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Diffstat (limited to 'engines/bladerunner/chapters.h')
-rw-r--r-- | engines/bladerunner/chapters.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/engines/bladerunner/chapters.h b/engines/bladerunner/chapters.h new file mode 100644 index 0000000000..9fae487b00 --- /dev/null +++ b/engines/bladerunner/chapters.h @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_CHAPTERS_H +#define BLADERUNNER_CHAPTERS_H + +namespace BladeRunner { + +class BladeRunnerEngine; + +class Chapters { + BladeRunnerEngine *_vm; + + int _chapter; + int _resourceIds[6]; + bool _hasOpenResources; + +public: + Chapters(BladeRunnerEngine *vm) + : _vm(vm), _chapter(0) + { + _chapter = 0; + + _resourceIds[0] = 1; + _resourceIds[1] = 1; + _resourceIds[2] = 2; + _resourceIds[3] = 2; + _resourceIds[4] = 3; + _resourceIds[5] = 4; + + _hasOpenResources = false; + } + + bool enterChapter(int chapter); + void closeResources(); + + bool hasOpenResources() { return _hasOpenResources; } + int currentResouceId() { return _chapter ? _resourceIds[_chapter] : -1; } +}; + +}; // End of namespace BladeRunner + +#endif |