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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H
+#define BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H
+#include "common/array.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+
+class ActorDialogueQueue {
+ struct Entry {
+ bool isNotPause;
+ bool isPause;
+ int actorId;
+ int sentenceId;
+ int animationMode;
+ int delay;
+
+ Entry();
+ };
+
+ BladeRunnerEngine *_vm;
+
+ Common::Array<Entry> _entries;
+ bool _isNotPause;
+ int _actorId;
+ int _sentenceId;
+ int _animationMode;
+ int _animationModePrevious;
+ bool _isPause;
+ int _delay;
+ int _timeLast;
+
+public:
+ ActorDialogueQueue(BladeRunnerEngine *vm);
+ ~ActorDialogueQueue();
+
+ void add(int actorId, int speechId, int animationMode);
+ void addPause(int delay);
+ void flush(int a1, bool callScript);
+ void tick();
+
+private:
+ void clear();
+};
+
+} // End of namespace BladeRunner
+
+#endif