aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/bladerunner.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/bladerunner.h')
-rw-r--r--engines/bladerunner/bladerunner.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h
new file mode 100644
index 0000000000..c679b80f29
--- /dev/null
+++ b/engines/bladerunner/bladerunner.h
@@ -0,0 +1,91 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_BLADERUNNER_H
+#define BLADERUNNER_BLADERUNNER_H
+
+#include "bladerunner/archive.h"
+
+#include "common/array.h"
+#include "common/stream.h"
+#include "common/types.h"
+
+#include "engines/engine.h"
+
+#include "graphics/surface.h"
+
+namespace BladeRunner {
+
+const Graphics::PixelFormat RGB555(2, 5, 5, 5, 0, 10, 5, 0, 0);
+
+class Chapters;
+class Settings;
+class GameInfo;
+
+class BladeRunnerEngine : public Engine {
+ GameInfo *_gameInfo;
+
+public:
+ bool _gameIsRunning;
+ bool _windowIsActive;
+
+ Chapters *_chapters;
+ Settings *_settings;
+
+ int in_script_counter;
+
+private:
+ static const int kArchiveCount = 10;
+ MIXArchive _archives[kArchiveCount];
+
+ Graphics::Surface _surface1;
+
+public:
+ BladeRunnerEngine(OSystem *syst);
+
+ bool hasFeature(EngineFeature f) const;
+
+ Common::Error BladeRunnerEngine::run();
+
+ bool startup();
+ void initActors();
+ void shutdown();
+
+ void loadSplash();
+ bool init2();
+
+ void gameLoop();
+ void gameTick();
+ void handleEvents();
+
+ void playOuttake(int id, bool no_localization);
+
+ bool openArchive(const Common::String &name);
+ bool closeArchive(const Common::String &name);
+ bool isArchiveOpen(const Common::String &name);
+
+ Common::SeekableReadStream *getResourceStream(const Common::String &name);
+};
+
+} // End of namespace Blade Runner
+
+#endif