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-rw-r--r--engines/bladerunner/font.cpp203
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diff --git a/engines/bladerunner/font.cpp b/engines/bladerunner/font.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/font.h"
+
+#include "bladerunner/bladerunner.h"
+
+#include "common/debug.h"
+
+namespace BladeRunner {
+
+Font::Font(BladeRunnerEngine *vm) : _vm(vm) {
+ reset();
+}
+
+Font::~Font() {
+ close();
+}
+
+bool Font::open(const Common::String &fileName, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color) {
+ reset();
+
+ _screenWidth = screenWidth;
+ _screenHeight = screenHeight;
+ _spacing1 = spacing1;
+ _spacing2 = spacing2;
+ _color = color;
+
+ Common::ScopedPtr<Common::SeekableReadStream> stream(_vm->getResourceStream(fileName));
+ if (!stream) {
+ debug("Font::open failed to open '%s'", fileName.c_str());
+ return false;
+ }
+
+ _characterCount = stream->readUint32LE();
+ _maxWidth = stream->readUint32LE();
+ _maxHeight = stream->readUint32LE();
+ _dataSize = stream->readUint32LE();
+ _data = new uint16[_dataSize];
+ if (!_data) {
+ debug("Font::open failed to allocate font buffer");
+ return false;
+ }
+
+ stream->read(_characters, _characterCount * sizeof(FontCharacter));
+ stream->read(_data, _dataSize * sizeof(uint16));
+ return true;
+}
+
+void Font::close() {
+ if (_data != nullptr) {
+ delete[] _data;
+ }
+ reset();
+}
+
+void Font::setSpacing(int spacing1, int spacing2) {
+ if (_data) {
+ _spacing1 = spacing1;
+ _spacing2 = spacing2;
+ }
+}
+
+void Font::setColor(uint16 color) {
+ if (_data && _color != color) {
+ replaceColor(_color, color);
+ _color = color;
+ }
+}
+
+void Font::draw(const Common::String &text, Graphics::Surface &surface, int x, int y) {
+ if (_data) {
+ if (x < 0) {
+ x = 0;
+ }
+ if (y < 0) {
+ y = 0;
+ }
+
+ int textWidth = getTextWidth(text);
+ if (textWidth + x >= _screenWidth) {
+ x = _screenWidth - (textWidth + 1);
+ }
+ if (_maxHeight + y >= _screenHeight) {
+ y = _screenHeight - _maxHeight;
+ }
+
+ const char *character = text.c_str();
+ while (*character != 0) {
+ drawCharacter(*character, surface, x, y);
+ x += _spacing1 + _characters[*character + 1]._width;
+ character++;
+ }
+ }
+
+}
+
+void Font::drawColor(const Common::String &text, Graphics::Surface &surface, int x, int y, uint16 color) {
+ if (_color != color) {
+ setColor(color);
+ }
+ draw(text, surface, x, y);
+}
+
+int Font::getTextWidth(const Common::String &text) {
+ const char *character = text.c_str();
+
+ if (!_data) {
+ return 0;
+ }
+ int totalWidth = 0;
+ if (*character == 0) {
+ return 0;
+ }
+ while (*character != 0) {
+ totalWidth = _spacing1 + _characters[*character + 1]._width;
+ character++;
+ }
+ return totalWidth - _spacing1;
+}
+
+void Font::reset() {
+ _maxWidth = 0;
+ _maxHeight = 0;
+ _characterCount = 0;
+ _data = nullptr;
+ _dataSize = 0;
+ _screenWidth = 0;
+ _screenHeight = 0;
+ _spacing1 = 0;
+ _spacing2 = 0;
+ _color = 0x7FFF;
+ _intersperse = 0;
+
+ memset(_characters, 0, 5120);
+}
+
+void Font::replaceColor(uint16 oldColor, uint16 newColor) {
+ if (!_data || !_dataSize) {
+ return;
+ }
+ for (int i = 0; i < _dataSize; i++) {
+ if (_data[i] == oldColor) {
+ _data[i] = newColor;
+ }
+ }
+}
+
+void Font::drawCharacter(const char character, Graphics::Surface &surface, int x, int y) {
+ if (x < 0 || x >= this->_screenWidth || y < 0 || y >= _screenHeight || !_data || character + 1 >= _characterCount) {
+ return;
+ }
+
+ uint16 *dstPtr = (uint16*)surface.getBasePtr(x + _characters[character + 1]._x, y + _characters[character + 1]._y);
+ uint16 *srcPtr = &_data[_characters[character + 1]._dataOffset];
+ int width = _characters[character + 1]._width;
+ int height = _characters[character + 1]._height;
+ if (_intersperse && y & 1) {
+ dstPtr += surface.w;
+ }
+
+ int endY = height + y - 1;
+ int currentY = y;
+ while (currentY <= endY && currentY < _screenHeight) {
+ int currentX = x;
+ int endX = width + x - 1;
+ while (currentX <= endX && currentX < _screenWidth) {
+ if (!(*srcPtr & 0x8000)) {
+ *dstPtr = *srcPtr;
+ }
+ dstPtr++;
+ srcPtr++;
+ currentX++;
+ }
+ dstPtr += surface.w - width;
+ if (_intersperse) {
+ srcPtr += width;
+ dstPtr += surface.w;
+ currentY++;
+ }
+ currentY++;
+ }
+}
+} // End of namespace BladeRunner