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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+ /* SCROLLS The scroll driver. */
+
+#ifndef AVALANCHE_SCROLLS2_H
+#define AVALANCHE_SCROLLS2_H
+
+#include "common/system.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Scrolls;
+
+typedef void (Scrolls::*ScrollsFunctionType)();
+
+class Scrolls {
+public:
+ // Constants to replace the command characters from Pascal.
+ // For more information, see: https://github.com/urukgit/avalot/wiki/Scrolldrivers
+ enum ControlCharacter {
+ kControlSpeechBubble = 2, // ^B
+ kControlCenter = 3, // ^C
+ kControlToBuffer = 4, // ^D
+ kControlItalic = 6, // ^F
+ kControlBell = 7, // ^G
+ kControlBackspace = 8, // ^H
+ kControlInsertSpaces = 9, // ^I
+ kControlLeftJustified = 12, // ^L
+ kControlNewLine = 13, // ^M
+ kControlParagraph = 16, // ^P
+ kControlQuestion = 17, // ^Q
+ kControlRoman = 18, // ^R
+ kControlRegister = 19, // ^S
+ kControlNegative = 21, // ^U
+ kControlIcon = 22 // ^V
+ };
+
+ bool _aboutScroll; // Is this the about box?
+ FontType _scrollFonts[2];
+
+ Scrolls(AvalancheEngine *vm);
+
+ void init();
+ void setReadyLight(byte state); // Sets "Ready" light to whatever.
+ void drawScroll(ScrollsFunctionType modeFunc);
+ void drawBubble(ScrollsFunctionType modeFunc);
+ void resetScroll();
+ void callScrollDriver();
+ void displayText(Common::String text);
+ bool displayQuestion(Common::String question);
+ void setBubbleStateNatural(); // Natural state of bubbles
+ Common::String displayMoney();
+ void musicalScroll(); // Practically this one is a mini-game which called when you play the harp in the monastery.
+
+ // From Visa:
+ void displayScrollChain(char block, byte point, bool report = true, bool bubbling = false);
+ void talkTo(byte whom);
+
+private:
+ AvalancheEngine *_vm;
+
+ enum FontStyle {
+ kFontStyleRoman,
+ kFontStyleItalic
+ };
+
+ static const int16 kHalfIconWidth = 19; // Half the width of an icon.
+
+ int16 _shadowBoxX, _shadowBoxY;
+ byte _currentFont; // Current font
+ Common::Point _dodgeCoord;
+ byte _param; // For using arguments code
+ byte _useIcon;
+
+ // These 3 functions are always passed as ScrollsFunctionType parameters.
+ void scrollModeNormal();
+ void scrollModeDialogue();
+ void scrollModeMusic();
+
+ // These 2 are used only in musicalScroll().
+ void store(byte what, TuneType &played);
+ bool theyMatch(TuneType &played);
+
+ void stripTrailingSpaces(Common::String &str); // Original: strip.
+ void solidify(byte n); // Does the word wrapping.
+
+ void dodgem(); // This moves the mouse pointer off the scroll so that you can read it.
+ void unDodgem(); // This is the opposite of Dodgem. It moves the mouse pointer back, IF you haven't moved it in the meantime.
+
+ void easterEgg();
+ void say(int16 x, int16 y, Common::String text);
+ void resetScrollDriver();
+ void ringBell(); // Original: dingdongbell
+ void getIcon(int16 x, int16 y, byte which);
+ void drawSign(Common::String name, int16 xl, int16 yl, int16 y); // This is for drawing a big "about" or "gameover" picture loaded from a file into an empty scroll.
+ void loadFont();
+
+ // From Visa:
+ bool _noError;
+ void unSkrimble();
+ void doTheBubble();
+ void speak(byte who, byte subject);
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_SCROLLS2_H