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-rw-r--r--engines/bbvs/dialogs.cpp182
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diff --git a/engines/bbvs/dialogs.cpp b/engines/bbvs/dialogs.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bbvs/dialogs.h"
+#include "common/events.h"
+#include "gui/gui-manager.h"
+#include "gui/ThemeEval.h"
+
+namespace Bbvs {
+
+struct MenuButton {
+ const char *label;
+ uint32 cmd;
+};
+
+static const MenuButton kMenuButtons[] = {
+ // Main menu
+ {"New Game", kCmdNewGame},
+ {"Continue", kCmdContinue},
+ {"Options", kCmdOptions},
+ {"Mini Games", kCmdMiniGames},
+ {"Quit", kCmdQuit},
+ // Options
+ {"Uninstall", kCmdUninstall},
+ {"Credits", kCmdCredits},
+ {"Opening", kCmdOpening},
+ {"Chicks 'n' Stuff", kCmdChicksNStuff},
+ {"Back ..", kCmdBack},
+ // Minigames
+ {"Hock-A-Loogie", kCmdHockALoogie},
+ {"Bug Justice", kCmdBugJustice},
+ {"Court Chaos", kCmdCourtChaos},
+ {"Air Guitar", kCmdAirGuitar},
+ {"Back ..", kCmdBack}
+};
+
+MainMenu::MainMenu(BbvsEngine *vm) : Dialog(0, 0, 1, 1), _vm(vm) {
+ init();
+}
+
+MainMenu::~MainMenu() {
+}
+
+void MainMenu::init() {
+ _buttons[0] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
+ _buttons[1] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
+ _buttons[2] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
+ _buttons[3] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
+ _buttons[4] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
+ gotoMenuScreen(kMainMenuScr);
+}
+
+void MainMenu::reflowLayout() {
+ const int screenW = g_system->getOverlayWidth();
+ const int screenH = g_system->getOverlayHeight();
+
+ const int buttonWidth = screenW * 70 / 320;
+ const int buttonHeight = screenH * 14 / 240;
+ const int buttonPadding = screenW * 3 / 320;
+
+ _w = 2 * buttonWidth + buttonPadding;
+ _h = 3 * buttonHeight + 3 * buttonPadding;
+ _x = (screenW - _w) / 2;
+ _y = screenH - _h;
+
+ int x = 0, y = 0;
+
+ x = 0;
+ y = 0;
+ _buttons[0]->resize(x, y, buttonWidth, buttonHeight);
+ x += buttonWidth + buttonPadding;
+ _buttons[1]->resize(x, y, buttonWidth, buttonHeight);
+
+ x = 0;
+ y += buttonHeight + buttonPadding;
+ _buttons[2]->resize(x, y, buttonWidth, buttonHeight);
+ x += buttonWidth + buttonPadding;
+ _buttons[3]->resize(x, y, buttonWidth, buttonHeight);
+
+ x = (_w - buttonWidth) / 2; // Center the last button
+ y += buttonHeight + buttonPadding;
+ _buttons[4]->resize(x, y, buttonWidth, buttonHeight);
+
+ GUI::Dialog::reflowLayout();
+
+}
+
+void MainMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data) {
+ switch (command) {
+ // Main menu
+ case kCmdNewGame:
+ close();
+ _vm->newGame();
+ break;
+ case kCmdContinue:
+ close();
+ _vm->continueGameFromQuickSave();
+ break;
+ case kCmdOptions:
+ gotoMenuScreen(kOptionsMenuScr);
+ break;
+ case kCmdMiniGames:
+ gotoMenuScreen(kMiniGamesMenuScr);
+ break;
+ case kCmdQuit:
+ close();
+ _vm->quitGame();
+ break;
+ // Options menu
+ case kCmdUninstall:
+ break;
+ case kCmdCredits:
+ gotoScene(45);
+ break;
+ case kCmdOpening:
+ gotoScene(43);
+ break;
+ case kCmdChicksNStuff:
+ gotoScene(41);
+ break;
+ // Minigames menu
+ case kCmdHockALoogie:
+ gotoScene(27);
+ break;
+ case kCmdBugJustice:
+ gotoScene(29);
+ break;
+ case kCmdCourtChaos:
+ gotoScene(28);
+ break;
+ case kCmdAirGuitar:
+ gotoScene(30);
+ break;
+ case kCmdBack:
+ gotoMenuScreen(kMainMenuScr);
+ break;
+ default:
+ Dialog::handleCommand(sender, command, data);
+ }
+}
+
+void MainMenu::gotoMenuScreen(int screen) {
+ for (int i = 0; i < 5; ++i) {
+ const MenuButton *btn = &kMenuButtons[screen * 5 + i];
+ _buttons[i]->setLabel(btn->label);
+ _buttons[i]->setCmd(btn->cmd);
+ _buttons[i]->setEnabled(btn->cmd != 0);
+ }
+ // Enable the "Continue" button if a savegame at slot 0 exists
+ if (screen == kMainMenuScr)
+ _buttons[1]->setEnabled(canContinue());
+}
+
+bool MainMenu::canContinue() {
+ return _vm->existsSavegame(0);
+}
+
+void MainMenu::gotoScene(int sceneNum) {
+ close();
+ _vm->setNewSceneNum(sceneNum);
+}
+
+} // End of namespace Hugo