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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_AUDIO_MIXER_H
+#define BLADERUNNER_AUDIO_MIXER_H
+
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+
+#include "common/mutex.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+
+class AudioMixer {
+ static const int kAudioMixerChannels = 9;
+
+ struct Channel {
+ bool isPresent;
+ int priority;
+ bool loop;
+ Audio::SoundHandle handle;
+ Audio::AudioStream *stream;
+ float volume;
+ float volumeDelta;
+ float volumeTarget;
+ float pan;
+ float panDelta;
+ float panTarget;
+ void (*endCallback)(int channel, void *data);
+ void *callbackData;
+ };
+
+ BladeRunnerEngine *_vm;
+
+ Channel _channels[kAudioMixerChannels];
+ Common::Mutex _mutex;
+
+public:
+ AudioMixer(BladeRunnerEngine *vm);
+ ~AudioMixer();
+
+ int playStream(Audio::Mixer::SoundType type, Audio::RewindableAudioStream *stream, int priority, bool loop, int volume, int pan, void(*onEndCallback)(int, void *), void *callbackData);
+ void stop(int channel, int delay);
+
+ void adjustVolume(int channel, int newVolume, int time);
+ void adjustPan(int channel, int newPan, int time);
+
+ void resume(int channel, int delay);
+ void pause(int channel, int delay);
+
+private:
+ bool isActive(int channel);
+ void tick();
+ static void timerCallback(void *refCon);
+};
+
+} // End of namespace BladeRunner
+
+#endif