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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BBVS_SOUND_H
+#define BBVS_SOUND_H
+
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "common/array.h"
+
+namespace Bbvs {
+
+class Sound {
+public:
+ Sound();
+ ~Sound();
+ void load(const Common::String &filename);
+ void play(bool loop);
+ void stop();
+ bool isPlaying();
+protected:
+ Audio::SeekableAudioStream *_stream;
+ Audio::SoundHandle _handle;
+ // Keep the filename for debugging purposes
+ Common::String _filename;
+};
+
+class SoundMan {
+public:
+ ~SoundMan();
+ void loadSound(const Common::String &fileName);
+ void playSound(uint index, bool loop = false);
+ void stopSound(uint index);
+ bool isSoundPlaying(uint index);
+ bool isAnySoundPlaying(uint *indices, uint count);
+ void unloadSounds();
+ void stopAllSounds();
+protected:
+ Common::Array<Sound*> _sounds;
+};
+
+} // End of namespace Bbvs
+
+#endif // BBVS_SOUND_H