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-rw-r--r--engines/bladerunner/bladerunner.cpp324
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diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/bladerunner.h"
+
+#include "bladerunner/chapters.h"
+#include "bladerunner/gameinfo.h"
+#include "bladerunner/image.h"
+#include "bladerunner/settings.h"
+#include "bladerunner/vqa_decoder.h"
+
+#include "common/error.h"
+#include "common/events.h"
+#include "common/system.h"
+
+#include "engines/util.h"
+
+#include "graphics/pixelformat.h"
+
+namespace BladeRunner {
+
+BladeRunnerEngine::BladeRunnerEngine(OSystem *syst) : Engine(syst) {
+ _gameInfo = nullptr;
+
+ _windowIsActive = true;
+ _gameIsRunning = true;
+
+ _chapters = nullptr;
+ _settings = new Settings(this);
+}
+
+bool BladeRunnerEngine::hasFeature(EngineFeature f) const {
+ return f == kSupportsRTL;
+}
+
+Common::Error BladeRunnerEngine::run() {
+ initGraphics(640, 480, true, &RGB555);
+
+ startup();
+
+ if (!warnUserAboutUnsupportedGame())
+ return Common::kNoError;
+
+ init2();
+
+ /* TODO: Check for save games and enter KIA */
+ gameLoop();
+
+ shutdown();
+
+ return Common::kNoError;
+}
+
+bool BladeRunnerEngine::startup() {
+ bool r;
+
+ _surface1.create(640, 480, RGB555);
+
+ r = openArchive("STARTUP.MIX");
+ if (!r)
+ return false;
+
+ loadSplash();
+
+ _gameInfo = new GameInfo(this);
+ if (!_gameInfo)
+ return false;
+
+ r = _gameInfo->open("GAMEINFO.DAT");
+ if (!r)
+ return false;
+
+ _chapters = new Chapters(this);
+ if (!_chapters)
+ return false;
+
+ r = openArchive("MUSIC.MIX");
+ if (!r)
+ return false;
+
+ r = openArchive("SFX.MIX");
+ if (!r)
+ return false;
+
+ r = openArchive("SPCHSFX.TLK");
+ if (!r)
+ return false;
+
+ initActors();
+
+ return true;
+}
+
+void BladeRunnerEngine::initActors() {
+ // TODO: Init actors...
+
+ _settings->setChapter(1);
+ _settings->setNewSetAndScene(_gameInfo->getInitialSetId(), _gameInfo->getInitialSceneId());
+}
+
+void BladeRunnerEngine::shutdown() {
+ if (_chapters) {
+ if (_chapters->hasOpenResources())
+ _chapters->closeResources();
+ delete _chapters;
+ _chapters = 0;
+ }
+
+ if (isArchiveOpen("MUSIC.MIX"))
+ closeArchive("MUSIC.MIX");
+
+ if (isArchiveOpen("SFX.MIX"))
+ closeArchive("SFX.MIX");
+
+ if (isArchiveOpen("SPCHSFX.TLK"))
+ closeArchive("SPCHSFX.TLK");
+
+ if (isArchiveOpen("STARTUP.MIX"))
+ closeArchive("STARTUP.MIX");
+}
+
+void BladeRunnerEngine::loadSplash() {
+ Image img(this);
+ if (!img.open("SPLASH.IMG"))
+ return;
+
+ img.copyToSurface(&_surface1);
+
+ _system->copyRectToScreen(_surface1.getPixels(), _surface1.pitch, 0, 0, _surface1.w, _surface1.h);
+ _system->updateScreen();
+}
+
+bool BladeRunnerEngine::init2() {
+ return true;
+}
+
+void BladeRunnerEngine::gameLoop() {
+ _gameIsRunning = true;
+ do {
+ /* TODO: check player death */
+ gameTick();
+ } while (_gameIsRunning && !shouldQuit());
+}
+
+void BladeRunnerEngine::gameTick() {
+ handleEvents();
+
+ if (_gameIsRunning && _windowIsActive) {
+ // TODO: Only run if not in Kia, script, nor AI
+ _settings->openNewScene();
+
+ // TODO: Autosave
+ // TODO: Kia
+ // TODO: Spinner
+ // TODO: Esper
+ // TODO: VK
+ // TODO: Elevators
+ // TODO: Scores
+ // TODO: Call Script_Player_Walked_In if applicable
+ // TODO: Gun range announcements
+ // TODO: ZBUF repair dirty rects
+ // TODO: Tick Ambient Audio (in Replicant)
+
+ // TODO: Advance frame (in Replicant)
+ // TODO: Render overlays (mostly in Replicant)
+ // TODO: Tick Actor AI and Timers (timers in Replicant)
+
+ if (_settings->getNewScene() == -1 /* || in_script_counter || in_ai */) {
+
+ // TODO: Tick and draw all actors in current set (drawing works in Replicant)
+ // TODO: Draw items (drawing works in Replicant)
+ // TODO: Draw item pickup (understood, drawing works in Replicant)
+ // TODO: Draw dialogue menu
+ // TODO: Draw mouse (understood)
+ // TODO: Process AUD (audio in Replicant)
+ // TODO: Footstep sound
+
+ _system->updateScreen();
+ }
+ }
+}
+
+void BladeRunnerEngine::handleEvents() {
+ Common::Event event;
+ Common::EventManager *eventMan = _system->getEventManager();
+ while (eventMan->pollEvent(event)) {
+ }
+}
+
+void BladeRunnerEngine::playOuttake(int id, bool no_localization) {
+ Common::String name = _gameInfo->getOuttake(id);
+
+ if (no_localization)
+ name += ".VQA";
+ else
+ name += "_E.VQA";
+
+ Common::SeekableReadStream *s = getResourceStream(name);
+ if (!s)
+ return;
+
+ VQADecoder vqa_decoder(s);
+
+ bool b = vqa_decoder.read_header();
+ if (!b) return;
+
+ uint32 frame_count = 0;
+ uint32 start_time = 0;
+ uint32 next_frame_time = 0;
+
+ for (;;)
+ {
+ handleEvents();
+ // TODO: Handle skips
+ if (shouldQuit())
+ break;
+
+ uint32 cur_time = next_frame_time + 1;
+
+ if (next_frame_time <= cur_time)
+ {
+ int frame_number = vqa_decoder.read_frame();
+ debug("frame_number: %d", frame_number);
+
+ if (frame_number < 0)
+ break;
+
+ b = vqa_decoder.decode_frame((uint16*)_surface1.getPixels());
+
+ _system->copyRectToScreen(_surface1.getPixels(), _surface1.pitch, 0, 0, _surface1.w, _surface1.h);
+ _system->updateScreen();
+
+ ++frame_count;
+
+ if (!next_frame_time)
+ next_frame_time = cur_time;
+ next_frame_time = next_frame_time + (60 * 1000) / 15;
+ }
+ }
+}
+
+bool BladeRunnerEngine::openArchive(const Common::String &name) {
+ uint i;
+
+ // If archive is already open, return true
+ for (i = 0; i != kArchiveCount; ++i) {
+ if (_archives[i].isOpen() && _archives[i].getName() == name)
+ return true;
+ }
+
+ // Find first available slot
+ for (i = 0; i != kArchiveCount; ++i) {
+ if (!_archives[i].isOpen())
+ break;
+ }
+ if (i == kArchiveCount) {
+ /* TODO: BLADE.EXE retires the least recently used
+ * archive when it runs out of slots. */
+
+ error("openArchive: No more archive slots");
+ return false;
+ }
+
+ _archives[i].open(name);
+ return _archives[i].isOpen();
+}
+
+bool BladeRunnerEngine::closeArchive(const Common::String &name) {
+ for (uint i = 0; i != 10; ++i) {
+ if (_archives[i].isOpen() &&_archives[i].getName() == name) {
+ _archives[i].close();
+ return true;
+ }
+ }
+
+ debug("closeArchive: Archive %s not open.", name.c_str());
+ return false;
+}
+
+bool BladeRunnerEngine::isArchiveOpen(const Common::String &name) {
+ for (uint i = 0; i != 10; ++i) {
+ if (_archives[i].isOpen() &&_archives[i].getName() == name)
+ return true;
+ }
+
+ return false;
+}
+
+Common::SeekableReadStream *BladeRunnerEngine::getResourceStream(const Common::String &name) {
+ for (uint i = 0; i != 10; ++i) {
+ if (!_archives[i].isOpen())
+ continue;
+
+ if (false)
+ debug("getResource: Searching archive %s for %s.", _archives[i].getName().c_str(), name.c_str());
+ Common::SeekableReadStream *stream = _archives[i].createReadStreamForMember(name);
+ if (stream)
+ return stream;
+ }
+
+ debug("getResource: Resource %s not found.", name.c_str());
+ return 0;
+}
+
+} // End of namespace BladeRunner