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Diffstat (limited to 'engines/bladerunner/crimes_database.cpp')
-rw-r--r-- | engines/bladerunner/crimes_database.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/bladerunner/crimes_database.cpp b/engines/bladerunner/crimes_database.cpp new file mode 100644 index 0000000000..c142a05318 --- /dev/null +++ b/engines/bladerunner/crimes_database.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/crimes_database.h" + +#include "bladerunner/bladerunner.h" + +#include "bladerunner/text_resource.h" + +namespace BladeRunner { + +CrimesDatabase::CrimesDatabase(BladeRunnerEngine *vm, const char *cluesResource, int crimesCount) : _crimesCount(crimesCount) { + // reset(); + + _crimes = new int[_crimesCount]; + _assetTypes = new int[_crimesCount]; + + _cluesText = new TextResource(vm); + _cluesText->open(cluesResource); + + for (int i = 0; i != _crimesCount; ++i) { + _crimes[i] = -1; + _assetTypes[i] = -1; + } +} + +CrimesDatabase::~CrimesDatabase() { + delete _cluesText; + delete[] _assetTypes; + delete[] _crimes; +} + +void CrimesDatabase::setCrime(int crimeId, int value) { + _crimes[crimeId] = value; +} + +int CrimesDatabase::getCrime(int crimeId) { + return _crimes[crimeId]; +} + +void CrimesDatabase::setAssetType(int assetId, int assetType) { + _assetTypes[assetId] = assetType; +} + +int CrimesDatabase::getAssetType(int assetId) { + return _assetTypes[assetId]; +} + +const char *CrimesDatabase::getClueText(int id) { + return _cluesText->getText(id); +} + +} // End of namespace BladeRunner |