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Diffstat (limited to 'engines/bladerunner/detection.cpp')
-rw-r--r-- | engines/bladerunner/detection.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/bladerunner/detection.cpp b/engines/bladerunner/detection.cpp new file mode 100644 index 0000000000..1e40f3d363 --- /dev/null +++ b/engines/bladerunner/detection.cpp @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "base/plugins.h" + +#include "engines/advancedDetector.h" + +#include "bladerunner/bladerunner.h" +#include "bladerunner/detection_tables.h" + +namespace BladeRunner { + +static const PlainGameDescriptor bladeRunnerGames[] = { + {"bladerunner", "Blade Runner"}, + {0, 0} +}; + +} // End of namespace BladeRunner + +class BladeRunnerMetaEngine : public AdvancedMetaEngine { +public: + BladeRunnerMetaEngine() : AdvancedMetaEngine(BladeRunner::gameDescriptions, sizeof(BladeRunner::gameDescriptions[0]), BladeRunner::bladeRunnerGames) { + } + + virtual const char *getName() const { + return "Blade Runner Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Blade Runner (C) Westwood Studios."; + } + + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; +}; + +bool BladeRunnerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const +{ + *engine = new BladeRunner::BladeRunnerEngine(syst); + + return true; +} + +#if PLUGIN_ENABLED_DYNAMIC(BLADERUNNER) + REGISTER_PLUGIN_DYNAMIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine); +#else + REGISTER_PLUGIN_STATIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine); +#endif |