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-rw-r--r--engines/bladerunner/gameinfo.h88
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diff --git a/engines/bladerunner/gameinfo.h b/engines/bladerunner/gameinfo.h
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--- a/engines/bladerunner/gameinfo.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BLADERUNNER_GAMEINFO_H
-#define BLADERUNNER_GAMEINFO_H
-
-#include "common/str.h"
-
-#include "common/str.h"
-
-namespace BladeRunner {
-
-class BladeRunnerEngine;
-
-class GameInfo {
- BladeRunnerEngine *_vm;
-
- uint32 _actor_count;
- uint32 _player_id;
- uint32 _flag_count;
- uint32 _clue_count;
- uint32 _global_var_count;
- uint32 _set_names_count;
- uint32 _initial_scene_id;
- uint32 _initial_set_id;
- uint32 _waypoint_count;
- uint32 _sfx_track_count;
- uint32 _music_track_count;
- uint32 _outtake_count;
- uint32 _suspectsDatabaseSize;
- uint32 _cover_waypoint_count;
- uint32 _flee_waypoint_count;
-
- char (*_scene_names)[5];
- char (*_sfx_tracks)[13];
- char (*_music_tracks)[13];
- char (*_outtakes)[13];
-
-public:
- GameInfo(BladeRunnerEngine *vm);
- ~GameInfo();
-
- bool open(const Common::String &name);
-
- uint32 getActorCount() { return _actor_count; }
- uint32 getPlayerId() { return _player_id; }
- uint32 getFlagCount() { return _flag_count; }
- uint32 getClueCount() { return _clue_count; }
- uint32 getGlobalVarCount() { return _global_var_count; }
- uint32 getSetNamesCount() { return _set_names_count; }
- uint32 getInitialSceneId() { return _initial_scene_id; }
- uint32 getInitialSetId() { return _initial_set_id; }
- uint32 getWaypointCount() { return _waypoint_count; }
- uint32 getSfxTrackCount() { return _sfx_track_count; }
- uint32 getMusicTrackCount() { return _music_track_count; }
- uint32 getOuttakeCount() { return _outtake_count; }
- uint32 getSuspectsDatabaseSize() { return _suspectsDatabaseSize; }
- uint32 getCoverWaypointCount() { return _cover_waypoint_count; }
- uint32 getFleeWaypointCount() { return _flee_waypoint_count; }
-
- const char *getSceneName(int i) { return _scene_names[i]; }
- const char *getSfxTrack(int i) { return _sfx_tracks[i]; }
- const char *getMusicTrack(int i) { return _music_tracks[i]; }
- const char *getOuttake(int i) { return _outtakes[i]; }
-};
-
-} // End of namespace BladeRunner
-
-#endif