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Diffstat (limited to 'engines/bbvs/minigames/bbloogie.h')
-rw-r--r-- | engines/bbvs/minigames/bbloogie.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/engines/bbvs/minigames/bbloogie.h b/engines/bbvs/minigames/bbloogie.h new file mode 100644 index 0000000000..6c4ece3269 --- /dev/null +++ b/engines/bbvs/minigames/bbloogie.h @@ -0,0 +1,141 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BBVS_MINIGAMES_BBLOOGIE_H +#define BBVS_MINIGAMES_BBLOOGIE_H + +#include "bbvs/minigames/minigame.h" + +namespace Bbvs { + +class MinigameBbLoogie : public Minigame { +public: + MinigameBbLoogie(BbvsEngine *vm) : Minigame(vm) {}; + int run(bool fromMainGame); +public: + + struct Obj { + int kind; + int x, y; + int xIncr, yIncr; + const ObjAnimation *anim; + int frameIndex; + int ticks; + int status; + int16 frameIndexAdd; + int16 unk2; + }; + + enum { + kMaxObjectsCount = 256 + }; + + enum { + kGSTitleScreen = 0, // Title screen + kGSMainGame = 1, // Game when called as part of the main game + kGSStandaloneGame = 2, // Game when called as standalone game + kGSScoreCountUp = 3 // Score countup and next level text + }; + + Obj _objects[kMaxObjectsCount]; + + int _playerKind; + const ObjAnimation *_playerAnim; + const uint *_playerSounds1, *_playerSounds2; + uint _playerSounds1Count, _playerSounds2Count; + + int _level, _levelTimeLeft, _levelTimeDelay; + int _numberOfHits, _currScore, _hiScore; + int _doubleScore, _megaLoogieCount; + + int _dispLevelScore, _nextLevelScore; + + int _timeBonusCtr, _bonusDisplayDelay1, _bonusDisplayDelay2, _bonusDisplayDelay3; + + int _carDelay; + int _bikeDelay; + int _squirrelDelay; + bool _squirrelDirection; + int _paperPlaneDelay; + int _principalDelay; + + int _prevPrincipalStatus; + int _principalCtr, _principalFirstFrameIndex, _principalLastFrameIndex; + bool _principalAngry; + + const ObjAnimation *getAnimation(int animIndex); + + void buildDrawList(DrawList &drawList); + void buildDrawList0(DrawList &drawList); + void buildDrawList1(DrawList &drawList); + void buildDrawList2(DrawList &drawList); + void buildDrawList3(DrawList &drawList); + + void drawSprites(); + + void initObjs(); + Obj *getFreeObject(); + Obj *findLoogieObj(int startObjIndex); + bool isHit(Obj *obj1, Obj *obj2); + bool isCursorAtObj(int objIndex); + + void initObjects(); + void initObjects0(); + void initObjects1(); + void initObjects3(); + + void initVars(); + void initVars0(); + void initVars1(); + void initVars2(); + void initVars3(); + + bool updateStatus(int mouseX, int mouseY, uint mouseButtons); + bool updateStatus0(int mouseX, int mouseY, uint mouseButtons); + bool updateStatus1(int mouseX, int mouseY, uint mouseButtons); + bool updateStatus2(int mouseX, int mouseY, uint mouseButtons); + bool updateStatus3(int mouseX, int mouseY, uint mouseButtons); + + void updateObjs(uint mouseButtons); + void updatePlayer(int objIndex, uint mouseButtons); + void updateObjKind2(int objIndex); + void updateLoogie(int objIndex); + void updateCar(int objIndex); + void updateBike(int objIndex); + void updateSquirrel(int objIndex); + void updatePaperPlane(int objIndex); + void updateIndicator(int objIndex); + void updatePrincipal(int objIndex); + + void incNumberOfHits(); + void incScore(int incrAmount); + void playRndSound(); + + void update(); + + void loadSounds(); + +}; + +} // End of namespace Bbvs + +#endif // BBVS_MINIGAMES_BBLOOGIE_H |