diff options
Diffstat (limited to 'engines/bladerunner/bladerunner.cpp')
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 35 |
1 files changed, 14 insertions, 21 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index 6b97a0bb9a..3365bb1c09 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -61,9 +61,8 @@ namespace BladeRunner { BladeRunnerEngine::BladeRunnerEngine(OSystem *syst) - : Engine(syst), - _rnd("bladerunner") -{ + : Engine(syst), + _rnd("bladerunner") { _windowIsActive = true; _gameIsRunning = true; _playerLosesControlCounter = 0; @@ -616,8 +615,7 @@ void BladeRunnerEngine::gameTick() { // TODO: Process AUD // TODO: Footstep sound - if (_walkSoundId >= 0) - { + if (_walkSoundId >= 0) { const char *name = _gameInfo->getSfxTrack(_walkSoundId); _audioPlayer->playAud(name, _walkSoundVolume, _walkSoundBalance, _walkSoundBalance, 50, 0); _walkSoundId = -1; @@ -669,7 +667,7 @@ void BladeRunnerEngine::gameTick() { for (int i = 0; i < _scene->_set->_walkboxCount; i++) { Walkbox *walkbox = &_scene->_set->_walkboxes[i]; - for(int j = 0; j < walkbox->_vertexCount; j++) { + for (int j = 0; j < walkbox->_vertexCount; j++) { Vector3 start = _view->calculateScreenPosition(walkbox->_vertices[j]); Vector3 end = _view->calculateScreenPosition(walkbox->_vertices[(j+1) % walkbox->_vertexCount]); //debug("walkbox[%i][%i] = x=%f y=%f x=%f y=%f", i, j, start.x, start.y, end.x, end.y); @@ -709,11 +707,11 @@ void BladeRunnerEngine::handleEvents() { Common::EventManager *eventMan = _system->getEventManager(); while (eventMan->pollEvent(event)) { switch (event.type) { - case Common::EVENT_LBUTTONDOWN: - case Common::EVENT_RBUTTONDOWN: - handleMouseClick(event.mouse.x, event.mouse.y); - default: - ; + case Common::EVENT_LBUTTONDOWN: + case Common::EVENT_RBUTTONDOWN: + handleMouseClick(event.mouse.x, event.mouse.y); + default: + ; } } } @@ -760,34 +758,29 @@ void BladeRunnerEngine::handleMouseClick(int x, int y) { } } -void BladeRunnerEngine::handleMouseClickExit(int x, int y, int exitIndex) -{ +void BladeRunnerEngine::handleMouseClickExit(int x, int y, int exitIndex) { // clickedOnExit(exitType, x, y); debug("clicked on exit %d %d %d", exitIndex, x, y); _script->ClickedOnExit(exitIndex); } -void BladeRunnerEngine::handleMouseClickRegion(int x, int y, int regionIndex) -{ +void BladeRunnerEngine::handleMouseClickRegion(int x, int y, int regionIndex) { debug("clicked on region %d %d %d", regionIndex, x, y); _script->ClickedOn2DRegion(regionIndex); } -void BladeRunnerEngine::handleMouseClick3DObject(int x, int y, int objectId, bool isClickable, bool isTarget) -{ +void BladeRunnerEngine::handleMouseClick3DObject(int x, int y, int objectId, bool isClickable, bool isTarget) { const char *objectName = _scene->objectGetName(objectId); debug("Clicked on object %s", objectName); _script->ClickedOn3DObject(objectName, false); } -void BladeRunnerEngine::handleMouseClickItem(int x, int y, int itemId) -{ +void BladeRunnerEngine::handleMouseClickItem(int x, int y, int itemId) { debug("Clicked on item %d", itemId); _script->ClickedOnItem(itemId, false); } -void BladeRunnerEngine::handleMouseClickActor(int x, int y, int actorId) -{ +void BladeRunnerEngine::handleMouseClickActor(int x, int y, int actorId) { debug("Clicked on actor %d", actorId); _script->ClickedOnActor(actorId); } |