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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_GAME_INFO_H
+#define BLADERUNNER_GAME_INFO_H
+
+#include "common/str.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+
+class GameInfo {
+ BladeRunnerEngine *_vm;
+
+ uint32 _actorCount;
+ uint32 _playerId;
+ uint32 _flagCount;
+ uint32 _clueCount;
+ uint32 _globalVarCount;
+ uint32 _setNamesCount;
+ uint32 _initialSceneId;
+ uint32 _initialSetId;
+ uint32 _waypointCount;
+ uint32 _sfxTrackCount;
+ uint32 _musicTrackCount;
+ uint32 _outtakeCount;
+ uint32 _crimeCount;
+ uint32 _suspectCount;
+ uint32 _coverWaypointCount;
+ uint32 _fleeWaypointCount;
+
+ char (*_sceneNames)[5];
+ char (*_sfxTracks)[13];
+ char (*_musicTracks)[13];
+ char (*_outtakes)[13];
+
+public:
+ GameInfo(BladeRunnerEngine *vm);
+ ~GameInfo();
+
+ bool open(const Common::String &name);
+
+ uint32 getActorCount() const { return _actorCount; }
+ uint32 getPlayerId() const { return _playerId; }
+ uint32 getFlagCount() const { return _flagCount; }
+ uint32 getClueCount() const { return _clueCount; }
+ uint32 getGlobalVarCount() const { return _globalVarCount; }
+ uint32 getSetNamesCount() const { return _setNamesCount; }
+ uint32 getInitialSceneId() const { return _initialSceneId; }
+ uint32 getInitialSetId() const { return _initialSetId; }
+ uint32 getWaypointCount() const { return _waypointCount; }
+ uint32 getSfxTrackCount() const { return _sfxTrackCount; }
+ uint32 getMusicTrackCount() const { return _musicTrackCount; }
+ uint32 getOuttakeCount() const { return _outtakeCount; }
+ uint32 getCrimeCount() const { return _crimeCount; }
+ uint32 getSuspectCount() const { return _suspectCount; }
+ uint32 getCoverWaypointCount() const { return _coverWaypointCount; }
+ uint32 getFleeWaypointCount() const { return _fleeWaypointCount; }
+
+ const char *getSceneName(int i) const { return _sceneNames[i]; }
+ const char *getSfxTrack(int i) const { return _sfxTracks[i]; }
+ const char *getMusicTrack(int i) const { return _musicTracks[i]; }
+ const char *getOuttake(int i) const { return _outtakes[i]; }
+};
+
+} // End of namespace BladeRunner
+
+#endif