diff options
Diffstat (limited to 'engines/bbvs/minigames/bbtennis.cpp')
-rw-r--r-- | engines/bbvs/minigames/bbtennis.cpp | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/engines/bbvs/minigames/bbtennis.cpp b/engines/bbvs/minigames/bbtennis.cpp index 17959cc31e..ed4c95c794 100644 --- a/engines/bbvs/minigames/bbtennis.cpp +++ b/engines/bbvs/minigames/bbtennis.cpp @@ -82,6 +82,8 @@ void MinigameBbTennis::buildDrawList(DrawList &drawList) { case 2: buildDrawList2(drawList); break; + default: + break; } } @@ -153,6 +155,8 @@ void MinigameBbTennis::buildDrawList1(DrawList &drawList) { } break; + default: + break; } drawList.add(index, x, y, priority); @@ -255,6 +259,8 @@ void MinigameBbTennis::initObjects() { case 2: initObjects2(); break; + default: + break; } } @@ -306,6 +312,8 @@ void MinigameBbTennis::initVars() { case 2: initVars2(); break; + default: + break; } } @@ -348,6 +356,8 @@ bool MinigameBbTennis::updateStatus(int mouseX, int mouseY, uint mouseButtons) { return updateStatus1(mouseX, mouseY, mouseButtons); case 2: return updateStatus2(mouseX, mouseY, mouseButtons); + default: + break; } return false; } @@ -480,6 +490,8 @@ void MinigameBbTennis::updateObjs() { case 7: updateEnemyTennisBall(i); break; + default: + break; } } @@ -691,6 +703,8 @@ void MinigameBbTennis::updateSquirrel(int objIndex) { } break; + default: + break; } if (obj->status != 4) { @@ -862,6 +876,8 @@ void MinigameBbTennis::updateTennisPlayer(int objIndex) { case 8: break; + default: + break; } if (obj->status != 8) { @@ -940,6 +956,8 @@ void MinigameBbTennis::updateThrower(int objIndex) { } break; + default: + break; } if (obj->status != 3) { @@ -1023,6 +1041,9 @@ void MinigameBbTennis::updateNetPlayer(int objIndex) { } break; + case 4: + break; + case 5: if (--obj->ticks == 0) { ++obj->frameIndex; @@ -1032,9 +1053,8 @@ void MinigameBbTennis::updateNetPlayer(int objIndex) { } break; - case 4: + default: break; - } if (obj->status < 4 && obj->frameIndex != 31) { @@ -1171,6 +1191,8 @@ void MinigameBbTennis::makeEnemyBall(int x, int y, int frameIndex) { obj->fltStepY = (float)((y - 180) / 6); break; + default: + break; } } |