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-rw-r--r--engines/bladerunner/actor.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h
index ecbddfeaf4..ea77e881e8 100644
--- a/engines/bladerunner/actor.h
+++ b/engines/bladerunner/actor.h
@@ -142,11 +142,11 @@ public:
void movementTrackUnpause();
void movementTrackWaypointReached();
- bool loopWalkToActor(int otherActorId, int destinationOffset, int a3, bool run, bool a5, bool *isRunning);
- bool loopWalkToItem(int itemId, int destinationOffset, int a3, bool run, bool a5, bool *isRunning);
- bool loopWalkToSceneObject(const char *objectName, int destinationOffset, bool a3, bool run, bool a5, bool *isRunning);
- bool loopWalkToWaypoint(int waypointId, int destinationOffset, int a3, bool run, bool a5, bool *isRunning);
- bool loopWalkToXYZ(const Vector3 &destination, int destinationOffset, bool a3, bool run, bool a5, bool *isRunning);
+ bool loopWalkToActor(int otherActorId, int destinationOffset, int a3, bool run, bool a5, bool *flagIsRunning);
+ bool loopWalkToItem(int itemId, int destinationOffset, int a3, bool run, bool a5, bool *flagIsRunning);
+ bool loopWalkToSceneObject(const char *objectName, int destinationOffset, bool a3, bool run, bool a5, bool *flagIsRunning);
+ bool loopWalkToWaypoint(int waypointId, int destinationOffset, int a3, bool run, bool a5, bool *flagIsRunning);
+ bool loopWalkToXYZ(const Vector3 &destination, int destinationOffset, bool a3, bool run, bool a5, bool *flagIsRunning);
bool tick(bool forceUpdate, Common::Rect *screenRect);
bool draw(Common::Rect *screenRect);