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Diffstat (limited to 'engines/bbvs/minigames/minigame.h')
-rw-r--r-- | engines/bbvs/minigames/minigame.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/bbvs/minigames/minigame.h b/engines/bbvs/minigames/minigame.h new file mode 100644 index 0000000000..cc5a96e3c0 --- /dev/null +++ b/engines/bbvs/minigames/minigame.h @@ -0,0 +1,82 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BBVS_MINIGAMES_MINIGAME_H +#define BBVS_MINIGAMES_MINIGAME_H + +#include "bbvs/bbvs.h" +#include "bbvs/graphics.h" +#include "bbvs/sound.h" +#include "bbvs/spritemodule.h" + +namespace Bbvs { + +enum { + kMinigameBbLoogie = 0, + kMinigameBbTennis = 1, + kMinigameBbAnt = 2, + kMinigameBbAirGuitar = 3, + kMinigameCount +}; + +struct ObjAnimation { + int frameCount; + const int *frameIndices; + const int16 *frameTicks; + const BBRect *frameRects; +}; + +class Minigame { +public: + Minigame(BbvsEngine *vm); + virtual ~Minigame(); + virtual int run(bool fromMainGame) = 0; +protected: + BbvsEngine *_vm; + SpriteModule *_spriteModule; + + int _gameState; + int _gameTicks; + int _gameResult; + bool _gameDone; + bool _fromMainGame; + int _hiScoreTable[kMinigameCount]; + + int _backgroundSpriteIndex, _titleScreenSpriteIndex; + + const ObjAnimation *_numbersAnim; + + int drawNumber(DrawList &drawList, int number, int x, int y); + + void playSound(uint index, bool loop = false); + void stopSound(uint index); + bool isSoundPlaying(uint index); + bool isAnySoundPlaying(const uint *indices, uint count); + + void saveHiscore(int minigameNum, int score); + int loadHiscore(int minigameNum); + +}; + +} // End of namespace Bbvs + +#endif // BBVS_MINIGAMES_MINIGAME_H |