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Diffstat (limited to 'engines/bladerunner/actor_combat.cpp')
-rw-r--r--engines/bladerunner/actor_combat.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/actor_combat.cpp b/engines/bladerunner/actor_combat.cpp
index 869ccdfd86..bc2e9a26cb 100644
--- a/engines/bladerunner/actor_combat.cpp
+++ b/engines/bladerunner/actor_combat.cpp
@@ -574,20 +574,20 @@ int ActorCombat::getCoefficientRangedAttack() const {
}
int ActorCombat::getDamageCloseAttack(int min, int max) const {
- if (_enemyId == kActorMcCoy && _vm->_settings->getDifficulty() == 0) {
+ if (_enemyId == kActorMcCoy && _vm->_settings->getDifficulty() == kGameDifficultyEasy) {
return _damage / 2;
}
- if (_enemyId == kActorMcCoy && _vm->_settings->getDifficulty() == 2) {
+ if (_enemyId == kActorMcCoy && _vm->_settings->getDifficulty() == kGameDifficultyHard) {
return _damage;
}
return ((MIN(max - min, 30) * 100.0f / 60.0f) + 50) * _damage / 100;
}
int ActorCombat::getDamageRangedAttack(int min, int max) const {
- if (_enemyId == kActorMcCoy && _vm->_settings->getDifficulty() == 0) {
+ if (_enemyId == kActorMcCoy && _vm->_settings->getDifficulty() == kGameDifficultyEasy) {
return _damage / 2;
}
- if (_enemyId == kActorMcCoy && _vm->_settings->getDifficulty() == 2) {
+ if (_enemyId == kActorMcCoy && _vm->_settings->getDifficulty() == kGameDifficultyHard) {
return _damage;
}
return ((MIN(max - min, 30) * 100.0f / 60.0f) + 50) * _damage / 100;