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Diffstat (limited to 'engines/avalanche/timer.cpp')
-rw-r--r--engines/avalanche/timer.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp
index cbce6cb229..59161e3820 100644
--- a/engines/avalanche/timer.cpp
+++ b/engines/avalanche/timer.cpp
@@ -232,7 +232,7 @@ void Timer::loseTimer(byte which) {
void Timer::openDrawbridge() {
_vm->_gyro->_drawbridgeOpen++;
- _vm->_celer->drawBackgroundSprite(-1, -1, _vm->_gyro->_drawbridgeOpen - 2);
+ _vm->_background->drawBackgroundSprite(-1, -1, _vm->_gyro->_drawbridgeOpen - 2);
if (_vm->_gyro->_drawbridgeOpen == 4)
_vm->_gyro->_magics[1]._operation = Gyro::kMagicNothing; // You may enter the drawbridge.
@@ -274,7 +274,7 @@ void Timer::bang2() {
void Timer::stairs() {
_vm->_sound->blip();
_vm->_animation->_sprites[0].walkTo(3);
- _vm->_celer->drawBackgroundSprite(-1, -1, 1);
+ _vm->_background->drawBackgroundSprite(-1, -1, 1);
_vm->_gyro->_brummieStairs = 2;
_vm->_gyro->_magics[10]._operation = Gyro::kMagicSpecial;
_vm->_gyro->_magics[10]._data = 2; // Reached the bottom of the stairs.
@@ -393,17 +393,17 @@ void Timer::jacquesWakesUp() {
switch (_vm->_gyro->_jacquesState) { // Additional pictures.
case 1 :
- _vm->_celer->drawBackgroundSprite(-1, -1, 0); // Eyes open.
+ _vm->_background->drawBackgroundSprite(-1, -1, 0); // Eyes open.
_vm->_scrolls->displayScrollChain('Q', 45);
break;
case 2 : // Going through the door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 1); // Not on the floor.
- _vm->_celer->drawBackgroundSprite(-1, -1, 2); // But going through the door.
+ _vm->_background->drawBackgroundSprite(-1, -1, 1); // Not on the floor.
+ _vm->_background->drawBackgroundSprite(-1, -1, 2); // But going through the door.
_vm->_gyro->_magics[5]._operation = Gyro::kMagicNothing; // You can't wake him up now.
break;
case 3 : // Gone through the door.
- _vm->_celer->drawBackgroundSprite(-1, -1, 1); // Not on the floor, either.
- _vm->_celer->drawBackgroundSprite(-1, -1, 3); // He's gone... so the door's open.
+ _vm->_background->drawBackgroundSprite(-1, -1, 1); // Not on the floor, either.
+ _vm->_background->drawBackgroundSprite(-1, -1, 3); // He's gone... so the door's open.
_vm->_gyro->_whereIs[Gyro::kPeopleJacques - 150] = 0; // Gone!
break;
}
@@ -433,7 +433,7 @@ void Timer::naughtyDuke() { // This is when the Duke comes in and takes your mon
spr->walkTo(2); // He walks over to you.
// Let's get the door opening.
- _vm->_celer->drawBackgroundSprite(-1, -1, 0);
+ _vm->_background->drawBackgroundSprite(-1, -1, 0);
_vm->_sequence->firstShow(2);
_vm->_sequence->startToClose();
@@ -449,7 +449,7 @@ void Timer::naughtyDuke2() {
}
void Timer::naughtyDuke3() {
- _vm->_celer->drawBackgroundSprite(-1, -1, 0);
+ _vm->_background->drawBackgroundSprite(-1, -1, 0);
_vm->_sequence->firstShow(2);
_vm->_sequence->startToClose();
}
@@ -491,7 +491,7 @@ void Timer::jump() {
if (_vm->_gyro->_carryNum >= kCarryLimit)
_vm->_scrolls->displayText("You fail to grab it, because your hands are full.");
else {
- _vm->_celer->drawBackgroundSprite(-1, -1, 1);
+ _vm->_background->drawBackgroundSprite(-1, -1, 1);
_vm->_gyro->_arrowInTheDoor = false; // You've got it.
_vm->_gyro->_objects[Gyro::kObjectBolt - 1] = true;
_vm->_lucerna->refreshObjectList();
@@ -507,7 +507,7 @@ void Timer::crapulusSaysSpludOut() {
}
void Timer::buyDrinks() {
- _vm->_celer->drawBackgroundSprite(-1, -1, 10); // Malagauche gets up again.
+ _vm->_background->drawBackgroundSprite(-1, -1, 10); // Malagauche gets up again.
_vm->_gyro->_malagauche = 0;
_vm->_scrolls->displayScrollChain('D', _vm->_gyro->_drinking); // Display message about it.
@@ -519,7 +519,7 @@ void Timer::buyDrinks() {
}
void Timer::buyWine() {
- _vm->_celer->drawBackgroundSprite(-1, -1, 10); // Malagauche gets up again.
+ _vm->_background->drawBackgroundSprite(-1, -1, 10); // Malagauche gets up again.
_vm->_gyro->_malagauche = 0;
_vm->_scrolls->displayScrollChain('D', 50); // You buy the wine.
@@ -629,7 +629,7 @@ void Timer::avvySitDown() {
if (avvy->_homing) // Still walking.
addTimer(1, kProcAvvySitDown, kReasonSittingDown);
else {
- _vm->_celer->drawBackgroundSprite(-1, -1, 2);
+ _vm->_background->drawBackgroundSprite(-1, -1, 2);
_vm->_gyro->_sittingInPub = true;
_vm->_gyro->_userMovesAvvy = false;
avvy->_visible = false;