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Diffstat (limited to 'engines/bbvs/minigames/bbairguitar.h')
-rw-r--r-- | engines/bbvs/minigames/bbairguitar.h | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/engines/bbvs/minigames/bbairguitar.h b/engines/bbvs/minigames/bbairguitar.h new file mode 100644 index 0000000000..eba301632d --- /dev/null +++ b/engines/bbvs/minigames/bbairguitar.h @@ -0,0 +1,148 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BBVS_MINIGAMES_BBAIRGUITAR_H +#define BBVS_MINIGAMES_BBAIRGUITAR_H + +#include "bbvs/minigames/minigame.h" + +namespace Bbvs { + +class MinigameBbAirGuitar : public Minigame { +public: + MinigameBbAirGuitar(BbvsEngine *vm) : Minigame(vm) {}; + int run(bool fromMainGame); +public: + + struct Obj { + int kind; + int x, y; + int xIncr, yIncr; + const ObjAnimation *anim; + int frameIndex; + int ticks; + int status; + int16 frameIndexAdd; + int16 unk2; + }; + + enum { + kMaxObjectsCount = 256, + kMaxTracks = 2049 + }; + + struct PianoKeyInfo { + int x, y; + int frameIndex; + }; + + struct TrackEvt { + int8 noteNum; + int16 ticks; + }; + + Obj _objects[kMaxObjectsCount]; + + int _playerMode; + + bool _modified; + + TrackEvt _track[kMaxTracks]; + int _trackIndex, _trackCount; + + int _noteStartTime; + + int _vuMeterLeft1, _vuMeterLeft2; + int _vuMeterRight1, _vuMeterRight2; + + bool _resetAnims; + bool _rockTunePlaying; + + int _currButtonNum; + int _buttonClickTicks; + + int *_currFrameIndex; + int _btn3KindToggle; + + const BBPolygon *_currPianoKeyArea; + const Rect *_currPlayerButtonRect; + + bool _movingTrackBar; + int _trackBarMouseX; + int _trackBarX; + Rect _trackBarThumbRect; + + int _currTrackPos, _totalTrackLength; + int _ticksDelta; + + int _actionStartTrackPos, _actionTrackPos; + int _actionStartTime; + + int _currNoteNum; + int _currPatchNum; + + const ObjAnimation *getAnimation(int animIndex); + bool ptInRect(const Rect *r, int x, int y); + bool ptInPoly(const BBPolygon *poly, int x, int y); + + void buildDrawList(DrawList &drawList); + void buildDrawList0(DrawList &drawList); + void buildDrawList1(DrawList &drawList); + + void drawSprites(); + + void initObjs(); + Obj *getFreeObject(); + + void initObjects(); + void initObjects0(); + void initObjects1(); + + bool updateStatus(int mouseX, int mouseY, uint mouseButtons); + bool updateStatus0(int mouseX, int mouseY, uint mouseButtons); + bool updateStatus1(int mouseX, int mouseY, uint mouseButtons); + + void updateObjs(); + + void update(); + + void play(); + void record(); + void setPlayerMode3(); + void stop(); + void changePatch(int patchNum); + void afterButtonReleased(); + void calcTotalTicks2(); + void calcTotalTicks1(); + void noteOn(int noteNum); + void noteOff(int noteNum); + void resetObjs(); + + void loadSounds(); + void playNote(int noteNum); + void stopNote(int noteNum); + +}; + +} // End of namespace Bbvs + +#endif // BBVS_MINIGAMES_BBAIRGUITAR_H |