diff options
Diffstat (limited to 'engines/bladerunner/bladerunner.cpp')
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 47 |
1 files changed, 23 insertions, 24 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index efc8a4f7e7..c35955e3a6 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -33,7 +33,6 @@ #include "bladerunner/crimes_database.h" #include "bladerunner/dialogue_menu.h" #include "bladerunner/font.h" -#include "bladerunner/game_constants.h" #include "bladerunner/game_flags.h" #include "bladerunner/game_info.h" #include "bladerunner/image.h" @@ -105,26 +104,26 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst, const ADGameDescription *des _crimesDatabase = nullptr; switch (desc->language) { - case Common::EN_ANY: - this->_languageCode = "E"; - break; - case Common::DE_DEU: - this->_languageCode = "G"; - break; - case Common::FR_FRA: - this->_languageCode = "F"; - break; - case Common::IT_ITA: - this->_languageCode = "I"; - break; - case Common::RU_RUS: - this->_languageCode = "R"; - break; - case Common::ES_ESP: - this->_languageCode = "S"; - break; - default: - this->_languageCode = "E"; + case Common::EN_ANY: + this->_languageCode = "E"; + break; + case Common::DE_DEU: + this->_languageCode = "G"; + break; + case Common::FR_FRA: + this->_languageCode = "F"; + break; + case Common::IT_ITA: + this->_languageCode = "I"; + break; + case Common::RU_RUS: + this->_languageCode = "R"; + break; + case Common::ES_ESP: + this->_languageCode = "S"; + break; + default: + this->_languageCode = "E"; } _screenEffects = nullptr; @@ -1183,9 +1182,9 @@ void BladeRunnerEngine::handleMouseAction(int x, int y, bool buttonLeft, bool bu if (buttonLeft && !buttonDown) { Vector3 scenePosition = _mouse->getXYZ(x, y); - int isClickable; - int isObstacle; - int isTarget; + bool isClickable; + bool isObstacle; + bool isTarget; int sceneObjectId = _sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, scenePosition.x, scenePosition.y, scenePosition.z, true, false, true); int exitIndex = _scene->_exits->getRegionAtXY(x, y); |