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Diffstat (limited to 'engines/bladerunner/bladerunner.cpp')
-rw-r--r--engines/bladerunner/bladerunner.cpp35
1 files changed, 14 insertions, 21 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 6b97a0bb9a..3365bb1c09 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -61,9 +61,8 @@
namespace BladeRunner {
BladeRunnerEngine::BladeRunnerEngine(OSystem *syst)
- : Engine(syst),
- _rnd("bladerunner")
-{
+ : Engine(syst),
+ _rnd("bladerunner") {
_windowIsActive = true;
_gameIsRunning = true;
_playerLosesControlCounter = 0;
@@ -616,8 +615,7 @@ void BladeRunnerEngine::gameTick() {
// TODO: Process AUD
// TODO: Footstep sound
- if (_walkSoundId >= 0)
- {
+ if (_walkSoundId >= 0) {
const char *name = _gameInfo->getSfxTrack(_walkSoundId);
_audioPlayer->playAud(name, _walkSoundVolume, _walkSoundBalance, _walkSoundBalance, 50, 0);
_walkSoundId = -1;
@@ -669,7 +667,7 @@ void BladeRunnerEngine::gameTick() {
for (int i = 0; i < _scene->_set->_walkboxCount; i++) {
Walkbox *walkbox = &_scene->_set->_walkboxes[i];
- for(int j = 0; j < walkbox->_vertexCount; j++) {
+ for (int j = 0; j < walkbox->_vertexCount; j++) {
Vector3 start = _view->calculateScreenPosition(walkbox->_vertices[j]);
Vector3 end = _view->calculateScreenPosition(walkbox->_vertices[(j+1) % walkbox->_vertexCount]);
//debug("walkbox[%i][%i] = x=%f y=%f x=%f y=%f", i, j, start.x, start.y, end.x, end.y);
@@ -709,11 +707,11 @@ void BladeRunnerEngine::handleEvents() {
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
switch (event.type) {
- case Common::EVENT_LBUTTONDOWN:
- case Common::EVENT_RBUTTONDOWN:
- handleMouseClick(event.mouse.x, event.mouse.y);
- default:
- ;
+ case Common::EVENT_LBUTTONDOWN:
+ case Common::EVENT_RBUTTONDOWN:
+ handleMouseClick(event.mouse.x, event.mouse.y);
+ default:
+ ;
}
}
}
@@ -760,34 +758,29 @@ void BladeRunnerEngine::handleMouseClick(int x, int y) {
}
}
-void BladeRunnerEngine::handleMouseClickExit(int x, int y, int exitIndex)
-{
+void BladeRunnerEngine::handleMouseClickExit(int x, int y, int exitIndex) {
// clickedOnExit(exitType, x, y);
debug("clicked on exit %d %d %d", exitIndex, x, y);
_script->ClickedOnExit(exitIndex);
}
-void BladeRunnerEngine::handleMouseClickRegion(int x, int y, int regionIndex)
-{
+void BladeRunnerEngine::handleMouseClickRegion(int x, int y, int regionIndex) {
debug("clicked on region %d %d %d", regionIndex, x, y);
_script->ClickedOn2DRegion(regionIndex);
}
-void BladeRunnerEngine::handleMouseClick3DObject(int x, int y, int objectId, bool isClickable, bool isTarget)
-{
+void BladeRunnerEngine::handleMouseClick3DObject(int x, int y, int objectId, bool isClickable, bool isTarget) {
const char *objectName = _scene->objectGetName(objectId);
debug("Clicked on object %s", objectName);
_script->ClickedOn3DObject(objectName, false);
}
-void BladeRunnerEngine::handleMouseClickItem(int x, int y, int itemId)
-{
+void BladeRunnerEngine::handleMouseClickItem(int x, int y, int itemId) {
debug("Clicked on item %d", itemId);
_script->ClickedOnItem(itemId, false);
}
-void BladeRunnerEngine::handleMouseClickActor(int x, int y, int actorId)
-{
+void BladeRunnerEngine::handleMouseClickActor(int x, int y, int actorId) {
debug("Clicked on actor %d", actorId);
_script->ClickedOnActor(actorId);
}