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path: root/engines/bbvs/minigames/bbtennis.cpp
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Diffstat (limited to 'engines/bbvs/minigames/bbtennis.cpp')
-rw-r--r--engines/bbvs/minigames/bbtennis.cpp26
1 files changed, 24 insertions, 2 deletions
diff --git a/engines/bbvs/minigames/bbtennis.cpp b/engines/bbvs/minigames/bbtennis.cpp
index 17959cc31e..ed4c95c794 100644
--- a/engines/bbvs/minigames/bbtennis.cpp
+++ b/engines/bbvs/minigames/bbtennis.cpp
@@ -82,6 +82,8 @@ void MinigameBbTennis::buildDrawList(DrawList &drawList) {
case 2:
buildDrawList2(drawList);
break;
+ default:
+ break;
}
}
@@ -153,6 +155,8 @@ void MinigameBbTennis::buildDrawList1(DrawList &drawList) {
}
break;
+ default:
+ break;
}
drawList.add(index, x, y, priority);
@@ -255,6 +259,8 @@ void MinigameBbTennis::initObjects() {
case 2:
initObjects2();
break;
+ default:
+ break;
}
}
@@ -306,6 +312,8 @@ void MinigameBbTennis::initVars() {
case 2:
initVars2();
break;
+ default:
+ break;
}
}
@@ -348,6 +356,8 @@ bool MinigameBbTennis::updateStatus(int mouseX, int mouseY, uint mouseButtons) {
return updateStatus1(mouseX, mouseY, mouseButtons);
case 2:
return updateStatus2(mouseX, mouseY, mouseButtons);
+ default:
+ break;
}
return false;
}
@@ -480,6 +490,8 @@ void MinigameBbTennis::updateObjs() {
case 7:
updateEnemyTennisBall(i);
break;
+ default:
+ break;
}
}
@@ -691,6 +703,8 @@ void MinigameBbTennis::updateSquirrel(int objIndex) {
}
break;
+ default:
+ break;
}
if (obj->status != 4) {
@@ -862,6 +876,8 @@ void MinigameBbTennis::updateTennisPlayer(int objIndex) {
case 8:
break;
+ default:
+ break;
}
if (obj->status != 8) {
@@ -940,6 +956,8 @@ void MinigameBbTennis::updateThrower(int objIndex) {
}
break;
+ default:
+ break;
}
if (obj->status != 3) {
@@ -1023,6 +1041,9 @@ void MinigameBbTennis::updateNetPlayer(int objIndex) {
}
break;
+ case 4:
+ break;
+
case 5:
if (--obj->ticks == 0) {
++obj->frameIndex;
@@ -1032,9 +1053,8 @@ void MinigameBbTennis::updateNetPlayer(int objIndex) {
}
break;
- case 4:
+ default:
break;
-
}
if (obj->status < 4 && obj->frameIndex != 31) {
@@ -1171,6 +1191,8 @@ void MinigameBbTennis::makeEnemyBall(int x, int y, int frameIndex) {
obj->fltStepY = (float)((y - 180) / 6);
break;
+ default:
+ break;
}
}