aboutsummaryrefslogtreecommitdiff
path: root/engines/bbvs/minigames/bbairguitar.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bbvs/minigames/bbairguitar.h')
-rw-r--r--engines/bbvs/minigames/bbairguitar.h148
1 files changed, 148 insertions, 0 deletions
diff --git a/engines/bbvs/minigames/bbairguitar.h b/engines/bbvs/minigames/bbairguitar.h
new file mode 100644
index 0000000000..eba301632d
--- /dev/null
+++ b/engines/bbvs/minigames/bbairguitar.h
@@ -0,0 +1,148 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BBVS_MINIGAMES_BBAIRGUITAR_H
+#define BBVS_MINIGAMES_BBAIRGUITAR_H
+
+#include "bbvs/minigames/minigame.h"
+
+namespace Bbvs {
+
+class MinigameBbAirGuitar : public Minigame {
+public:
+ MinigameBbAirGuitar(BbvsEngine *vm) : Minigame(vm) {};
+ int run(bool fromMainGame);
+public:
+
+ struct Obj {
+ int kind;
+ int x, y;
+ int xIncr, yIncr;
+ const ObjAnimation *anim;
+ int frameIndex;
+ int ticks;
+ int status;
+ int16 frameIndexAdd;
+ int16 unk2;
+ };
+
+ enum {
+ kMaxObjectsCount = 256,
+ kMaxTracks = 2049
+ };
+
+ struct PianoKeyInfo {
+ int x, y;
+ int frameIndex;
+ };
+
+ struct TrackEvt {
+ int8 noteNum;
+ int16 ticks;
+ };
+
+ Obj _objects[kMaxObjectsCount];
+
+ int _playerMode;
+
+ bool _modified;
+
+ TrackEvt _track[kMaxTracks];
+ int _trackIndex, _trackCount;
+
+ int _noteStartTime;
+
+ int _vuMeterLeft1, _vuMeterLeft2;
+ int _vuMeterRight1, _vuMeterRight2;
+
+ bool _resetAnims;
+ bool _rockTunePlaying;
+
+ int _currButtonNum;
+ int _buttonClickTicks;
+
+ int *_currFrameIndex;
+ int _btn3KindToggle;
+
+ const BBPolygon *_currPianoKeyArea;
+ const Rect *_currPlayerButtonRect;
+
+ bool _movingTrackBar;
+ int _trackBarMouseX;
+ int _trackBarX;
+ Rect _trackBarThumbRect;
+
+ int _currTrackPos, _totalTrackLength;
+ int _ticksDelta;
+
+ int _actionStartTrackPos, _actionTrackPos;
+ int _actionStartTime;
+
+ int _currNoteNum;
+ int _currPatchNum;
+
+ const ObjAnimation *getAnimation(int animIndex);
+ bool ptInRect(const Rect *r, int x, int y);
+ bool ptInPoly(const BBPolygon *poly, int x, int y);
+
+ void buildDrawList(DrawList &drawList);
+ void buildDrawList0(DrawList &drawList);
+ void buildDrawList1(DrawList &drawList);
+
+ void drawSprites();
+
+ void initObjs();
+ Obj *getFreeObject();
+
+ void initObjects();
+ void initObjects0();
+ void initObjects1();
+
+ bool updateStatus(int mouseX, int mouseY, uint mouseButtons);
+ bool updateStatus0(int mouseX, int mouseY, uint mouseButtons);
+ bool updateStatus1(int mouseX, int mouseY, uint mouseButtons);
+
+ void updateObjs();
+
+ void update();
+
+ void play();
+ void record();
+ void setPlayerMode3();
+ void stop();
+ void changePatch(int patchNum);
+ void afterButtonReleased();
+ void calcTotalTicks2();
+ void calcTotalTicks1();
+ void noteOn(int noteNum);
+ void noteOff(int noteNum);
+ void resetObjs();
+
+ void loadSounds();
+ void playNote(int noteNum);
+ void stopNote(int noteNum);
+
+};
+
+} // End of namespace Bbvs
+
+#endif // BBVS_MINIGAMES_BBAIRGUITAR_H