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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef BLADERUNNER_COMBAT_H
#define BLADERUNNER_COMBAT_H

#include "bladerunner/bladerunner.h"

namespace BladeRunner {

class Combat {
	BladeRunnerEngine *_vm;

	bool _active;
	bool _enabled;
	int _hitSoundId[9];
	int _missSoundId[9];
	int _random1;
	int _random2;

public:
	int _ammoDamage[3] = { 10, 20, 30 };

public:
	Combat(BladeRunnerEngine *vm);
	~Combat();

	void activate();
	void deactivate();
	bool isActive();

	void enable();
	void disable();

	void setHitSoundId(int row, int column, int soundId);
	void setMissSoundId(int row, int column, int soundId);

};

}

#endif