
+ _vm->_background->draw(-1, -1, 3);
+ // But standing up.
+ _vm->_animation->_sprites[0]->_visible = true;
+ // And walking away.
+ _vm->_animation->appearPed(0, 3);
+ // Really not sitting down.
+ _vm->_sittingInPub = false;
+ // And ambulant.
+ _vm->_userMovesAvvy = true;
+ } else
+ already();
+ break;
+ default:
+ already();
+ }
+}
+
+void Parser::getProc(char thing) {
+ switch (_vm->_room) {
+ case kRoomYours:
+ if (_vm->_animation->inField(1)) {
+ if (_vm->_boxContent == thing) {
+ _vm->_background->draw(-1, -1, 4);
+ _vm->_dialogs->displayText("OK, I've got it.");
+ _vm->_objects[thing - 1] = true;
+ _vm->refreshObjectList();
+ _vm->_boxContent = kNothing;
+ _vm->_background->draw(-1, -1, 5);
+ } else {
+ Common::String tmpStr = Common::String::format("I can't see %s in the box.", _vm->getItem(thing).c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ } else
+ _vm->_dialogs->displayScrollChain('q', 57);
+ break;
+ case kRoomInsideCardiffCastle:
+ switch (thing) {
+ case kObjectPen:
+ if (_vm->_animation->inField(1)) {
+ // Standing on the dais.
+ if (_vm->_takenPen)
+ _vm->_dialogs->displayText("It's not there, Avvy.");
+ else {
+ // OK: we're taking the pen, and it's there.
+ // No pen there now.
+ _vm->_background->draw(-1, -1, 3);
+ // Zap!
+ _vm->_animation->callSpecial(3);
+ _vm->_takenPen = true;
+ _vm->_objects[kObjectPen - 1] = true;
+ _vm->refreshObjectList();
+ _vm->_dialogs->displayText("Taken.");
+ }
+ } else if (_vm->_standingOnDais)
+ _vm->_dialogs->displayScrollChain('q', 53);
+ else
+ _vm->_dialogs->displayScrollChain('q', 51);
+ break;
+ case kObjectBolt:
+ _vm->_dialogs->displayScrollChain('q', 52);
+ break;
+ default:
+ _vm->_dialogs->displayScrollChain('q', 57);
+ }
+ break;
+ case kRoomRobins:
+ if ((thing == kObjectMushroom) & (_vm->_animation->inField(0)) & (_vm->_mushroomGrowing)) {
+ _vm->_background->draw(-1, -1, 2);
+ _vm->_dialogs->displayText("Got it!");
+ _vm->_mushroomGrowing = false;
+ _vm->_takenMushroom = true;
+ _vm->_objects[kObjectMushroom - 1] = true;
+ _vm->refreshObjectList();
+ _vm->incScore(3);
+ } else
+ _vm->_dialogs->displayScrollChain('q', 57);
+ break;
+ default:
+ _vm->_dialogs->displayScrollChain('q', 57);
+ }
+}
+
+/**
+ * Give the lute to Geida
+ * @remarks Originally called 'give_Geida_the_lute'
+ */
+void Parser::giveGeidaTheLute() {
+ if (_vm->_room != kRoomLustiesRoom) {
+ Common::String tmpStr = Common::String::format("Not yet. Try later!%c2%c", kControlRegister, kControlSpeechBubble);
+ _vm->_dialogs->displayText(tmpStr);
+ return;
+ }
+ _vm->_objects[kObjectLute - 1] = false;
+ _vm->refreshObjectList();
+ // She plays it.
+ _vm->_dialogs->displayScrollChain('q', 64);
+
+ _vm->_timer->addTimer(1, Timer::kProcGiveLuteToGeida, Timer::kReasonGeidaSings);
+ //_vm->_enid->backToBootstrap(4); TODO: Replace it with proper ScummVM-friendly function(s)! Do not remove until then!
+}
+
+void Parser::playHarp() {
+ if (_vm->_animation->inField(6))
+ _vm->_dialogs->displayMusicalScroll();
+ else
+ _vm->_dialogs->displayText("Get a bit closer to it, Avvy!");
+}
+
+void Parser::winSequence() {
+ _vm->_dialogs->displayScrollChain('q', 78);
+ _vm->_sequence->startWinSeq();
+ _vm->_timer->addTimer(30, Timer::kProcWinning, Timer::kReasonWinning);
+}
+
+/**
+ * @remarks Originally called 'do_that'
+ */
+void Parser::doThat() {
+ static const char booze[8][8] = {"Bitter", "GIED", "Whisky", "Cider", "", "", "", "Mead"};
+ static const char kWhat[] = "That's not possible!";
+
+ if (_thats == Common::String(kNothing)) {
+ if (!_thats.empty())
+ _thats.clear();
+ return;
+ }
+
+ if (_weirdWord)
+ return;
+
+ if (_thing < 200)
+ // "Slip" object
+ _thing -= 49;
+
+
+ if ((_verb != kVerbCodeLoad) && (_verb != kVerbCodeSave) && (_verb != kVerbCodeQuit) && (_verb != kVerbCodeInfo) && (_verb != kVerbCodeHelp)
+ && (_verb != kVerbCodeLarrypass) && (_verb != kVerbCodePhaon) && (_verb != kVerbCodeBoss) && (_verb != kVerbCodeCheat) && (_verb != kVerbCodeRestart)
+ && (_verb != kVerbCodeDir) && (_verb != kVerbCodeScore) && (_verb != kVerbCodeHiscores) && (_verb != kVerbCodeSmartAlec)) {
+ if (!_vm->_alive) {
+ _vm->_dialogs->displayText("You're dead, so don't talk. What are you, a ghost or something? " \
+ "Try restarting, or restoring a saved game!");
+ return;
+ }
+ if (!_vm->_avvyIsAwake && (_verb != kVerbCodeDie) && (_verb != kVerbCodeExpletive) && (_verb != kVerbCodeWake)) {
+ _vm->_dialogs->displayText("Talking in your sleep? Try waking up!");
+ return;
+ }
+ }
+
+ switch (_verb) {
+ case kVerbCodeExam:
+ examine();
+ break;
+ case kVerbCodeOpen:
+ openDoor();
+ break;
+ case kVerbCodePause: {
+ // Note that the original game doesn't care about the "O.K." box neither, it accepts
+ // clicks from everywhere on the screen to continue. Just like my code.
+ Common::String tmpStr = Common::String::format("Game paused.%c%c%cPress Enter, Esc, or click the mouse on the `O.K.\" " \
+ "box to continue.", kControlCenter, kControlNewLine, kControlNewLine);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ case kVerbCodeGet:
+ if (_thing != kPardon) {
+ // Legitimate try to pick something up.
+ if (_vm->_carryNum >= kCarryLimit)
+ _vm->_dialogs->displayText("You can't carry any more!");
+ else
+ getProc(_thing);
+ } else {
+ // Not... ditto.
+ if (_person != kPeoplePardon)
+ _vm->_dialogs->displayText("You can't sweep folk off their feet!");
+ else
+ _vm->_dialogs->displayText("I assure you, you don't need it.");
+ }
+ break;
+ case kVerbCodeDrop:
+ _vm->_dialogs->displayText("Two years ago you dropped a florin in the street. Three days " \
+ "later it was gone! So now you never leave ANYTHING lying around. OK?");
+ break;
+ case kVerbCodeInv:
+ inventory();
+ break;
+ case kVerbCodeTalk:
+ if (_person == kPeoplePardon) {
+ if (_vm->_subjectNum == 99) {
+ // They typed "say password".
+ Common::String tmpStr = Common::String::format("Yes, but what %cis%c the password?", kControlItalic, kControlRoman);
+ _vm->_dialogs->displayText(tmpStr);
+ } else if (((1 <= _vm->_subjectNum) && (_vm->_subjectNum <= 49)) || (_vm->_subjectNum == 253) || (_vm->_subjectNum == 249)) {
+ _thats.deleteChar(0);
+
+ for (int i = 0; i < 10; i++)
+ _realWords[i] = _realWords[i + 1];
+
+ _verb = (VerbCode)_vm->_subjectNum;
+ doThat();
+ return;
+ } else {
+ _person = (People)_vm->_subjectNum;
+ _vm->_subjectNum = 0;
+ if ((_person == kPeopleNone) || (_person == kPeoplePardon))
+ _vm->_dialogs->displayText("Talk to whom?");
+ else if (isPersonHere())
+ _vm->_dialogs->talkTo(_person);
+ }
+ } else if (isPersonHere())
+ _vm->_dialogs->talkTo(_person);
+ break;
+ case kVerbCodeGive:
+ if (isHolding()) {
+ if (_person == kPeoplePardon)
+ _vm->_dialogs->displayText("Give to whom?");
+ else if (isPersonHere()) {
+ switch (_thing) {
+ case kObjectMoney :
+ _vm->_dialogs->displayText("You can't bring yourself to give away your moneybag.");
+ break;
+ case kObjectBodkin:
+ case kObjectBell:
+ case kObjectClothes:
+ case kObjectHabit :
+ _vm->_dialogs->displayText("Don't give it away, it might be useful!");
+ break;
+ default:
+ switch (_person) {
+ case kPeopleCrapulus:
+ if (_thing == kObjectWine) {
+ _vm->_dialogs->displayText("Crapulus grabs the wine and gulps it down.");
+ _vm->_objects[kObjectWine - 1] = false;
+ } else
+ _vm->_dialogs->sayThanks(_thing - 1);
+ break;
+ case kPeopleCwytalot:
+ if ((_thing == kObjectCrossbow) || (_thing == kObjectBolt))
+ _vm->_dialogs->displayText("You might be able to influence Cwytalot more if you used it!");
+ else
+ _vm->_dialogs->sayThanks(_thing - 1);
+ break;
+ case kPeopleSpludwick:
+ if (giveToSpludwick())
+ _vm->_dialogs->sayThanks(_thing - 1);
+ break;
+ case kPeopleIbythneth:
+ if (_thing == kObjectBadge) {
+ _vm->_dialogs->displayScrollChain('q', 32); // Thanks! Wow!
+ _vm->incScore(3);
+ _vm->_objects[kObjectBadge - 1] = false;
+ _vm->_objects[kObjectHabit - 1] = true;
+ _vm->_givenBadgeToIby = true;
+ _vm->_background->draw(-1, -1, 7);
+ _vm->_background->draw(-1, -1, 8);
+ } else
+ _vm->_dialogs->sayThanks(_thing - 1);
+ break;
+ case kPeopleAyles:
+ if (_vm->_aylesIsAwake) {
+ if (_thing == kObjectPen) {
+ _vm->_objects[kObjectPen - 1] = false;
+ _vm->_dialogs->displayScrollChain('q', 54);
+ _vm->_objects[kObjectInk - 1] = true;
+ _vm->_givenPenToAyles = true;
+ _vm->refreshObjectList();
+ _vm->incScore(2);
+ } else
+ _vm->_dialogs->sayThanks(_thing - 1);
+ } else
+ _vm->_dialogs->displayText("But he's asleep!");
+ break;
+ case kPeopleGeida:
+ switch (_thing) {
+ case kObjectPotion:
+ _vm->_objects[kObjectPotion - 1] = false;
+ // She drinks it.
+ _vm->_dialogs->displayScrollChain('u', 16);
+ _vm->incScore(2);
+ _vm->_givenPotionToGeida = true;
+ _vm->refreshObjectList();
+ break;
+ case kObjectLute:
+ giveGeidaTheLute();
+ break;
+ default:
+ _vm->_dialogs->sayThanks(_thing - 1);
+ }
+ break;
+ case kPeopleArkata:
+ switch (_thing) {
+ case kObjectPotion:
+ if (_vm->_givenPotionToGeida)
+ winSequence();
+ else
+ // That Geida woman!
+ _vm->_dialogs->displayScrollChain('q', 77);
+ break;
+ default:
+ _vm->_dialogs->sayThanks(_thing - 1);
+ }
+ break;
+ default:
+ _vm->_dialogs->sayThanks(_thing - 1);
+ }
+ }
+ }
+ // Just in case...
+ _vm->refreshObjectList();
+ }
+ break;
+
+ case kVerbCodeEat:
+ case kVerbCodeDrink:
+ if (isHolding())
+ swallow();
+ break;
+
+ case kVerbCodeLoad: {
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
+ int16 savegameId = dialog->runModalWithCurrentTarget();
+ delete dialog;
+
+ if (savegameId < 0)
+ // dialog aborted, nothing to load
+ return;
+
+ _vm->loadGame(savegameId);
+ }
+ break;
+ case kVerbCodeSave: {
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
+ int16 savegameId = dialog->runModalWithCurrentTarget();
+ Common::String savegameDescription = dialog->getResultString();
+ delete dialog;
+
+ if (savegameId < 0)
+ // dialog aborted, nothing to save
+ return;
+
+ _vm->saveGame(savegameId, savegameDescription);
+ }
+ break;
+ case kVerbCodePay:
+ _vm->_dialogs->displayText("No money need change hands.");
+ break;
+ case kVerbCodeLook:
+ lookAround();
+ break;
+ case kVerbCodeBreak:
+ _vm->_dialogs->displayText("Vandalism is prohibited within this game!");
+ break;
+ case kVerbCodeQuit:
+ if (!_polite)
+ _vm->_dialogs->displayText("How about a `please\", Avvy?");
+ else {
+ Common::String tmpStr = Common::String::format("%cC%cDo you really want to quit?", kControlRegister, kControlIcon);
+ if (_vm->_dialogs->displayQuestion(tmpStr))
+ _vm->_letMeOut = true;
+ }
+ break;
+ case kVerbCodeGo:
+ _vm->_dialogs->displayText("Just use the arrow keys to walk there.");
+ break;
+ case kVerbCodeInfo: {
+ _vm->_dialogs->_aboutBox = true;
+
+ Common::String toDisplay;
+ for (int i = 0; i < 7; i++)
+ toDisplay += kControlNewLine;
+ toDisplay = toDisplay + "LORD AVALOT D'ARGENT" + kControlCenter + kControlNewLine
+ + "The medi\x91val descendant of" + kControlNewLine
+ + "Denarius Avaricius Sextus" + kControlNewLine + kControlNewLine
+ + "version " + kVersionNum + kControlNewLine + kControlNewLine + "Copyright \xEF "
+ + kCopyright + ", Mark, Mike and Thomas Thurman." + kControlRegister + 'Y' + kControlIcon;
+ _vm->_dialogs->displayText(toDisplay);
+ _vm->_dialogs->_aboutBox = false;
+ }
+ break;
+ case kVerbCodeUndress:
+ if (_wearing == kNothing)
+ _vm->_dialogs->displayText("You're already stark naked!");
+ else if (_vm->_avvysInTheCupboard) {
+ Common::String tmpStr = Common::String::format("You take off %s.", _vm->getItem(_wearing).c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ _wearing = kNothing;
+ _vm->refreshObjectList();
+ } else
+ _vm->_dialogs->displayText("Hadn't you better find somewhere more private, Avvy?");
+ break;
+ case kVerbCodeWear:
+ if (isHolding()) { // Wear something.
+ switch (_thing) {
+ case kObjectChastity:
+ // \? are used to avoid that ??! is parsed as a trigraph
+ _vm->_dialogs->displayText("Hey, what kind of a weirdo are you\?\?!");
+ break;
+ case kObjectClothes:
+ case kObjectHabit: {
+ // Change clothes!
+ if (_wearing != kNothing) {
+ if (_wearing == _thing)
+ _vm->_dialogs->displayText("You're already wearing that.");
+ else
+ _vm->_dialogs->displayText("You'll be rather warm wearing two sets of clothes!");
+ return;
+ } else
+ _wearing = _thing;
+
+ _vm->refreshObjectList();
+
+ byte i;
+ if (_thing == kObjectHabit)
+ i = 3;
+ else
+ i = 0;
+
+ _vm->_animation->setAvvyClothes(i);
+ }
+ break;
+ default:
+ _vm->_dialogs->displayText(kWhat);
+ }
+ }
+ break;
+ case kVerbCodePlay:
+ if (_thing == kPardon) {
+ // They just typed "play"...
+ switch (_vm->_room) {
+ case kRoomArgentPub:
+ // ...in the pub, => play Nim.
+ warning("STUB: Parser::doThat() - case kVerbCodeplay - play_nim()");
+ // play_nim();
+
+ // The following parts are copied from play_nim().
+ // The player automatically wins the game everytime he wins, until I implement the mini-game.
+ if (_vm->_wonNim) { // Already won the game.
+ _vm->_dialogs->displayScrollChain('Q', 6);
+ return;
+ }
+
+ if (!_vm->_askedDogfoodAboutNim) {
+ _vm->_dialogs->displayScrollChain('q', 84);
+ return;
+ }
+
+ _vm->_dialogs->displayScrollChain('Q', 3);
+ _playedNim++;
+
+ // You won - strange!
+
+ // You won! Give us a lute!
+ _vm->_dialogs->displayScrollChain('Q', 7);
+ _vm->_objects[kObjectLute - 1] = true;
+ _vm->refreshObjectList();
+ _vm->_wonNim = true;
+ // Show the settle with no lute on it.
+ _vm->_background->draw(-1, -1, 0);
+ // 7 points for winning!
+ _vm->incScore(7);
+
+ if (_playedNim == 1)
+ // 3 points for playing your 1st game.
+ _vm->incScore(3);
+
+ // A warning to the player that there should have been a mini-game. TODO: Remove it later!!!
+ _vm->_dialogs->displayText(Common::String("P.S.: There should have been the mini-game called \"Nim\", " \
+ "but I haven't implemented it yet: you win and get the lute automatically.")
+ + kControlNewLine + kControlNewLine + "Peter (uruk)");
+ break;
+ case kRoomMusicRoom:
+ playHarp();
+ break;
+ default:
+ break;
+ }
+ } else if (isHolding()) {
+ switch (_thing) {
+ case kObjectLute :
+ _vm->_dialogs->displayScrollChain('U', 7);
+
+ if (_vm->getRoom(kPeopleCwytalot) == _vm->_room)
+ _vm->_dialogs->displayScrollChain('U', 10);
+
+ if (_vm->getRoom(kPeopleDuLustie) == _vm->_room)
+ _vm->_dialogs->displayScrollChain('U', 15);
+ break;
+ case 52:
+ if (_vm->_room == kRoomMusicRoom)
+ playHarp();
+ else
+ _vm->_dialogs->displayText(kWhat);
+ break;
+ case 55:
+ if (_vm->_room == kRoomArgentPub)
+ // play_nim();
+ warning("STUB: Parser::doThat() - case kVerbCodeplay - play_nim()");
+ else
+ _vm->_dialogs->displayText(kWhat);
+ break;
+ default:
+ _vm->_dialogs->displayText(kWhat);
+ }
+ }
+ break;
+ case kVerbCodeRing:
+ if (isHolding()) {
+ if (_thing == kObjectBell) {
+ _vm->_dialogs->displayText("Ding, dong, ding, dong, ding, dong, ding, dong...");
+ if ((_vm->_bellsAreRinging) & (_vm->getFlag('B')))
+ // '\?' are used to avoid that '??!' is parsed as a trigraph
+ _vm->_dialogs->displayText("(Are you trying to join in, Avvy\?\?!)");
+ } else
+ _vm->_dialogs->displayText(kWhat);
+ }
+ break;
+ case kVerbCodeHelp:
+ // boot_help();
+ warning("STUB: Parser::doThat() - case kVerbCodehelp");
+ break;
+ case kVerbCodeLarrypass:
+ _vm->_dialogs->displayText("Wrong game!");
+ break;
+ case kVerbCodePhaon:
+ _vm->_dialogs->displayText("Hello, Phaon!");
+ break;
+ case kVerbCodeBoss:
+ // bosskey();
+ warning("STUB: Parser::doThat() - case kVerbCodeboss");
+ break;
+ case kVerbCodePee:
+ if (_vm->getFlag('P')) {
+ _vm->_dialogs->displayText("Hmm, I don't think anyone will notice...");
+ _vm->_timer->addTimer(4, Timer::kProcUrinate, Timer::kReasonGoToToilet);
+ } else {
+ Common::String tmpStr = Common::String::format("It would be %cVERY%c unwise to do that here, Avvy!", kControlItalic, kControlRoman);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ case kVerbCodeCheat: {
+ Common::String tmpStr = Common::String::format("%cCheat mode now enabled.", kControlItalic);
+ _vm->_dialogs->displayText(tmpStr);
+ _vm->_cheat = true;
+ }
+ break;
+ case kVerbCodeMagic:
+ if (_vm->_avariciusTalk > 0)
+ _vm->_dialogs->displayScrollChain('q', 19);
+ else {
+ if ((_vm->_room == kRoomSpludwicks) & (_vm->_animation->inField(1))) {
+ // Avaricius appears!
+ _vm->_dialogs->displayScrollChain('q', 17);
+ if (_vm->getRoom(kPeopleSpludwick) == kRoomSpludwicks)
+ _vm->_dialogs->displayScrollChain('q', 18);
+ else {
+ Avalanche::AnimationType *spr = _vm->_animation->_sprites[1];
+ // Avaricius
+ spr->init(1, false);
+ _vm->_animation->appearPed(1, 3);
+ spr->walkTo(4);
+ spr->_callEachStepFl = true;
+ spr->_eachStepProc = Animation::kProcBackAndForth;
+ _vm->_avariciusTalk = 14;
+ _vm->_timer->addTimer(177, Timer::kProcAvariciusTalks, Timer::kReasonAvariciusTalks);
+ }
+ } else
+ _vm->_dialogs->displayText("Nothing appears to happen...");
+ }
+ break;
+ case kVerbCodeSmartAlec:
+ _vm->_dialogs->displayText("Listen, smart alec, that was just rhetoric.");
+ break;
+ case kVerbCodeExpletive:
+ switch (_sworeNum) {
+ case 0: {
+ Common::String tmpStr = Common::String::format("Avvy! Do you mind? There might be kids playing!%c%c" \
+ "(I shouldn't say it again, if I were you!)", kControlNewLine, kControlNewLine);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ case 1: {
+ Common::String tmpStr = Common::String::format("You hear a distant rumble of thunder. Must you always" \
+ "do things I tell you not to?%c%cDon't do it again!", kControlNewLine, kControlNewLine);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ default: {
+ _vm->_pingo->zonk();
+ Common::String tmpStr = Common::String::format("A crack of lightning shoots from the sky, and fries you." \
+ "%c%c(`Such is the anger of the gods, Avvy!\")", kControlNewLine, kControlNewLine);
+ _vm->_dialogs->displayText(tmpStr);
+ _vm->gameOver();
+ }
+ }
+ _sworeNum++;
+ break;
+ case kVerbCodeListen:
+ if ((_vm->_bellsAreRinging) & (_vm->getFlag('B')))
+ _vm->_dialogs->displayText("All other noise is drowned out by the ringing of the bells.");
+ else if (_vm->_listen.empty())
+ _vm->_dialogs->displayText("You can't hear anything much at the moment, Avvy.");
+ else
+ _vm->_dialogs->displayText(_vm->_listen);
+ break;
+ case kVerbCodeBuy:
+ // What are they trying to buy?
+ switch (_vm->_room) {
+ case kRoomArgentPub:
+ // We're in a pub, and near the bar.
+ if (_vm->_animation->inField(5)) {
+ switch (_thing) {
+ case 51:
+ case 53:
+ case 54:
+ case 58:
+ // Beer, whisky, cider or mead.
+ if (_vm->_malagauche == 177) {
+ // Already getting us one.
+ _vm->_dialogs->displayScrollChain('D', 15);
+ return;
+ }
+
+ if (_vm->_teetotal) {
+ _vm->_dialogs->displayScrollChain('D', 6);
+ return;
+ }
+
+ if (_alcoholLevel == 0)
+ _vm->incScore(3);
+
+ _vm->_background->draw(-1, -1, 11);
+ _vm->_dialogs->displayText(Common::String(booze[_thing - 51]) + ", please." + kControlRegister + '1' + kControlSpeechBubble);
+ _vm->_drinking = _thing;
+
+ _vm->_background->draw(-1, -1, 9);
+ _vm->_malagauche = 177;
+ _vm->_timer->addTimer(27, Timer::kProcBuyDrinks, Timer::kReasonDrinks);
+ break;
+ case 52:
+ examine();
+ break; // We have a right one here - buy Pepsi??!
+ case kObjectWine:
+ if (_vm->_objects[kObjectWine - 1])
+ // We've already got the wine!
+ // 1 bottle's shufishent!
+ _vm->_dialogs->displayScrollChain('D', 2);
+ else {
+ if (_vm->_malagauche == 177) {
+ // Already getting us one.
+ _vm->_dialogs->displayScrollChain('D', 15);
+ return;
+ }
+
+ if (_vm->_carryNum >= kCarryLimit) {
+ _vm->_dialogs->displayText("Your hands are full.");
+ return;
+ }
+
+ _vm->_background->draw(-1, -1, 11);
+ Common::String tmpStr = Common::String::format("Wine, please.%c1%c", kControlRegister, kControlSpeechBubble);
+ _vm->_dialogs->displayText(tmpStr);
+ if (_alcoholLevel == 0)
+ _vm->incScore(3);
+ _vm->_background->draw(-1, -1, 9);
+ _vm->_malagauche = 177;
+
+ _vm->_timer->addTimer(27, Timer::kProcBuyWine, Timer::kReasonDrinks);
+ }
+ break;
+ }
+ } else
+ // Go to the bar!
+ _vm->_dialogs->displayScrollChain('D', 5);
+ break;
+
+ case kRoomOutsideDucks:
+ if (_vm->_animation->inField(5)) {
+ if (_thing == kObjectOnion) {
+ if (_vm->_objects[kObjectOnion - 1])
+ // Not planning to juggle with the things!
+ _vm->_dialogs->displayScrollChain('D', 10);
+ else if (_vm->_carryNum >= kCarryLimit)
+ _vm->_dialogs->displayText("Before you ask, you remember that your hands are full.");
+ else {
+ if (_boughtOnion)
+ _vm->_dialogs->displayScrollChain('D', 11);
+ else {
+ _vm->_dialogs->displayScrollChain('D', 9);
+ _vm->incScore(3);
+ }
+ // It costs thruppence.
+ _vm->decreaseMoney(3);
+ _vm->_objects[kObjectOnion - 1] = true;
+ _vm->refreshObjectList();
+ _boughtOnion = true;
+ // It's OK when it leaves the stall!
+ _vm->_rottenOnion = false;
+ _vm->_onionInVinegar = false;
+ }
+ } else
+ _vm->_dialogs->displayScrollChain('D', 0);
+ } else
+ _vm->_dialogs->displayScrollChain('D', 0);
+ break;
+
+ case kRoomNottsPub:
+ // Can't sell to southerners.
+ _vm->_dialogs->displayScrollChain('n', 15);
+ break;
+ default:
+ // Can't buy that.
+ _vm->_dialogs->displayScrollChain('D', 0);
+ }
+ break;
+ case kVerbCodeAttack:
+ if ((_vm->_room == kRoomBrummieRoad) &&
+ ((_person == kPeopleCwytalot) || (_thing == kObjectCrossbow) || (_thing == kObjectBolt)) &&
+ (_vm->getRoom(kPeopleCwytalot) == _vm->_room)) {
+ switch (_vm->_objects[kObjectBolt - 1] + _vm->_objects[kObjectCrossbow - 1] * 2) {
+ // 0 = neither, 1 = only bolt, 2 = only crossbow, 3 = both.
+ case 0:
+ _vm->_dialogs->displayScrollChain('Q', 10);
+ _vm->_dialogs->displayText("(At the very least, don't use your bare hands!)");
+ break;
+ case 1:
+ _vm->_dialogs->displayText("Attack _vm->him with only a crossbow bolt? Are you planning on playing darts?!");
+ break;
+ case 2:
+ _vm->_dialogs->displayText("Come on, Avvy! You're not going to get very far with only a crossbow!");
+ break;
+ case 3:
+ _vm->_dialogs->displayScrollChain('Q', 11);
+ _vm->_cwytalotGone = true;
+ _vm->_objects[kObjectBolt - 1] = false;
+ _vm->_objects[kObjectCrossbow - 1] = false;
+ _vm->refreshObjectList();
+ _vm->_magics[11]._operation = kMagicNothing;
+ _vm->incScore(7);
+ _vm->_animation->_sprites[1]->walkTo(1);
+ _vm->_animation->_sprites[1]->_vanishIfStill = true;
+ _vm->_animation->_sprites[1]->_callEachStepFl = false;
+ _vm->setRoom(kPeopleCwytalot, kRoomDummy);
+ break;
+ default:
+ // Please try not to be so violent!
+ _vm->_dialogs->displayScrollChain('Q', 10);
+ }
+ } else
+ _vm->_dialogs->displayScrollChain('Q', 10);
+ break;
+ case kVerbCodePasswd:
+ if (_vm->_room != kRoomBridge)
+ _vm->_dialogs->displayScrollChain('Q', 12);
+ else {
+ bool ok = true;
+ for (uint i = 0; i < _thats.size(); i++) {
+ Common::String temp = _realWords[i];
+ temp.toUppercase();
+ int pwdId = _vm->_passwordNum + kFirstPassword;
+ for (uint j = 0; j < _vocabulary[pwdId]._word.size(); j++) {
+ if (_vocabulary[pwdId]._word[j] != temp[j])
+ ok = false;
+ }
+ }
+
+ if (ok) {
+ if (_vm->_drawbridgeOpen != 0)
+ _vm->_dialogs->displayText("Contrary to your expectations, the drawbridge fails to close again.");
+ else {
+ _vm->incScore(4);
+ _vm->_dialogs->displayText("The drawbridge opens!");
+ _vm->_timer->addTimer(7, Timer::kProcOpenDrawbridge, Timer::kReasonDrawbridgeFalls);
+ _vm->_drawbridgeOpen = 1;
+ }
+ } else
+ _vm->_dialogs->displayScrollChain('Q', 12);
+ }
+ break;
+ case kVerbCodeDie:
+ _vm->gameOver();
+ break;
+ case kVerbCodeScore: {
+ Common::String tmpStr = Common::String::format("Your score is %d,%c%cout of a possible 128.%c%c " \
+ "This gives you a rank of %s.%c%c%s", _vm->_dnascore, kControlCenter, kControlNewLine, kControlNewLine,
+ kControlNewLine, rank().c_str(), kControlNewLine, kControlNewLine, totalTime().c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ case kVerbCodePut:
+ putProc();
+ break;
+ case kVerbCodeStand:
+ standUp();
+ break;
+ case kVerbCodeKiss:
+ if (_person == kPeoplePardon)
+ _vm->_dialogs->displayText("Kiss whom?");
+ else if (isPersonHere()) {
+ switch (_person) {
+ case kPeopleArkata:
+ _vm->_dialogs->displayScrollChain('U', 12);
+ break;
+ case kPeopleGeida:
+ _vm->_dialogs->displayScrollChain('U', 13);
+ break;
+ case kPeopleWisewoman:
+ _vm->_dialogs->displayScrollChain('U', 14);
+ break;
+ default:
+ // You WHAT?
+ _vm->_dialogs->displayScrollChain('U', 5);
+ }
+ } else if ((kPeopleAvalot <= _person) && (_person < kPeopleArkata))
+ _vm->_dialogs->displayText("Hey, what kind of a weirdo are you??");
+
+ break;
+ case kVerbCodeClimb:
+ if (_vm->_room == kRoomInsideCardiffCastle)
+ cardiffClimbing();
+ else
+ // In the wrong room!
+ _vm->_dialogs->displayText("Not with your head for heights, Avvy!");
+ break;
+ case kVerbCodeJump:
+ _vm->_timer->addTimer(1, Timer::kProcJump, Timer::kReasonJumping);
+ _vm->_userMovesAvvy = false;
+ break;
+ case kVerbCodeHiscores:
+ // show_highs();
+ warning("STUB: Parser::doThat() - case kVerbCodehighscores");
+ break;
+ case kVerbCodeWake:
+ if (isPersonHere())
+ switch (_person) {
+ case kPeoplePardon:
+ case kPeopleAvalot:
+ case 0:
+ if (!_vm->_avvyIsAwake) {
+ _vm->_avvyIsAwake = true;
+ _vm->incScore(1);
+ _vm->_avvyInBed = true;
+ // Picture of Avvy, awake in bed.
+ _vm->_background->draw(-1, -1, 2);
+ if (_vm->_teetotal)
+ _vm->_dialogs->displayScrollChain('d', 13);
+ } else
+ _vm->_dialogs->displayText("You're already awake, Avvy!");
+ break;
+ case kPeopleAyles:
+ if (!_vm->_aylesIsAwake)
+ _vm->_dialogs->displayText("You can't seem to wake him by yourself.");
+ break;
+ case kPeopleJacques: {
+ Common::String tmpStr = Common::String::format("Brother Jacques, Brother Jacques, are you asleep?%c1%c" \
+ "Hmmm... that doesn't seem to do any good...", kControlRegister, kControlSpeechBubble);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ default:
+ _vm->_dialogs->displayText("It's difficult to awaken people who aren't asleep...!");
+ }
+ break;
+ case kVerbCodeSit:
+ if (_vm->_room == kRoomNottsPub) {
+ if (_vm->_sittingInPub)
+ _vm->_dialogs->displayText("You're already sitting!");
+ else {
+ // Move Avvy to the place, and sit him down.
+ _vm->_animation->_sprites[0]->walkTo(3);
+ _vm->_timer->addTimer(1, Timer::kProcAvvySitDown, Timer::kReasonSittingDown);
+ }
+ } else {
+ // Default doodah.
+ _vm->fadeOut();
+ _vm->fadeIn();
+ Common::String tmpStr = Common::String::format("A few hours later...%cnothing much has happened...", kControlParagraph);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ case kVerbCodeRestart:
+ if (_vm->_dialogs->displayQuestion("Restart game and lose changes?")) {
+ _vm->fadeOut();
+ _vm->newGame();
+ _vm->fadeIn();
+ }
+ break;
+ case kVerbCodePardon:
+ _vm->_dialogs->displayText("Hey, a verb would be helpful!");
+ break;
+ case kVerbCodeHello:
+ _vm->_dialogs->sayHello();
+ break;
+ case kVerbCodeThanks:
+ _vm->_dialogs->sayOK();
+ break;
+ default:
+ Common::String tmpStr = Common::String::format("%cUnhandled verb: %d", kControlBell, _verb);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+}
+
+void Parser::verbOpt(byte verb, Common::String &answer, char &ansKey) {
+ // kVerbCodegive isn't dealt with by this procedure, but by ddm__with.
+ switch (verb) {
+ case kVerbCodeExam:
+ answer = "Examine";
+ ansKey = 'x';
+ break;
+ case kVerbCodeDrink:
+ answer = "Drink";
+ ansKey = 'D';
+ break;
+ case kVerbCodeWear:
+ answer = "Wear";
+ ansKey = 'W';
+ break;
+ case kVerbCodeRing:
+ answer = "Ring";
+ ansKey = 'R';
+ break; // Only the bell!
+ case kVerbCodePlay:
+ answer = "Play";
+ ansKey = 'P';
+ break;
+ case kVerbCodeEat:
+ answer = "Eat";
+ ansKey = 'E';
+ break;
+ default:
+ answer = "? Unknown!"; // Bug!
+ ansKey = '?';
+ }
+}
+
+void Parser::doVerb(VerbCode id) {
+ _weirdWord = false;
+ _polite = true;
+ _verb = id;
+ doThat();
+}
+
+void Parser::resetVariables() {
+ _wearing = 0;
+ _sworeNum = 0;
+ _alcoholLevel = 0;
+ _playedNim = 0;
+ _boughtOnion = false;
+}
+
+void Parser::synchronize(Common::Serializer &sz) {
+ sz.syncAsByte(_wearing);
+ sz.syncAsByte(_sworeNum);
+ sz.syncAsByte(_alcoholLevel);
+ sz.syncAsByte(_playedNim);
+ sz.syncAsByte(_boughtOnion);
+}
+
+} // End of namespace Avalanche