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Diffstat (limited to 'engines/bladerunner/bladerunner.h')
-rw-r--r-- | engines/bladerunner/bladerunner.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h new file mode 100644 index 0000000000..c679b80f29 --- /dev/null +++ b/engines/bladerunner/bladerunner.h @@ -0,0 +1,91 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_BLADERUNNER_H +#define BLADERUNNER_BLADERUNNER_H + +#include "bladerunner/archive.h" + +#include "common/array.h" +#include "common/stream.h" +#include "common/types.h" + +#include "engines/engine.h" + +#include "graphics/surface.h" + +namespace BladeRunner { + +const Graphics::PixelFormat RGB555(2, 5, 5, 5, 0, 10, 5, 0, 0); + +class Chapters; +class Settings; +class GameInfo; + +class BladeRunnerEngine : public Engine { + GameInfo *_gameInfo; + +public: + bool _gameIsRunning; + bool _windowIsActive; + + Chapters *_chapters; + Settings *_settings; + + int in_script_counter; + +private: + static const int kArchiveCount = 10; + MIXArchive _archives[kArchiveCount]; + + Graphics::Surface _surface1; + +public: + BladeRunnerEngine(OSystem *syst); + + bool hasFeature(EngineFeature f) const; + + Common::Error BladeRunnerEngine::run(); + + bool startup(); + void initActors(); + void shutdown(); + + void loadSplash(); + bool init2(); + + void gameLoop(); + void gameTick(); + void handleEvents(); + + void playOuttake(int id, bool no_localization); + + bool openArchive(const Common::String &name); + bool closeArchive(const Common::String &name); + bool isArchiveOpen(const Common::String &name); + + Common::SeekableReadStream *getResourceStream(const Common::String &name); +}; + +} // End of namespace Blade Runner + +#endif |