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Diffstat (limited to 'engines/bladerunner/debugger.h')
-rw-r--r-- | engines/bladerunner/debugger.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/bladerunner/debugger.h b/engines/bladerunner/debugger.h new file mode 100644 index 0000000000..47b06d26f8 --- /dev/null +++ b/engines/bladerunner/debugger.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_DEBUGGER_H +#define BLADERUNNER_DEBUGGER_H + +#include "bladerunner/vector.h" + +#include "gui/debugger.h" + +namespace Graphics { +struct Surface; +} + +namespace BladeRunner { + +class BladeRunnerEngine; +class View; + +class Debugger : public GUI::Debugger{ + BladeRunnerEngine *_vm; + +public: + bool _viewSceneObjects; + bool _viewUI; + bool _viewZBuffer; + + Debugger(BladeRunnerEngine *vm); + ~Debugger(); + + bool cmdDraw(int argc, const char **argv); + bool cmdScene(int argc, const char **argv); + bool cmdChapter(int argc, const char **argv); + bool cmdFlag(int argc, const char **argv); + bool cmdVariable(int argc, const char **argv); + + void drawBBox(Vector3 start, Vector3 end, View *view, Graphics::Surface *surface, int color); + void drawSceneObjects(); + void drawZBuffer(); +}; + +} // End of namespace BladeRunner + +#endif |