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-rw-r--r--engines/avalanche/timeout2.cpp676
-rw-r--r--engines/avalanche/timeout2.h259
2 files changed, 935 insertions, 0 deletions
diff --git a/engines/avalanche/timeout2.cpp b/engines/avalanche/timeout2.cpp
new file mode 100644
index 0000000000..3ab2bcd638
--- /dev/null
+++ b/engines/avalanche/timeout2.cpp
@@ -0,0 +1,676 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* TIMEOUT The scheduling unit. */
+
+#include "common/textconsole.h"
+
+#include "avalanche/timeout2.h"
+
+#include "avalanche/visa2.h"
+#include "avalanche/lucerna2.h"
+#include "avalanche/trip6.h"
+#include "avalanche/scrolls2.h"
+#include "avalanche/acci2.h"
+#include "avalanche/sequence2.h"
+#include "avalanche/enid2.h"
+#include "avalanche/pingo2.h"
+
+namespace Avalanche {
+
+ namespace Timeout {
+
+ byte fv;
+
+ void set_up_timer(int32 howlong, byte whither, byte why) {
+ fv = 1;
+ while ((fv < 8) && (times[fv].time_left != 0)) fv += 1;
+ if (fv == 8) return; /* Oh dear... */
+
+ {
+ timetype &with = times[fv]; /* Everything's OK here! */
+
+ with.time_left = howlong;
+ with.then_where = whither;
+ with.what_for = why;
+ }
+ }
+
+ void one_tick() {
+
+ if (Gyro::ddmnow) return;
+
+ for (fv = 1; fv <= 7; fv ++) {
+ timetype &with = times[fv];
+ if (with.time_left > 0) {
+ with.time_left -= 1;
+
+ if (with.time_left == 0)
+ switch (with.then_where) {
+ case procopen_drawbridge :
+ open_drawbridge();
+ break;
+ case procavaricius_talks :
+ avaricius_talks();
+ break;
+ case procurinate :
+ urinate();
+ break;
+ case proctoilet2 :
+ toilet2();
+ break;
+ case procbang:
+ bang();
+ break;
+ case procbang2:
+ bang2();
+ break;
+ case procstairs:
+ stairs();
+ break;
+ case proccardiffsurvey:
+ cardiff_survey();
+ break;
+ case proccardiff_return:
+ cardiff_return();
+ break;
+ case proc_cwytalot_in_herts:
+ cwytalot_in_herts();
+ break;
+ case procget_tied_up:
+ get_tied_up();
+ break;
+ case procget_tied_up2:
+ get_tied_up2();
+ break;
+ case prochang_around:
+ hang_around();
+ break;
+ case prochang_around2:
+ hang_around2();
+ break;
+ case procafter_the_shootemup:
+ after_the_shootemup();
+ break;
+ case procjacques_wakes_up:
+ jacques_wakes_up();
+ break;
+ case procnaughty_duke:
+ naughty_duke();
+ break;
+ case procnaughty_duke2:
+ naughty_duke2();
+ break;
+ case procnaughty_duke3:
+ naughty_duke3();
+ break;
+ case procjump:
+ jump();
+ break;
+ case procsequence:
+ Sequence::call_sequencer();
+ break;
+ case proccrapulus_splud_out:
+ crapulus_says_splud_out();
+ break;
+ case procdawn_delay:
+ Lucerna::dawn();
+ break;
+ case procbuydrinks:
+ buydrinks();
+ break;
+ case procbuywine:
+ buywine();
+ break;
+ case proccallsguards:
+ callsguards();
+ break;
+ case procgreetsmonk:
+ greetsmonk();
+ break;
+ case procfall_down_oubliette:
+ fall_down_oubliette();
+ break;
+ case procmeet_avaroid:
+ meet_avaroid();
+ break;
+ case procrise_up_oubliette:
+ rise_up_oubliette();
+ break;
+ case procrobin_hood_and_geida:
+ robin_hood_and_geida();
+ break;
+ case procrobin_hood_and_geida_talk:
+ robin_hood_and_geida_talk();
+ break;
+ case procavalot_returns:
+ avalot_returns();
+ break;
+ case procavvy_sit_down:
+ avvy_sit_down();
+ break;
+ case procghost_room_phew:
+ ghost_room_phew();
+ break;
+ case procarkata_shouts:
+ arkata_shouts();
+ break;
+ case procwinning:
+ winning();
+ break;
+ case procavalot_falls:
+ avalot_falls();
+ break;
+ case procspludwick_goes_to_cauldron:
+ spludwick_goes_to_cauldron();
+ break;
+ case procspludwick_leaves_cauldron:
+ spludwick_leaves_cauldron();
+ break;
+ case procgive_lute_to_geida:
+ give_lute_to_geida();
+ break;
+ }
+ }
+ }
+ Gyro::roomtime += 1; /* Cycles since you've been in this room. */
+ Gyro::dna.total_time += 1; /* Total amount of time for this game. */
+ }
+
+ void lose_timer(byte which) {
+ byte fv;
+
+ for (fv = 1; fv <= 7; fv ++) {
+ timetype &with = times[fv];
+ if (with.what_for == which)
+ with.time_left = 0;
+ } /* Cancel this one! */
+ }
+
+ /*function timer_is_on(which:byte):boolean;
+ var fv:byte;
+ begin
+ for fv:=1 to 7 do
+ with times[fv] do
+ if (what_for=which) and (time_left>0) then
+ begin
+ timer_is_on:=true;
+ exit;
+ end;
+ timer_is_on:=false;
+ end;*/
+
+ /* Timeout procedures: */
+
+ void open_drawbridge() {
+ {
+ Gyro::dna.drawbridge_open ++;
+ Celer::show_one(Gyro::dna.drawbridge_open - 1);
+
+ if (Gyro::dna.drawbridge_open == 4)
+ Gyro::magics[2].op = Gyro::nix; /* You may enter the drawbridge. */
+ else set_up_timer(7, procopen_drawbridge, reason_drawbridgefalls);
+ }
+ }
+
+ /* --- */
+
+ void avaricius_talks() {
+ {
+ Visa::dixi('q', Gyro::dna.avaricius_talk);
+ Gyro::dna.avaricius_talk ++;
+
+ if (Gyro::dna.avaricius_talk < 17)
+ set_up_timer(177, procavaricius_talks, reason_avariciustalks);
+ else Lucerna::points(3);
+
+ }
+ }
+
+ void urinate() {
+ Trip::tr[1].turn(Trip::up);
+ Trip::stopwalking();
+ Lucerna::showrw();
+ set_up_timer(14, proctoilet2, reason_gototoilet);
+ }
+
+ void toilet2() {
+ Scrolls::display("That's better!");
+ }
+
+ void bang() {
+ Scrolls::display("\6< BANG! >");
+ set_up_timer(30, procbang2, reason_explosion);
+ }
+
+ void bang2() {
+ Scrolls::display("Hmm... sounds like Spludwick's up to something...");
+ }
+
+ void stairs() {
+ Gyro::blip();
+ Trip::tr[0].walkto(4);
+ Celer::show_one(2);
+ Gyro::dna.brummie_stairs = 2;
+ Gyro::magics[11].op = Gyro::special;
+ Gyro::magics[11].data = 2; /* Reached the bottom of the stairs. */
+ Gyro::magics[4].op = Gyro::nix; /* Stop them hitting the sides (or the game will hang.) */
+ }
+
+ void cardiff_survey() {
+ {
+ switch (Gyro::dna.cardiff_things) {
+ case 0: {
+ Gyro::dna.cardiff_things += 1;
+ Visa::dixi('q', 27);
+ }
+ break;
+ }
+ Visa::dixi('z', Gyro::dna.cardiff_things);
+ }
+ Gyro::interrogation = Gyro::dna.cardiff_things;
+ set_up_timer(182, proccardiffsurvey, reason_cardiffsurvey);
+ }
+
+ void cardiff_return() {
+ Visa::dixi('q', 28);
+ cardiff_survey(); /* add end of question. */
+ }
+
+ void cwytalot_in_herts() {
+ Visa::dixi('q', 29);
+ }
+
+ void get_tied_up() {
+ Visa::dixi('q', 34); /* ...Trouble! */
+ Gyro::dna.user_moves_avvy = false;
+ Gyro::dna.been_tied_up = true;
+ Trip::stopwalking();
+ Trip::tr[2].stopwalk();
+ Trip::tr[2].stophoming();
+ Trip::tr[2].call_eachstep = true;
+ Trip::tr[2].eachstep = Trip::procgrab_avvy;
+ set_up_timer(70, procget_tied_up2, reason_getting_tied_up);
+ }
+
+ void get_tied_up2() {
+ Trip::tr[1].walkto(4);
+ Trip::tr[2].walkto(5);
+ Gyro::magics[4].op = Gyro::nix; /* No effect when you touch the boundaries. */
+ Gyro::dna.friar_will_tie_you_up = true;
+ }
+
+ void hang_around() {
+ Trip::tr[2].check_me = false;
+ Trip::tr[1].init(7, true); /* Robin Hood */
+ Gyro::whereis[Gyro::probinhood] = r__robins;
+ Trip::apped(1, 2);
+ Visa::dixi('q', 39);
+ Trip::tr[1].walkto(7);
+ set_up_timer(55, prochang_around2, reason_hanging_around);
+ }
+
+ void hang_around2() {
+ Visa::dixi('q', 40);
+ Trip::tr[2].vanishifstill = false;
+ Trip::tr[2].walkto(4);
+ Gyro::whereis[Gyro::pfriartuck] = r__robins;
+ Visa::dixi('q', 41);
+ Trip::tr[1].done();
+ Trip::tr[2].done(); /* Get rid of Robin Hood and Friar Tuck. */
+
+ set_up_timer(1, procafter_the_shootemup, reason_hanging_around);
+ /* Immediately call the following proc (when you have a chance). */
+
+ Gyro::dna.tied_up = false;
+
+ Enid::back_to_bootstrap(1); /* Call the shoot-'em-up. */
+ }
+
+ void after_the_shootemup() {
+ warning("STUB: Timeout::after_the_shootemup()");
+ }
+
+ void jacques_wakes_up() {
+ Gyro::dna.jacques_awake += 1;
+
+ switch (Gyro::dna.jacques_awake) { /* Additional pictures. */
+ case 1 : {
+ Celer::show_one(1); /* Eyes open. */
+ Visa::dixi('Q', 45);
+ }
+ break;
+ case 2 : { /* Going through the door. */
+ Celer::show_one(2); /* Not on the floor. */
+ Celer::show_one(3); /* But going through the door. */
+ Gyro::magics[6].op = Gyro::nix; /* You can't wake him up now. */
+ }
+ break;
+ case 3 : { /* Gone through the door. */
+ Celer::show_one(2); /* Not on the floor, either. */
+ Celer::show_one(4); /* He's gone... so the door's open. */
+ Gyro::whereis[Gyro::pjacques] = 0; /* Gone! */
+ }
+ break;
+ }
+
+
+ if (Gyro::dna.jacques_awake == 5) {
+ Gyro::dna.ringing_bells = true;
+ Gyro::dna.ayles_is_awake = true;
+ Lucerna::points(2);
+ }
+
+ switch (Gyro::dna.jacques_awake) {
+ case 1:
+ case 2:
+ case 3:
+ set_up_timer(12, procjacques_wakes_up, reason_jacques_waking_up);
+ break;
+ case 4:
+ set_up_timer(24, procjacques_wakes_up, reason_jacques_waking_up);
+ break;
+ }
+
+ }
+
+ void naughty_duke()
+ /* This is when the Duke comes in and takes your money. */
+ {
+ Trip::tr[2].init(9, false); /* Here comes the Duke. */
+ Trip::apped(2, 1); /* He starts at the door... */
+ Trip::tr[2].walkto(3); /* He walks over to you. */
+
+ /* Let's get the door opening. */
+ Celer::show_one(1);
+ Sequence::first_show(2);
+ Sequence::start_to_close();
+
+ set_up_timer(50, procnaughty_duke2, reason_naughty_duke);
+ }
+
+ void naughty_duke2() {
+ Visa::dixi('q', 48); /* Ha ha, it worked again! */
+ Trip::tr[2].walkto(1); /* Walk to the door. */
+ Trip::tr[2].vanishifstill = true; /* Then go away! */
+ set_up_timer(32, procnaughty_duke3, reason_naughty_duke);
+ }
+
+ void naughty_duke3() {
+ Celer::show_one(1);
+ Sequence::first_show(2);
+ Sequence::start_to_close();
+ }
+
+ void jump() {
+ {
+ Gyro::dnatype &with = Gyro::dna;
+
+ with.jumpstatus += 1;
+
+ {
+ Trip::triptype &with1 = Trip::tr[1];
+ switch (with.jumpstatus) {
+ case 1:
+ case 2:
+ case 3:
+ case 5:
+ case 7:
+ case 9:
+ with1.y -= 1;
+ break;
+ case 12:
+ case 13:
+ case 14:
+ case 16:
+ case 18:
+ case 19:
+ with1.y += 1;
+ break;
+ }
+ }
+
+ if (with.jumpstatus == 20) {
+ /* End of jump. */
+ Gyro::dna.user_moves_avvy = true;
+ Gyro::dna.jumpstatus = 0;
+ } else {
+ /* Still jumping. */
+ set_up_timer(1, procjump, reason_jumping);
+ }
+
+ if ((with.jumpstatus == 10) /* You're at the highest point of your jump. */
+ && (Gyro::dna.room == r__insidecardiffcastle)
+ && (Gyro::dna.arrow_in_the_door == true)
+ && (Trip::infield(3))) { /* beside the wall*/
+ /* Grab the arrow! */
+ if (Gyro::dna.carrying >= Gyro::maxobjs)
+ Scrolls::display("You fail to grab it, because your hands are full.");
+ else {
+ Celer::show_one(2);
+ Gyro::dna.arrow_in_the_door = false; /* You've got it. */
+ Gyro::dna.obj[Gyro::bolt] = true;
+ Lucerna::objectlist();
+ Visa::dixi('q', 50);
+ Lucerna::points(3);
+ }
+ }
+ }
+ }
+
+ void crapulus_says_splud_out() {
+ Visa::dixi('q', 56);
+ Gyro::dna.crapulus_will_tell = false;
+ }
+
+ void buydrinks() {
+ Celer::show_one(11); /* Malagauche gets up again. */
+ Gyro::dna.malagauche = 0;
+
+ Visa::dixi('D', Gyro::dna.drinking); /* Scrolls::display message about it. */
+ Pingo::wobble(); /* Do the special effects. */
+ Visa::dixi('D', 1); /* That'll be thruppence. */
+ if (Gyro::pennycheck(3)) /* Pay 3d. */
+ Visa::dixi('D', 3); /* Tell 'em you paid up. */
+ Acci::have_a_drink();
+ }
+
+ void buywine() {
+ Celer::show_one(11); /* Malagauche gets up again. */
+ Gyro::dna.malagauche = 0;
+
+ Visa::dixi('D', 50); /* You buy the wine. */
+ Visa::dixi('D', 1); /* It'll be thruppence. */
+ if (Gyro::pennycheck(3)) {
+ Visa::dixi('D', 4); /* You paid up. */
+ Gyro::dna.obj[Gyro::wine] = true;
+ Lucerna::objectlist();
+ Gyro::dna.winestate = 1; /* OK Wine */
+ }
+ }
+
+ void callsguards() {
+ Visa::dixi('Q', 58); /* GUARDS!!! */
+ Lucerna::gameover();
+ }
+
+ void greetsmonk() {
+ Visa::dixi('Q', 59);
+ Gyro::dna.entered_lusties_room_as_monk = true;
+ }
+
+ void fall_down_oubliette() {
+ Gyro::magics[9].op = Gyro::nix;
+ Trip::tr[1].iy += 1; /* increments dx/dy! */
+ Trip::tr[1].y += Trip::tr[1].iy; /* Dowwwn we go... */
+ set_up_timer(3, procfall_down_oubliette, reason_falling_down_oubliette);
+ }
+
+ void meet_avaroid() {
+ if (Gyro::dna.met_avaroid) {
+ Scrolls::display("You can't expect to be \6that\22 lucky twice in a row!");
+ Lucerna::gameover();
+ } else {
+ Visa::dixi('Q', 60);
+ Gyro::dna.met_avaroid = true;
+ set_up_timer(1, procrise_up_oubliette, reason_rising_up_oubliette);
+ {
+ Trip::triptype &with = Trip::tr[1];
+ with.face = Trip::left;
+ with.x = 151;
+ with.ix = -3;
+ with.iy = -5;
+ }
+ Gyro::background(2);
+ }
+ }
+
+ void rise_up_oubliette() {
+ {
+ Trip::triptype &with = Trip::tr[1];
+
+ with.visible = true;
+ with.iy += 1; /* decrements dx/dy! */
+ with.y -= with.iy; /* Uuuupppp we go... */
+ if (with.iy > 0)
+ set_up_timer(3, procrise_up_oubliette, reason_rising_up_oubliette);
+ else
+ Gyro::dna.user_moves_avvy = true;
+ }
+ }
+
+ void robin_hood_and_geida() {
+ Trip::tr[1].init(7, true);
+ Trip::apped(1, 7);
+ Trip::tr[1].walkto(6);
+ Trip::tr[2].stopwalk();
+ Trip::tr[2].face = Trip::left;
+ set_up_timer(20, procrobin_hood_and_geida_talk, reason_robin_hood_and_geida);
+ Gyro::dna.geida_follows = false;
+ }
+
+ void robin_hood_and_geida_talk() {
+ Visa::dixi('q', 66);
+ Trip::tr[1].walkto(2);
+ Trip::tr[2].walkto(2);
+ Trip::tr[1].vanishifstill = true;
+ Trip::tr[2].vanishifstill = true;
+ set_up_timer(162, procavalot_returns, reason_robin_hood_and_geida);
+ }
+
+ void avalot_returns() {
+ Trip::tr[1].done();
+ Trip::tr[2].done();
+ Trip::tr[1].init(0, true);
+ Trip::apped(1, 1);
+ Visa::dixi('q', 67);
+ Gyro::dna.user_moves_avvy = true;
+ }
+
+ void avvy_sit_down()
+ /* This is used when you sit down in the pub in Notts. It loops around so
+ that it will happen when Avvy stops walking. */
+ {
+ if (Trip::tr[1].homing) /* Still walking */
+ set_up_timer(1, procavvy_sit_down, reason_sitting_down);
+ else {
+ Celer::show_one(3);
+ Gyro::dna.sitting_in_pub = true;
+ Gyro::dna.user_moves_avvy = false;
+ Trip::tr[1].visible = false;
+ }
+ }
+
+ void ghost_room_phew() {
+ Scrolls::display("\6PHEW!\22 You're glad to get out of \6there!");
+ }
+
+ void arkata_shouts() {
+ if (Gyro::dna.teetotal) return;
+ Visa::dixi('q', 76);
+ set_up_timer(160, procarkata_shouts, reason_arkata_shouts);
+ }
+
+ void winning() {
+ Visa::dixi('q', 79);
+ Pingo::winning_pic();
+ do {
+ Lucerna::checkclick();
+ } while (!(Gyro::mrelease == 0));
+ Lucerna::callverb(Acci::vb_score);
+ Scrolls::display(" T H E E N D ");
+ Gyro::lmo = true;
+ }
+
+ void avalot_falls() {
+ if (Trip::tr[1].step < 5) {
+ Trip::tr[1].step += 1;
+ set_up_timer(3, procavalot_falls, reason_falling_over);
+ } else
+ Scrolls::display("\r\r\r\r\r\r\n\n\n\n\n\n\23Z\26");
+ }
+
+ void spludwick_goes_to_cauldron() {
+ if (Trip::tr[2].homing)
+ set_up_timer(1, procspludwick_goes_to_cauldron, reason_spludwalk);
+ else
+ set_up_timer(17, procspludwick_leaves_cauldron, reason_spludwalk);
+ }
+
+ void spludwick_leaves_cauldron() {
+ Trip::tr[2].call_eachstep = true; /* So that normal procs will continue. */
+ }
+
+ void give_lute_to_geida() { /* Moved here from Acci. */
+ Visa::dixi('Q', 86);
+ Lucerna::points(4);
+ Gyro::dna.lustie_is_asleep = true;
+ Sequence::first_show(5);
+ Sequence::then_show(6); /* He falls asleep... */
+ Sequence::start_to_close(); /* Not really closing, but we're using the same procedure. */
+ }
+
+ /* "This is all!" */
+
+ class unit_timeout_initialize {
+ public:
+ unit_timeout_initialize();
+ };
+ static unit_timeout_initialize timeout_constructor;
+
+ unit_timeout_initialize::unit_timeout_initialize() {
+ for (int i = 0; i < sizeof(times); i++) {
+ times[i].time_left = 0;
+ times[i].then_where = 0;
+ times[i].what_for = 0;
+ }
+ }
+
+
+ } // End of namespace Timeout.
+
+} // End of namespace Avalanche.
diff --git a/engines/avalanche/timeout2.h b/engines/avalanche/timeout2.h
new file mode 100644
index 0000000000..5130c92bbc
--- /dev/null
+++ b/engines/avalanche/timeout2.h
@@ -0,0 +1,259 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* TIMEOUT The scheduling unit. */
+
+#ifndef TIMEOUT2_H
+#define TIMEOUT2_H
+
+#include "common/scummsys.h"
+
+#include "avalanche/gyro2.h"
+#include "avalanche/celer2.h"
+
+namespace Avalanche {
+
+ namespace Timeout {
+
+ /* reason_ now runs between 1 and 28. */
+
+ const int16 reason_drawbridgefalls = 2;
+ const int16 reason_avariciustalks = 3;
+ const int16 reason_gototoilet = 4;
+ const int16 reason_explosion = 5;
+ const int16 reason_brummiestairs = 6;
+ const int16 reason_cardiffsurvey = 7;
+ const int16 reason_cwytalot_in_herts = 8;
+ const int16 reason_getting_tied_up = 9;
+ const int16 reason_hanging_around = 10; /* Tied to the tree in Nottingham. */
+ const int16 reason_jacques_waking_up = 11;
+ const int16 reason_naughty_duke = 12;
+ const int16 reason_jumping = 13;
+ const int16 reason_sequencer = 14;
+ const int16 reason_crapulus_says_spludwick_out = 15;
+ const int16 reason_dawndelay = 16;
+ const int16 reason_drinks = 17;
+ const int16 reason_du_lustie_talks = 18;
+ const int16 reason_falling_down_oubliette = 19;
+ const int16 reason_meeting_avaroid = 20;
+ const int16 reason_rising_up_oubliette = 21;
+ const int16 reason_robin_hood_and_geida = 22;
+ const int16 reason_sitting_down = 23;
+ const int16 reason_ghost_room_phew = 1;
+ const int16 reason_arkata_shouts = 24;
+ const int16 reason_winning = 25;
+ const int16 reason_falling_over = 26;
+ const int16 reason_spludwalk = 27;
+ const int16 reason_geida_sings = 28;
+
+ /* procx now runs between 1 and 41. */
+
+ const int16 procopen_drawbridge = 3;
+
+ const int16 procavaricius_talks = 4;
+
+ const int16 procurinate = 5;
+
+ const int16 proctoilet2 = 6;
+
+ const int16 procbang = 7;
+
+ const int16 procbang2 = 8;
+
+ const int16 procstairs = 9;
+
+ const int16 proccardiffsurvey = 10;
+
+ const int16 proccardiff_return = 11;
+
+ const int16 proc_cwytalot_in_herts = 12;
+
+ const int16 procget_tied_up = 13;
+
+ const int16 procget_tied_up2 = 1;
+
+ const int16 prochang_around = 14;
+
+ const int16 prochang_around2 = 15;
+
+ const int16 procafter_the_shootemup = 32;
+
+ const int16 procjacques_wakes_up = 16;
+
+ const int16 procnaughty_duke = 17;
+
+ const int16 procnaughty_duke2 = 18;
+
+ const int16 procnaughty_duke3 = 38;
+
+ const int16 procjump = 19;
+
+ const int16 procsequence = 20;
+
+ const int16 proccrapulus_splud_out = 21;
+
+ const int16 procdawn_delay = 22;
+
+ const int16 procbuydrinks = 23;
+
+ const int16 procbuywine = 24;
+
+ const int16 proccallsguards = 25;
+
+ const int16 procgreetsmonk = 26;
+
+ const int16 procfall_down_oubliette = 27;
+
+ const int16 procmeet_avaroid = 28;
+
+ const int16 procrise_up_oubliette = 29;
+
+ const int16 procrobin_hood_and_geida = 2;
+
+ const int16 procrobin_hood_and_geida_talk = 30;
+
+ const int16 procavalot_returns = 31;
+
+ const int16 procavvy_sit_down = 33; /* In Nottingham. */
+
+ const int16 procghost_room_phew = 34;
+
+ const int16 procarkata_shouts = 35;
+
+ const int16 procwinning = 36;
+
+ const int16 procavalot_falls = 37;
+
+ const int16 procspludwick_goes_to_cauldron = 39;
+
+ const int16 procspludwick_leaves_cauldron = 40;
+
+ const int16 procgive_lute_to_geida = 41;
+
+ struct timetype {
+ int32 time_left;
+ byte then_where;
+ byte what_for;
+ };
+
+ timetype times[7] = {{0,0,0}};
+
+
+
+ void set_up_timer(int32 howlong, byte whither, byte why);
+
+ void one_tick();
+
+ void lose_timer(byte which);
+
+ /*function timer_is_on(which:byte):boolean;*/
+
+ /* procedures to do things at the end of amounts of time: */
+
+ void open_drawbridge();
+
+ void avaricius_talks();
+
+ void urinate();
+
+ void toilet2();
+
+ void bang();
+
+ void bang2();
+
+ void stairs();
+
+ void cardiff_survey();
+
+ void cardiff_return();
+
+ void cwytalot_in_herts();
+
+ void get_tied_up();
+
+ void get_tied_up2();
+
+ void hang_around();
+
+ void hang_around2();
+
+ void after_the_shootemup();
+
+ void jacques_wakes_up();
+
+ void naughty_duke();
+
+ void naughty_duke2();
+
+ void naughty_duke3();
+
+ void jump();
+
+ void crapulus_says_splud_out();
+
+ void buydrinks();
+
+ void buywine();
+
+ void callsguards();
+
+ void greetsmonk();
+
+ void fall_down_oubliette();
+
+ void meet_avaroid();
+
+ void rise_up_oubliette();
+
+ void robin_hood_and_geida();
+
+ void robin_hood_and_geida_talk();
+
+ void avalot_returns();
+
+ void avvy_sit_down();
+
+ void ghost_room_phew();
+
+ void arkata_shouts();
+
+ void winning();
+
+ void avalot_falls();
+
+ void spludwick_goes_to_cauldron();
+
+ void spludwick_leaves_cauldron();
+
+ void give_lute_to_geida();
+
+ } // End of namespace Timeout.
+
+} // End of namespace Avalanche.
+
+#endif // TIMEOUT2_H