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Diffstat (limited to 'engines/bladerunner/gameinfo.cpp')
-rw-r--r--engines/bladerunner/gameinfo.cpp111
1 files changed, 0 insertions, 111 deletions
diff --git a/engines/bladerunner/gameinfo.cpp b/engines/bladerunner/gameinfo.cpp
deleted file mode 100644
index 487c39d046..0000000000
--- a/engines/bladerunner/gameinfo.cpp
+++ /dev/null
@@ -1,111 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/gameinfo.h"
-
-#include "bladerunner/bladerunner.h"
-
-#include "common/debug.h"
-#include "common/substream.h"
-
-namespace BladeRunner {
-
-GameInfo::GameInfo(BladeRunnerEngine *vm)
- : _vm(vm) {
- _scene_names = nullptr;
- _sfx_tracks = nullptr;
- _music_tracks = nullptr;
- _outtakes = nullptr;
-}
-
-GameInfo::~GameInfo() {
- delete[] _scene_names;
- delete[] _sfx_tracks;
- delete[] _music_tracks;
- delete[] _outtakes;
-}
-
-bool GameInfo::open(const Common::String &name) {
- Common::SeekableReadStream *s = _vm->getResourceStream(name);
-
- if (!s)
- return false;
-
- uint32 unk;
- _actor_count = s->readUint32LE(); /* 00 */
- _player_id = s->readUint32LE(); /* 01 */
- _flag_count = s->readUint32LE(); /* 02 */
- _clue_count = s->readUint32LE(); /* 03 */
- _global_var_count = s->readUint32LE(); /* 04 */
- _set_names_count = s->readUint32LE(); /* 05 */
- _initial_scene_id = s->readUint32LE(); /* 06 */
- unk = s->readUint32LE(); /* 07 */
- _initial_set_id = s->readUint32LE(); /* 08 */
- unk = s->readUint32LE(); /* 09 */
- _waypoint_count = s->readUint32LE(); /* 10 */
- _sfx_track_count = s->readUint32LE(); /* 11 */
- _music_track_count = s->readUint32LE(); /* 12 */
- _outtake_count = s->readUint32LE(); /* 13 */
- unk = s->readUint32LE(); /* 14 */
- _suspectsDatabaseSize = s->readUint32LE(); /* 15 */
- _cover_waypoint_count = s->readUint32LE(); /* 16 */
- _flee_waypoint_count = s->readUint32LE(); /* 17 */
-
- (void)unk;
-
- _scene_names = new char[_set_names_count][5];
- for (uint32 i = 0; i != _set_names_count; ++i)
- s->read(_scene_names[i], 5);
-
- _sfx_tracks = new char[_sfx_track_count][13];
- for (uint32 i = 0; i != _sfx_track_count; ++i) {
- s->read(_sfx_tracks[i], 9);
- strcat(_sfx_tracks[i], ".AUD");
- }
-
- _music_tracks = new char[_music_track_count][13];
- for (uint32 i = 0; i != _music_track_count; ++i) {
- s->read(_music_tracks[i], 9);
- strcat(_music_tracks[i], ".AUD");
- }
-
- _outtakes = new char[_outtake_count][13];
- for (uint32 i = 0; i != _outtake_count; ++i)
- s->read(_outtakes[i], 9);
-
- if (false) {
- for (uint32 i = 0; i != _set_names_count; ++i)
- debug("%3d: %s", i, _scene_names[i]);
- for (uint32 i = 0; i != _sfx_track_count; ++i)
- debug("%3d: %s", i, _sfx_tracks[i]);
- for (uint32 i = 0; i != _music_track_count; ++i)
- debug("%s", _music_tracks[i]);
- for (uint32 i = 0; i != _outtake_count; ++i)
- debug("%2d: %s.VQA", i, _outtakes[i]);
- }
-
- bool err = s->err();
- delete s;
- return !err;
-}
-
-} // End of namespace BladeRunner