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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* SEQUENCE The sequencer. */
+
+#ifndef AVALANCHE_SEQUENCE_H
+#define AVALANCHE_SEQUENCE_H
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Sequence {
+private:
+ static const int16 kNowFlip = 177;
+ static const int16 kSeqLength = 10;
+
+ byte _seq[kSeqLength];
+
+ Room _flipToWhere;
+ byte _flipToPed;
+
+ AvalancheEngine *_vm;
+
+ void shoveLeft(); // This is called by Timer when it's time to do another frame. It shifts everything to the left.
+ void init(byte what);
+ void add(byte what);
+ void switchRoom(Room where, byte ped);
+ void startTimer();
+ void startTimerImmobilized();
+
+public:
+ Sequence(AvalancheEngine *vm);
+ void synchronize(Common::Serializer &sz);
+ void resetVariables();
+ void callSequencer();
+
+ void startCupboardSeq();
+ void startMusicRoomSeq();
+ void startMusicRoomSeq2(Room whither, byte ped);
+ void startGardenSeq();
+ void startGeidaLuteSeq();
+ void startWinSeq();
+ void startNaughtyDukeSeq();
+ void startLustiesSeq2(Room whither, byte ped);
+ void startLustiesSeq3(Room whither, byte ped);
+ void startHallSeq(Room whither, byte ped);
+ void startCardiffSeq(Room whither, byte ped);
+ void startOutsideSeq(Room whither, byte ped);
+ void startDuckSeq();
+ void startCardiffSeq2();
+ void startDummySeq(Room whither, byte ped);
+};
+
+} // End of namespace Avalanche.
+
+#endif // AVALANCHE_SEQUENCE_H