aboutsummaryrefslogtreecommitdiff
path: root/engines/bbvs/minigames/minigame.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bbvs/minigames/minigame.cpp')
-rw-r--r--engines/bbvs/minigames/minigame.cpp104
1 files changed, 104 insertions, 0 deletions
diff --git a/engines/bbvs/minigames/minigame.cpp b/engines/bbvs/minigames/minigame.cpp
new file mode 100644
index 0000000000..888040f87a
--- /dev/null
+++ b/engines/bbvs/minigames/minigame.cpp
@@ -0,0 +1,104 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bbvs/minigames/minigame.h"
+#include "common/savefile.h"
+
+namespace Bbvs {
+
+Minigame::Minigame(BbvsEngine *vm)
+ : _vm(vm), _spriteModule(0) {
+
+ memset(_hiScoreTable, 0, sizeof(_hiScoreTable));
+}
+
+Minigame::~Minigame() {
+}
+
+int Minigame::drawNumber(DrawList &drawList, int number, int x, int y) {
+ int digits = 1, rightX = x;
+
+ for (int mag = 10; number / mag != 0; mag *= 10)
+ ++digits;
+
+ rightX = x + digits * 10;
+ x = rightX;
+
+ while (digits--) {
+ const int n = number % 10;
+ x -= 10;
+ drawList.add(_numbersAnim->frameIndices[n], x, y, 2000);
+ number /= 10;
+ }
+
+ return rightX;
+}
+
+void Minigame::playSound(uint index, bool loop) {
+ if (index > 0)
+ _vm->_sound->playSound(index - 1, loop);
+}
+
+void Minigame::stopSound(uint index) {
+ if (index > 0)
+ _vm->_sound->stopSound(index - 1);
+}
+
+bool Minigame::isSoundPlaying(uint index) {
+ return index > 0 && _vm->_sound->isSoundPlaying(index - 1);
+}
+
+bool Minigame::isAnySoundPlaying(const uint *indices, uint count) {
+ for (uint i = 0; i < count; ++i)
+ if (isSoundPlaying(indices[i]))
+ return true;
+ return false;
+}
+
+void Minigame::saveHiscore(int minigameNum, int score) {
+ Common::String filename = _vm->getTargetName() + "-highscore.dat";
+ Common::OutSaveFile *file = g_system->getSavefileManager()->openForSaving(filename);
+ if (file) {
+ // Reserve a byte for future usage (rarely a bad idea, you never know...)
+ file->writeByte(0);
+ _hiScoreTable[minigameNum] = score;
+ for (int i = 0; i < kMinigameCount; ++i)
+ file->writeUint32LE(_hiScoreTable[i]);
+ delete file;
+ }
+}
+
+int Minigame::loadHiscore(int minigameNum) {
+ int score = 0;
+ Common::String filename = _vm->getTargetName() + "-highscore.dat";
+ Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(filename);
+ if (file) {
+ file->readByte();
+ for (int i = 0; i < kMinigameCount; ++i)
+ _hiScoreTable[i] = file->readUint32LE();
+ delete file;
+ score = _hiScoreTable[minigameNum];
+ }
+ return score;
+}
+
+} // End of namespace Bbvs