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diff --git a/engines/bladerunner/crimes_database.cpp b/engines/bladerunner/crimes_database.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/crimes_database.h"
+
+#include "bladerunner/bladerunner.h"
+
+#include "bladerunner/text_resource.h"
+
+namespace BladeRunner {
+
+CrimesDatabase::CrimesDatabase(BladeRunnerEngine *vm, const char *cluesResource, int crimesCount) : _crimesCount(crimesCount) {
+ // reset();
+
+ _crimes = new int[_crimesCount];
+ _assetTypes = new int[_crimesCount];
+
+ _cluesText = new TextResource(vm);
+ _cluesText->open(cluesResource);
+
+ for (int i = 0; i != _crimesCount; ++i) {
+ _crimes[i] = -1;
+ _assetTypes[i] = -1;
+ }
+}
+
+CrimesDatabase::~CrimesDatabase() {
+ delete _cluesText;
+ delete[] _assetTypes;
+ delete[] _crimes;
+}
+
+void CrimesDatabase::setCrime(int crimeId, int value) {
+ _crimes[crimeId] = value;
+}
+
+int CrimesDatabase::getCrime(int crimeId) {
+ return _crimes[crimeId];
+}
+
+void CrimesDatabase::setAssetType(int assetId, int assetType) {
+ _assetTypes[assetId] = assetType;
+}
+
+int CrimesDatabase::getAssetType(int assetId) {
+ return _assetTypes[assetId];
+}
+
+const char *CrimesDatabase::getClueText(int id) {
+ return _cluesText->getText(id);
+}
+
+} // End of namespace BladeRunner