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Diffstat (limited to 'engines/bladerunner/actor_clues.cpp')
-rw-r--r--engines/bladerunner/actor_clues.cpp123
1 files changed, 68 insertions, 55 deletions
diff --git a/engines/bladerunner/actor_clues.cpp b/engines/bladerunner/actor_clues.cpp
index cd848f9fbf..fe4291d558 100644
--- a/engines/bladerunner/actor_clues.cpp
+++ b/engines/bladerunner/actor_clues.cpp
@@ -23,7 +23,7 @@
#include "bladerunner/actor_clues.h"
#include "bladerunner/bladerunner.h"
-#include "bladerunner/gameinfo.h"
+#include "bladerunner/game_info.h"
#include "bladerunner/crimes_database.h"
#include "common/debug.h"
@@ -34,7 +34,6 @@ ActorClues::ActorClues(BladeRunnerEngine *vm, int cluesType) {
_vm = vm;
_count = 0;
_maxCount = 0;
- _clues = 0;
switch (cluesType) {
case 4:
_maxCount = _vm->_gameInfo->getClueCount();
@@ -56,84 +55,97 @@ ActorClues::ActorClues(BladeRunnerEngine *vm, int cluesType) {
}
if (_maxCount > 0) {
- _clues = new ActorClue[_maxCount];
- } else {
- _clues = nullptr;
+ _clues.resize(_maxCount);
}
- if (_clues) {
- removeAll();
- } else {
- _maxCount = 0;
- }
-}
-
-ActorClues::~ActorClues() {
- delete[] _clues;
-
- _maxCount = 0;
- _count = 0;
+ removeAll();
}
void ActorClues::acquire(int clueId, bool flag2, int fromActorId) {
int clueIndex = findClueIndex(clueId);
- _clues[clueIndex]._flags |= 0x01;
- _clues[clueIndex]._flags = (_clues[clueIndex]._flags & ~0x02) | ((flag2 << 1) & 0x02);
- _clues[clueIndex]._fromActorId = fromActorId;
+ _clues[clueIndex].flags |= 0x01;
+ _clues[clueIndex].flags = (_clues[clueIndex].flags & ~0x02) | ((flag2 << 1) & 0x02);
+ _clues[clueIndex].fromActorId = fromActorId;
debug("Actor acquired clue: \"%s\" from %d", _vm->_crimesDatabase->getClueText(clueId), fromActorId);
}
void ActorClues::lose(int clueId) {
int clueIndex = findClueIndex(clueId);
- _clues[clueIndex]._flags = 0;
+ _clues[clueIndex].flags = 0;
}
-bool ActorClues::isAcquired(int clueId) {
+bool ActorClues::isAcquired(int clueId) const {
int clueIndex = findClueIndex(clueId);
if (clueIndex == -1) {
return false;
}
- return _clues[clueIndex]._flags & 0x01;
+ return _clues[clueIndex].flags & 0x01;
}
-int ActorClues::getFromActorId(int clueId) {
+int ActorClues::getFromActorId(int clueId) const {
int clueIndex = findClueIndex(clueId);
if (clueIndex == -1) {
return -1;
}
- return _clues[clueIndex]._fromActorId;
+ return _clues[clueIndex].fromActorId;
}
-bool ActorClues::isFlag2(int clueId) {
+bool ActorClues::isFlag2(int clueId) const {
int clueIndex = findClueIndex(clueId);
if (clueIndex == -1) {
return false;
}
- return (_clues[clueIndex]._flags & 0x02) >> 1;
+ return _clues[clueIndex].flags & 0x02;
}
-bool ActorClues::isViewed(int clueId) {
+bool ActorClues::isViewed(int clueId) const {
int clueIndex = findClueIndex(clueId);
if (clueIndex == -1) {
return false;
}
- return (_clues[clueIndex]._flags & 0x04) >> 2;
+ return _clues[clueIndex].flags & 0x04;
+}
+
+void ActorClues::setViewed(int clueId, bool viewed) {
+ int clueIndex = findClueIndex(clueId);
+ if (clueIndex == -1) {
+ return;
+ }
+
+ if (viewed) {
+ _clues[clueIndex].flags |= 0x04;
+ } else {
+ _clues[clueIndex].flags &= ~0x04;
+ }
}
-bool ActorClues::isFlag4(int clueId) {
+bool ActorClues::isPrivate(int clueId) const {
int clueIndex = findClueIndex(clueId);
if (clueIndex == -1) {
return false;
}
- return (_clues[clueIndex]._flags & 0x08) >> 3;
+ return _clues[clueIndex].flags & 0x08;
+}
+
+void ActorClues::setPrivate(int clueId, bool isPrivate) {
+ int clueIndex = findClueIndex(clueId);
+ if (clueIndex == -1) {
+ return;
+ }
+
+ if (isPrivate) {
+ _clues[clueIndex].flags |= 0x08;
+ } else {
+ _clues[clueIndex].flags &= ~0x08;
+ }
}
-int ActorClues::getField1(int clueId) {
+int ActorClues::getField1(int clueId) const {
if (!_count) {
return 0;
}
@@ -143,10 +155,10 @@ int ActorClues::getField1(int clueId) {
return 0;
}
- return _clues[clueIndex]._weight;
+ return _clues[clueIndex].weight;
}
-int ActorClues::getCount() {
+int ActorClues::getCount() const {
return _count;
}
@@ -157,9 +169,9 @@ void ActorClues::removeAll() {
}
}
-int ActorClues::findClueIndex(int clueId) {
+int ActorClues::findClueIndex(int clueId) const {
for (int i = 0; i < _count; i++) {
- if (clueId == _clues[i]._clueId) {
+ if (clueId == _clues[i].clueId) {
return i;
}
}
@@ -171,35 +183,36 @@ void ActorClues::add(int actorId, int clueId, int weight, bool acquired, bool un
//debug("Actor %d added clue: \"%s\" from %d", actorId, _vm->_crimesDatabase->getClueText(clueId), fromActorId);
- _clues[_count]._clueId = clueId;
- _clues[_count]._weight = weight;
+ _clues[_count].clueId = clueId;
+ _clues[_count].weight = weight;
- _clues[_count]._flags = 0;
- _clues[_count]._flags = (_clues[_count]._flags & ~0x01) | (acquired & 0x01);
- _clues[_count]._flags = (_clues[_count]._flags & ~0x02) | ((unknownFlag << 1) & 0x02);
+ _clues[_count].flags = 0;
+ _clues[_count].flags = (_clues[_count].flags & ~0x01) | (acquired & 0x01);
+ _clues[_count].flags = (_clues[_count].flags & ~0x02) | ((unknownFlag << 1) & 0x02);
- _clues[_count]._fromActorId = fromActorId;
+ _clues[_count].fromActorId = fromActorId;
++_count;
}
void ActorClues::remove(int index) {
- if (_vm->_crimesDatabase)
- debug("Actor removed clue: \"%s\"", _vm->_crimesDatabase->getClueText(_clues[index]._clueId));
+ if (_vm->_crimesDatabase) {
+ debug("Actor removed clue: \"%s\"", _vm->_crimesDatabase->getClueText(_clues[index].clueId));
+ }
- _clues[index]._clueId = -1;
- _clues[index]._weight = 0;
- _clues[index]._flags = 0;
- _clues[index]._fromActorId = -1;
+ _clues[index].clueId = -1;
+ _clues[index].weight = 0;
+ _clues[index].flags = 0;
+ _clues[index].fromActorId = -1;
- _clues[index]._field3 = -1;
- _clues[index]._field4 = 0;
- _clues[index]._field5 = -1;
- _clues[index]._field6 = 0;
- _clues[index]._field7 = -1;
- _clues[index]._field8 = 0;
+ _clues[index].field3 = -1;
+ _clues[index].field4 = 0;
+ _clues[index].field5 = -1;
+ _clues[index].field6 = 0;
+ _clues[index].field7 = -1;
+ _clues[index].field8 = 0;
}
-bool ActorClues::exists(int clueId) {
+bool ActorClues::exists(int clueId) const {
return findClueIndex(clueId) != -1;
}