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Diffstat (limited to 'engines/bladerunner/actor_dialogue_queue.h')
-rw-r--r-- | engines/bladerunner/actor_dialogue_queue.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/engines/bladerunner/actor_dialogue_queue.h b/engines/bladerunner/actor_dialogue_queue.h new file mode 100644 index 0000000000..0a700217b9 --- /dev/null +++ b/engines/bladerunner/actor_dialogue_queue.h @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H +#define BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H +#include "common/array.h" + +namespace BladeRunner { + +class BladeRunnerEngine; + +class ActorDialogueQueue { + struct Entry { + bool isNotPause; + bool isPause; + int actorId; + int sentenceId; + int animationMode; + int delay; + + Entry(); + }; + + BladeRunnerEngine *_vm; + + Common::Array<Entry> _entries; + bool _isNotPause; + int _actorId; + int _sentenceId; + int _animationMode; + int _animationModePrevious; + bool _isPause; + int _delay; + int _timeLast; + +public: + ActorDialogueQueue(BladeRunnerEngine *vm); + ~ActorDialogueQueue(); + + void add(int actorId, int speechId, int animationMode); + void addPause(int delay); + void flush(int a1, bool callScript); + void tick(); + +private: + void clear(); +}; + +} // End of namespace BladeRunner + +#endif |