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-rw-r--r--engines/avalanche/parser.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp
index 72336280ae..d24a37d2a7 100644
--- a/engines/avalanche/parser.cpp
+++ b/engines/avalanche/parser.cpp
@@ -1631,7 +1631,7 @@ void Parser::doThat() {
openDoor();
break;
case kVerbCodePause: { // Note that the original game doesn't care about the "O.K." box neither, it accepts clicks from everywhere on the screen to continue. Just like my code.
- Common::String tmpStr = Common::String::format("Game paused.%c%c%cPress Enter, Esc, or click the mouse on the \"O.K.\" box to continue.", Dialogs::kControlCenter, Dialogs::kControlNewLine, Dialogs::kControlNewLine);
+ Common::String tmpStr = Common::String::format("Game paused.%c%c%cPress Enter, Esc, or click the mouse on the `O.K.\" box to continue.", Dialogs::kControlCenter, Dialogs::kControlNewLine, Dialogs::kControlNewLine);
_vm->_dialogs->displayText(tmpStr);
}
break;
@@ -2028,7 +2028,6 @@ void Parser::doThat() {
break;
default: {
_vm->_pingo->zonk();
- // CHECKME: Weird character in string
Common::String tmpStr = Common::String::format("A crack of lightning shoots from the sky, and fries you.%c%c(`Such is the anger of the gods, Avvy!\")", Dialogs::kControlNewLine, Dialogs::kControlNewLine);
_vm->_dialogs->displayText(tmpStr);
_vm->_avalot->gameOver();