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-rw-r--r--engines/bladerunner/audio_player.cpp368
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diff --git a/engines/bladerunner/audio_player.cpp b/engines/bladerunner/audio_player.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "audio_player.h"
+
+#include "bladerunner/archive.h"
+#include "bladerunner/aud_decoder.h"
+
+#include "bladerunner/bladerunner.h"
+
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+
+#include "common/array.h"
+#include "common/debug.h"
+#include "common/mutex.h"
+#include "common/stream.h"
+
+namespace Common {
+ class MemoryReadStream;
+}
+
+namespace BladeRunner {
+
+/*
+ * This is a poor imitation of Bladerunner's resource cache
+ */
+class AudioCache {
+ struct cacheItem {
+ int32 hash;
+ int refs;
+ uint lastAccess;
+ byte *data;
+ uint32 size;
+ };
+
+ Common::Mutex _mutex;
+ Common::Array<cacheItem> _cacheItems;
+
+ uint32 _totalSize;
+ uint32 _maxSize;
+ uint32 _accessCounter;
+public:
+ AudioCache() :
+ _totalSize(0),
+ _maxSize(2457600),
+ _accessCounter(0)
+ {}
+ ~AudioCache();
+
+ bool canAllocate(uint32 size);
+ bool dropOldest();
+ byte *findByHash(int32 hash);
+ void storeByHash(int32 hash, Common::SeekableReadStream *stream);
+
+ void incRef(int32 hash);
+ void decRef(int32 hash);
+};
+
+AudioCache::~AudioCache() {
+ for (uint i = 0; i != _cacheItems.size(); ++i) {
+ free(_cacheItems[i].data);
+ }
+}
+
+bool AudioCache::canAllocate(uint32 size) {
+ Common::StackLock lock(_mutex);
+
+ return _maxSize - _totalSize >= size;
+}
+
+bool AudioCache::dropOldest() {
+ Common::StackLock lock(_mutex);
+
+ if (_cacheItems.size() == 0)
+ return false;
+
+ uint oldest = 0;
+ for (uint i = 1; i != _cacheItems.size(); ++i) {
+ if (_cacheItems[i].refs == 0 && _cacheItems[i].lastAccess < _cacheItems[oldest].lastAccess)
+ oldest = i;
+ }
+
+ free(_cacheItems[oldest].data);
+ _totalSize -= _cacheItems[oldest].size;
+ _cacheItems.remove_at(oldest);
+ return true;
+}
+
+byte *AudioCache::findByHash(int32 hash) {
+ Common::StackLock lock(_mutex);
+
+ for (uint i = 0; i != _cacheItems.size(); ++i) {
+ if (_cacheItems[i].hash == hash) {
+ _cacheItems[i].lastAccess = _accessCounter++;
+ return _cacheItems[i].data;
+ }
+ }
+
+ return NULL;
+}
+
+void AudioCache::storeByHash(int32 hash, Common::SeekableReadStream *stream) {
+ Common::StackLock lock(_mutex);
+
+ uint32 size = stream->size();
+ byte *data = (byte*)malloc(size);
+ stream->read(data, size);
+
+ cacheItem item = {
+ hash,
+ 0,
+ _accessCounter++,
+ data,
+ size
+ };
+
+ _cacheItems.push_back(item);
+ _totalSize += size;
+}
+
+void AudioCache::incRef(int32 hash) {
+ Common::StackLock lock(_mutex);
+
+ for (uint i = 0; i != _cacheItems.size(); ++i) {
+ if (_cacheItems[i].hash == hash) {
+ _cacheItems[i].refs++;
+ return;
+ }
+ }
+ assert(0 && "AudioCache::incRef: hash not found");
+}
+
+void AudioCache::decRef(int32 hash) {
+ Common::StackLock lock(_mutex);
+
+ for (uint i = 0; i != _cacheItems.size(); ++i) {
+ if (_cacheItems[i].hash == hash) {
+ assert(_cacheItems[i].refs > 0);
+ _cacheItems[i].refs--;
+ return;
+ }
+ }
+ assert(0 && "AudioCache::decRef: hash not found");
+}
+
+class AudStream : public Audio::RewindableAudioStream {
+ byte *_data;
+ byte *_p;
+ byte *_end;
+ AudioCache *_cache;
+ int32 _hash;
+ byte _compressionType;
+ uint16 _deafBlockRemain;
+
+ ADPCMWestwoodDecoder _decoder;
+
+public:
+ AudStream(AudioCache *cache, int32 hash)
+ : _cache(cache), _hash(hash)
+ {
+ _data = _cache->findByHash(_hash);
+ _end = _data + READ_LE_UINT32(_data + 2) + 12;
+ _cache->incRef(_hash);
+
+ assert(_end - _data >= 12);
+
+ _compressionType = *(_data + 11);
+
+ _deafBlockRemain = 0;
+ _p = _data + 12;
+ }
+ ~AudStream() {
+ _cache->decRef(_hash);
+ }
+
+ int readBuffer(int16 *buffer, const int numSamples);
+ bool isStereo() const { return false; }
+ int getRate() const { return READ_LE_UINT16(_data); };
+ bool endOfData() const { return _p == _end; }
+ bool rewind();
+};
+
+int AudStream::readBuffer(int16 *buffer, const int numSamples) {
+ int samplesRead = 0;
+
+ assert(numSamples % 2 == 0);
+
+ if (_compressionType == 99) {
+ while (samplesRead < numSamples) {
+ if (_deafBlockRemain == 0) {
+ if (_end - _p == 0)
+ break;
+
+ assert(_end - _p >= 6);
+
+ uint16 blockSize = READ_LE_UINT16(_p);
+ uint16 blockOutSize = READ_LE_UINT16(_p + 2);
+ uint32 sig = READ_LE_UINT32(_p + 4);
+ _p += 8;
+
+ assert(sig == 0xdeaf);
+ assert(_end - _p >= blockSize);
+ assert(blockOutSize = 4 * blockSize);
+
+ _deafBlockRemain = blockSize;
+ }
+
+ assert(_end - _p >= _deafBlockRemain);
+
+ int bytesConsumed = MIN<int>(_deafBlockRemain, (numSamples - samplesRead) / 2);
+
+ _decoder.decode(_p, bytesConsumed, buffer + samplesRead);
+ _p += bytesConsumed;
+ _deafBlockRemain -= bytesConsumed;
+
+ samplesRead += 2 * bytesConsumed;
+ }
+ } else {
+ assert(0 && "readBuffer: Unimplemented");
+ }
+
+ return samplesRead;
+}
+
+bool AudStream::rewind() {
+ _p = _data + 12;
+ _decoder.setParameters(0, 0);
+ return true;
+}
+
+AudioPlayer::AudioPlayer(BladeRunnerEngine *vm)
+ : _vm(vm)
+{
+ _cache = new AudioCache();
+
+ for (int i = 0; i != 6; ++i) {
+ _tracks[i].hash = 0;
+ _tracks[i].priority = 0;
+ }
+}
+
+AudioPlayer::~AudioPlayer() {
+ delete _cache;
+}
+
+bool AudioPlayer::isTrackActive(Track *track)
+{
+ if (!track->isMaybeActive)
+ return false;
+
+ return track->isMaybeActive = _vm->_mixer->isSoundHandleActive(track->soundHandle);
+}
+
+void AudioPlayer::stopAll()
+{
+ for (int i = 0; i != TRACKS; ++i) {
+ _vm->_mixer->stopHandle(_tracks[i].soundHandle);
+ }
+}
+
+void AudioPlayer::fadeAndStopTrack(Track *track, int time)
+{
+ (void)time;
+
+ _vm->_mixer->stopHandle(track->soundHandle);
+}
+
+int AudioPlayer::playAud(const Common::String &name, int volume, int panFrom, int panTo, int priority, byte flags) {
+ /* Find first available track or, alternatively, the lowest priority playing track */
+ int trackId;
+ Track *track = NULL;
+ int lowestPriority = 100;
+ Track *lowestPriorityTrack = NULL;
+
+ for (int i = 0; i != 6; ++i) {
+ track = &_tracks[i];
+ if (!isTrackActive(track)) {
+ trackId = 1;
+ break;
+ }
+
+ if (track->priority < lowestPriority) {
+ lowestPriority = track->priority;
+ lowestPriorityTrack = track;
+ }
+ }
+
+ /* If there's no available track, stop the lowest priority track if it's lower than
+ * the new priority
+ */
+ if (track == NULL && lowestPriority < priority) {
+ fadeAndStopTrack(lowestPriorityTrack, 1);
+ track = lowestPriorityTrack;
+ }
+
+ /* If there's still no available track, give up */
+ if (track == NULL)
+ return -1;
+
+ /* Load audio resource and store in cache. Playback will happen directly from there. */
+ int32 hash = mix_id(name);
+ if (!_cache->findByHash(hash)) {
+ Common::SeekableReadStream *r = _vm->getResourceStream(name);
+ if (!r)
+ return -1;
+
+ int32 size = r->size();
+ while (!_cache->canAllocate(size)) {
+ if (!_cache->dropOldest()) {
+ delete r;
+ return -1;
+ }
+ }
+ _cache->storeByHash(hash, r);
+ delete r;
+ }
+
+ AudStream *audStream = new AudStream(_cache, hash);
+
+ Audio::AudioStream *audioStream = audStream;
+ if (flags & LOOP) {
+ audioStream = new Audio::LoopingAudioStream(audStream, 0, DisposeAfterUse::YES);
+ }
+
+ Audio::SoundHandle soundHandle;
+
+ debug("PlayStream: %s", name.c_str());
+
+ int balance = panFrom;
+
+ _vm->_mixer->playStream(
+ Audio::Mixer::kPlainSoundType,
+ &soundHandle,
+ audioStream,
+ -1,
+ volume * 255 / 100,
+ balance);
+
+ track->isMaybeActive = true;
+ track->soundHandle = soundHandle;
+ track->priority = priority;
+ track->hash = hash;
+ track->volume = volume;
+
+ return trackId;
+}
+
+} // End of namespace BladeRunner