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-rw-r--r--engines/avalanche/timer.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp
index ac5f096e40..9f51e2a734 100644
--- a/engines/avalanche/timer.cpp
+++ b/engines/avalanche/timer.cpp
@@ -352,11 +352,8 @@ void Timer::hangAround2() {
}
void Timer::afterTheShootemup() {
-
- // CHECKME: is it correct?
// Only placed this here to replace the minigame. TODO: Remove it when the shoot em' up is implemented!
_vm->_animation->flipRoom(_vm->_gyro->_room, 1);
- //
_vm->_animation->_sprites[0].init(0, true, _vm->_animation); // Avalot.
_vm->_animation->appearPed(0, 1);