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Diffstat (limited to 'engines/bladerunner/gameinfo.cpp')
-rw-r--r-- | engines/bladerunner/gameinfo.cpp | 111 |
1 files changed, 0 insertions, 111 deletions
diff --git a/engines/bladerunner/gameinfo.cpp b/engines/bladerunner/gameinfo.cpp deleted file mode 100644 index 487c39d046..0000000000 --- a/engines/bladerunner/gameinfo.cpp +++ /dev/null @@ -1,111 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/gameinfo.h" - -#include "bladerunner/bladerunner.h" - -#include "common/debug.h" -#include "common/substream.h" - -namespace BladeRunner { - -GameInfo::GameInfo(BladeRunnerEngine *vm) - : _vm(vm) { - _scene_names = nullptr; - _sfx_tracks = nullptr; - _music_tracks = nullptr; - _outtakes = nullptr; -} - -GameInfo::~GameInfo() { - delete[] _scene_names; - delete[] _sfx_tracks; - delete[] _music_tracks; - delete[] _outtakes; -} - -bool GameInfo::open(const Common::String &name) { - Common::SeekableReadStream *s = _vm->getResourceStream(name); - - if (!s) - return false; - - uint32 unk; - _actor_count = s->readUint32LE(); /* 00 */ - _player_id = s->readUint32LE(); /* 01 */ - _flag_count = s->readUint32LE(); /* 02 */ - _clue_count = s->readUint32LE(); /* 03 */ - _global_var_count = s->readUint32LE(); /* 04 */ - _set_names_count = s->readUint32LE(); /* 05 */ - _initial_scene_id = s->readUint32LE(); /* 06 */ - unk = s->readUint32LE(); /* 07 */ - _initial_set_id = s->readUint32LE(); /* 08 */ - unk = s->readUint32LE(); /* 09 */ - _waypoint_count = s->readUint32LE(); /* 10 */ - _sfx_track_count = s->readUint32LE(); /* 11 */ - _music_track_count = s->readUint32LE(); /* 12 */ - _outtake_count = s->readUint32LE(); /* 13 */ - unk = s->readUint32LE(); /* 14 */ - _suspectsDatabaseSize = s->readUint32LE(); /* 15 */ - _cover_waypoint_count = s->readUint32LE(); /* 16 */ - _flee_waypoint_count = s->readUint32LE(); /* 17 */ - - (void)unk; - - _scene_names = new char[_set_names_count][5]; - for (uint32 i = 0; i != _set_names_count; ++i) - s->read(_scene_names[i], 5); - - _sfx_tracks = new char[_sfx_track_count][13]; - for (uint32 i = 0; i != _sfx_track_count; ++i) { - s->read(_sfx_tracks[i], 9); - strcat(_sfx_tracks[i], ".AUD"); - } - - _music_tracks = new char[_music_track_count][13]; - for (uint32 i = 0; i != _music_track_count; ++i) { - s->read(_music_tracks[i], 9); - strcat(_music_tracks[i], ".AUD"); - } - - _outtakes = new char[_outtake_count][13]; - for (uint32 i = 0; i != _outtake_count; ++i) - s->read(_outtakes[i], 9); - - if (false) { - for (uint32 i = 0; i != _set_names_count; ++i) - debug("%3d: %s", i, _scene_names[i]); - for (uint32 i = 0; i != _sfx_track_count; ++i) - debug("%3d: %s", i, _sfx_tracks[i]); - for (uint32 i = 0; i != _music_track_count; ++i) - debug("%s", _music_tracks[i]); - for (uint32 i = 0; i != _outtake_count; ++i) - debug("%2d: %s.VQA", i, _outtakes[i]); - } - - bool err = s->err(); - delete s; - return !err; -} - -} // End of namespace BladeRunner |