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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BLADERUNNER_COMBAT_H
+#define BLADERUNNER_COMBAT_H
+
+#include "bladerunner/bladerunner.h"
+
+namespace BladeRunner {
+
+class Combat {
+ BladeRunnerEngine *_vm;
+
+ bool _active;
+ bool _enabled;
+ int _hitSoundId[9];
+ int _missSoundId[9];
+ int _random1;
+ int _random2;
+
+public:
+ int _ammoDamage[3] = { 10, 20, 30 };
+
+public:
+ Combat(BladeRunnerEngine *vm);
+ ~Combat();
+
+ void activate();
+ void deactivate();
+ bool isActive();
+
+ void enable();
+ void disable();
+
+ void setHitSoundId(int row, int column, int soundId);
+ void setMissSoundId(int row, int column, int soundId);
+
+};
+
+}
+
+#endif