aboutsummaryrefslogtreecommitdiff
path: root/engines/bbvs/minigames/minigame.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bbvs/minigames/minigame.h')
-rw-r--r--engines/bbvs/minigames/minigame.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/bbvs/minigames/minigame.h b/engines/bbvs/minigames/minigame.h
new file mode 100644
index 0000000000..cc5a96e3c0
--- /dev/null
+++ b/engines/bbvs/minigames/minigame.h
@@ -0,0 +1,82 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BBVS_MINIGAMES_MINIGAME_H
+#define BBVS_MINIGAMES_MINIGAME_H
+
+#include "bbvs/bbvs.h"
+#include "bbvs/graphics.h"
+#include "bbvs/sound.h"
+#include "bbvs/spritemodule.h"
+
+namespace Bbvs {
+
+enum {
+ kMinigameBbLoogie = 0,
+ kMinigameBbTennis = 1,
+ kMinigameBbAnt = 2,
+ kMinigameBbAirGuitar = 3,
+ kMinigameCount
+};
+
+struct ObjAnimation {
+ int frameCount;
+ const int *frameIndices;
+ const int16 *frameTicks;
+ const BBRect *frameRects;
+};
+
+class Minigame {
+public:
+ Minigame(BbvsEngine *vm);
+ virtual ~Minigame();
+ virtual int run(bool fromMainGame) = 0;
+protected:
+ BbvsEngine *_vm;
+ SpriteModule *_spriteModule;
+
+ int _gameState;
+ int _gameTicks;
+ int _gameResult;
+ bool _gameDone;
+ bool _fromMainGame;
+ int _hiScoreTable[kMinigameCount];
+
+ int _backgroundSpriteIndex, _titleScreenSpriteIndex;
+
+ const ObjAnimation *_numbersAnim;
+
+ int drawNumber(DrawList &drawList, int number, int x, int y);
+
+ void playSound(uint index, bool loop = false);
+ void stopSound(uint index);
+ bool isSoundPlaying(uint index);
+ bool isAnySoundPlaying(const uint *indices, uint count);
+
+ void saveHiscore(int minigameNum, int score);
+ int loadHiscore(int minigameNum);
+
+};
+
+} // End of namespace Bbvs
+
+#endif // BBVS_MINIGAMES_MINIGAME_H