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-rw-r--r--engines/avalanche/sound.cpp88
1 files changed, 88 insertions, 0 deletions
diff --git a/engines/avalanche/sound.cpp b/engines/avalanche/sound.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/sound.h"
+
+#include "audio/audiostream.h"
+#include "common/config-manager.h"
+
+namespace Avalanche {
+
+SoundHandler::SoundHandler(AvalancheEngine *vm) : _vm(vm) {
+ _soundFl = true;
+ _speakerStream = new Audio::PCSpeaker(_vm->_mixer->getOutputRate());
+ _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_speakerHandle,
+ _speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES, true);
+}
+
+SoundHandler::~SoundHandler() {
+ _vm->_mixer->stopHandle(_speakerHandle);
+}
+
+/**
+ * Stop any sound that might be playing
+ */
+void SoundHandler::stopSound() {
+ _vm->_mixer->stopAll();
+}
+
+/**
+ * Turn digitized sound on and off
+ */
+void SoundHandler::toggleSound() {
+ _soundFl = !_soundFl;
+}
+
+void SoundHandler::syncVolume() {
+ int soundVolume;
+
+ if (ConfMan.getBool("sfx_mute") || ConfMan.getBool("mute"))
+ soundVolume = -1;
+ else
+ soundVolume = MIN(255, ConfMan.getInt("sfx_volume"));
+
+ _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolume);
+}
+
+void SoundHandler::playNote(int freq, int length) {
+ // Does the user not want any sound?
+ if (!_soundFl || !_vm->_mixer->isReady())
+ return;
+
+ // Start a note playing (we will stop it when the timer expires).
+ _speakerStream->play(Audio::PCSpeaker::kWaveFormSquare, freq, length);
+}
+
+void SoundHandler::click() {
+ _vm->_mixer->stopAll();
+
+ playNote(7177, 1);
+}
+
+void SoundHandler::blip() {
+ _vm->_mixer->stopAll();
+
+ playNote(177, 77);
+}
+
+} // End of namespace Avalanche