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Diffstat (limited to 'engines/bladerunner/ambient_sounds.cpp')
-rw-r--r--engines/bladerunner/ambient_sounds.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/engines/bladerunner/ambient_sounds.cpp b/engines/bladerunner/ambient_sounds.cpp
index 27ab61f74f..64a85bc46c 100644
--- a/engines/bladerunner/ambient_sounds.cpp
+++ b/engines/bladerunner/ambient_sounds.cpp
@@ -117,7 +117,7 @@ void AmbientSounds::addSpeech(int actorId, int sentenceId, int timeMin, int time
void AmbientSounds::playSound(int sfxId, int volume, int panStart, int panEnd, int priority) {
const char *name = _vm->_gameInfo->getSfxTrack(sfxId);
- _vm->_audioPlayer->playAud(name, volume * _ambientVolume / 100, panStart, panEnd, priority, AudioPlayer::OVERRIDE_VOLUME);
+ _vm->_audioPlayer->playAud(name, volume * _ambientVolume / 100, panStart, panEnd, priority, kAudioPlayerOverrideVolume);
}
void AmbientSounds::addLoopingSound(int sfxId, int volume, int pan, int delay) {
@@ -149,7 +149,7 @@ void AmbientSounds::addLoopingSound(int sfxId, int volume, int pan, int delay) {
actualVolumeStart = 0;
}
- track.audioPlayerTrack = _vm->_audioPlayer->playAud(name, actualVolumeStart, pan, pan, 99, AudioPlayer::LOOP | AudioPlayer::OVERRIDE_VOLUME);
+ track.audioPlayerTrack = _vm->_audioPlayer->playAud(name, actualVolumeStart, pan, pan, 99, kAudioPlayerLoop | kAudioPlayerOverrideVolume);
if (track.audioPlayerTrack == -1) {
removeLoopingSoundByIndex(i, 0);
@@ -212,14 +212,12 @@ void AmbientSounds::tick() {
track.volume = _vm->_rnd.getRandomNumberRng(track.volumeMin, track.volumeMax);
- track.audioPlayerTrack = _vm->_audioPlayer->playAud(
- track.name,
- track.volume * _ambientVolume / 100,
- panStart,
- panEnd,
- track.priority,
- AudioPlayer::OVERRIDE_VOLUME
- );
+ track.audioPlayerTrack = _vm->_audioPlayer->playAud(track.name,
+ track.volume * _ambientVolume / 100,
+ panStart,
+ panEnd,
+ track.priority,
+ kAudioPlayerOverrideVolume);
track.nextPlayTime = now + _vm->_rnd.getRandomNumberRng(track.timeMin, track.timeMax);
}
@@ -233,7 +231,7 @@ void AmbientSounds::setVolume(int volume) {
if (_vm->_audioPlayer->isActive(_loopingSounds[i].audioPlayerTrack)) {
_vm->_audioPlayer->adjustVolume(_loopingSounds[i].audioPlayerTrack, newVolume, 1, false);
} else {
- _loopingSounds[i].audioPlayerTrack = _vm->_audioPlayer->playAud(_loopingSounds[i].name, 1, _loopingSounds[i].pan, _loopingSounds[i].pan, 99, AudioPlayer::LOOP | AudioPlayer::OVERRIDE_VOLUME);
+ _loopingSounds[i].audioPlayerTrack = _vm->_audioPlayer->playAud(_loopingSounds[i].name, 1, _loopingSounds[i].pan, _loopingSounds[i].pan, 99, kAudioPlayerLoop | kAudioPlayerOverrideVolume);
if (_loopingSounds[i].audioPlayerTrack == -1) {
removeLoopingSound(i, 0);
} else {