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Diffstat (limited to 'engines/bladerunner/combat.h')
-rw-r--r-- | engines/bladerunner/combat.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/engines/bladerunner/combat.h b/engines/bladerunner/combat.h new file mode 100644 index 0000000000..5860fd76d0 --- /dev/null +++ b/engines/bladerunner/combat.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef BLADERUNNER_COMBAT_H +#define BLADERUNNER_COMBAT_H + +#include "bladerunner/bladerunner.h" + +namespace BladeRunner { + +class Combat { + BladeRunnerEngine *_vm; + + bool _active; + bool _enabled; + int _hitSoundId[9]; + int _missSoundId[9]; + int _random1; + int _random2; + +public: + int _ammoDamage[3] = { 10, 20, 30 }; + +public: + Combat(BladeRunnerEngine *vm); + ~Combat(); + + void activate(); + void deactivate(); + bool isActive(); + + void enable(); + void disable(); + + void setHitSoundId(int row, int column, int soundId); + void setMissSoundId(int row, int column, int soundId); + +}; + +} + +#endif |