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-rw-r--r--engines/bladerunner/game_info.cpp111
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diff --git a/engines/bladerunner/game_info.cpp b/engines/bladerunner/game_info.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/game_info.h"
+
+#include "bladerunner/bladerunner.h"
+
+#include "common/debug.h"
+#include "common/substream.h"
+
+namespace BladeRunner {
+
+GameInfo::GameInfo(BladeRunnerEngine *vm) {
+ _vm = vm;
+ _sceneNames = nullptr;
+ _sfxTracks = nullptr;
+ _musicTracks = nullptr;
+ _outtakes = nullptr;
+}
+
+GameInfo::~GameInfo() {
+ delete[] _sceneNames;
+ delete[] _sfxTracks;
+ delete[] _musicTracks;
+ delete[] _outtakes;
+}
+
+bool GameInfo::open(const Common::String &name) {
+ Common::SeekableReadStream *s = _vm->getResourceStream(name);
+
+ if (!s)
+ return false;
+
+ uint32 unk;
+ _actorCount = s->readUint32LE(); /* 00 */
+ _playerId = s->readUint32LE(); /* 01 */
+ _flagCount = s->readUint32LE(); /* 02 */
+ _clueCount = s->readUint32LE(); /* 03 */
+ _globalVarCount = s->readUint32LE(); /* 04 */
+ _setNamesCount = s->readUint32LE(); /* 05 */
+ _initialSceneId = s->readUint32LE(); /* 06 */
+ unk = s->readUint32LE(); /* 07 */
+ _initialSetId = s->readUint32LE(); /* 08 */
+ unk = s->readUint32LE(); /* 09 */
+ _waypointCount = s->readUint32LE(); /* 10 */
+ _sfxTrackCount = s->readUint32LE(); /* 11 */
+ _musicTrackCount = s->readUint32LE(); /* 12 */
+ _outtakeCount = s->readUint32LE(); /* 13 */
+ _crimeCount = s->readUint32LE(); /* 14 */
+ _suspectCount = s->readUint32LE(); /* 15 */
+ _coverWaypointCount = s->readUint32LE(); /* 16 */
+ _fleeWaypointCount = s->readUint32LE(); /* 17 */
+
+ (void)unk;
+
+ _sceneNames = new char[_setNamesCount][5];
+ for (uint32 i = 0; i != _setNamesCount; ++i)
+ s->read(_sceneNames[i], 5);
+
+ _sfxTracks = new char[_sfxTrackCount][13];
+ for (uint32 i = 0; i != _sfxTrackCount; ++i) {
+ s->read(_sfxTracks[i], 9);
+ strcat(_sfxTracks[i], ".AUD");
+ }
+
+ _musicTracks = new char[_musicTrackCount][13];
+ for (uint32 i = 0; i != _musicTrackCount; ++i) {
+ s->read(_musicTracks[i], 9);
+ strcat(_musicTracks[i], ".AUD");
+ }
+
+ _outtakes = new char[_outtakeCount][13];
+ for (uint32 i = 0; i != _outtakeCount; ++i)
+ s->read(_outtakes[i], 9);
+
+ if (false) {
+ for (uint32 i = 0; i != _setNamesCount; ++i)
+ debug("%3d: %s", i, _sceneNames[i]);
+ for (uint32 i = 0; i != _sfxTrackCount; ++i)
+ debug("%3d: %s", i, _sfxTracks[i]);
+ for (uint32 i = 0; i != _musicTrackCount; ++i)
+ debug("%s", _musicTracks[i]);
+ for (uint32 i = 0; i != _outtakeCount; ++i)
+ debug("%2d: %s.VQA", i, _outtakes[i]);
+ }
+
+ bool err = s->err();
+ delete s;
+ return !err;
+}
+
+} // End of namespace BladeRunner