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-rw-r--r--engines/bbvs/graphics.cpp141
1 files changed, 141 insertions, 0 deletions
diff --git a/engines/bbvs/graphics.cpp b/engines/bbvs/graphics.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bbvs/graphics.h"
+
+namespace Bbvs {
+
+void DrawList::add(int index, int x, int y, int priority) {
+ debug(5, "DrawList::add() %d (%d, %d) %d", index, x, y, priority);
+ DrawListEntry drawListEntry;
+ drawListEntry.index = index;
+ drawListEntry.x = x;
+ drawListEntry.y = y;
+ drawListEntry.priority = priority;
+ // Insert the sprite at the correct position
+ uint insertIndex = 0;
+ while (insertIndex < size() && (*this)[insertIndex].priority <= priority)
+ ++insertIndex;
+ insert_at(insertIndex, drawListEntry);
+}
+
+Screen::Screen(OSystem *system) : _system(system) {
+ _surface = new Graphics::Surface();
+ _surface->create(320, 240, Graphics::PixelFormat::createFormatCLUT8());
+}
+
+Screen::~Screen() {
+ _surface->free();
+ delete _surface;
+}
+
+void Screen::setPalette(Palette &palette) {
+ byte pal[768];
+ memset(pal, 0, 768);
+ memcpy(&pal[palette.start * 3], palette.data, palette.count * 3);
+ _system->getPaletteManager()->setPalette(pal, 0, 256);
+}
+
+void Screen::copyToScreen() {
+ _system->copyRectToScreen((const byte*)_surface->getBasePtr(0, 0), _surface->pitch, 0, 0, 320, 240);
+ _system->updateScreen();
+}
+
+void Screen::clear() {
+ _surface->fillRect(Common::Rect(0, 0, 320, 240), 0);
+}
+
+void Screen::drawDrawList(DrawList &drawList, SpriteModule *spriteModule) {
+ for (uint i = 0; i < drawList.size(); ++i) {
+ debug(1, "index: %d; x: %d; y: %d; priority: %d", drawList[i].index, drawList[i].x, drawList[i].y, drawList[i].priority);
+ Sprite sprite = spriteModule->getSprite(drawList[i].index);
+ drawSprite(sprite, drawList[i].x, drawList[i].y);
+ }
+}
+
+void Screen::drawSprite(Sprite &sprite, int x, int y) {
+ debug(5, "Screen::drawSprite()");
+
+ int destX, destY, width, height, skipX = 0, skipY = 0;
+
+ destX = sprite.xOffs + x;
+ destY = sprite.yOffs + y;
+
+ if (destX >= _surface->w || destY >= _surface->h)
+ return;
+
+ height = sprite.height;
+ if (destY < 0) {
+ height += destY;
+ if (height <= 0)
+ return;
+ skipY = -destY;
+ destY = 0;
+ }
+ if (destY + height > _surface->h)
+ height = _surface->h - destY;
+
+ width = sprite.width;
+ if (destX < 0) {
+ width += destX;
+ if (width <= 0)
+ return;
+ skipX = -destX;
+ destX = 0;
+ }
+ if (destX + width >= _surface->w)
+ width = _surface->w - destX;
+
+ debug(0, "drawSprite() (%d, %d, %d, %d); skipX: %d; skipY: %d; %d", destX, destY, width, height, skipX, skipY, sprite.type);
+
+ if (sprite.type == 1) {
+ for (int yc = 0; yc < height; ++yc) {
+ byte *source = sprite.getRow(skipY + yc);
+ byte *dest = (byte*)_surface->getBasePtr(destX, destY + yc);
+ int currWidth = -skipX;
+ while (currWidth < width) {
+ int8 op = *source++;
+ if (op < 0) {
+ currWidth += (-op);
+ } else {
+ while (op >= 0 && currWidth < width) {
+ if (currWidth >= 0)
+ dest[currWidth] = *source;
+ ++source;
+ ++currWidth;
+ --op;
+ }
+ }
+ }
+ }
+ } else {
+ for (int yc = 0; yc < height; ++yc) {
+ byte *source = sprite.getRow(skipY + yc) + skipX;
+ byte *dest = (byte*)_surface->getBasePtr(destX, destY + yc);
+ memcpy(dest, source, width);
+ }
+ }
+
+ debug(5, "Screen::drawSprite() OK");
+}
+
+} // End of namespace Bbvs