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Diffstat (limited to 'engines/bladerunner/gameinfo.h')
-rw-r--r-- | engines/bladerunner/gameinfo.h | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/engines/bladerunner/gameinfo.h b/engines/bladerunner/gameinfo.h deleted file mode 100644 index 6f9aab5c20..0000000000 --- a/engines/bladerunner/gameinfo.h +++ /dev/null @@ -1,88 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef BLADERUNNER_GAMEINFO_H -#define BLADERUNNER_GAMEINFO_H - -#include "common/str.h" - -#include "common/str.h" - -namespace BladeRunner { - -class BladeRunnerEngine; - -class GameInfo { - BladeRunnerEngine *_vm; - - uint32 _actor_count; - uint32 _player_id; - uint32 _flag_count; - uint32 _clue_count; - uint32 _global_var_count; - uint32 _set_names_count; - uint32 _initial_scene_id; - uint32 _initial_set_id; - uint32 _waypoint_count; - uint32 _sfx_track_count; - uint32 _music_track_count; - uint32 _outtake_count; - uint32 _suspectsDatabaseSize; - uint32 _cover_waypoint_count; - uint32 _flee_waypoint_count; - - char (*_scene_names)[5]; - char (*_sfx_tracks)[13]; - char (*_music_tracks)[13]; - char (*_outtakes)[13]; - -public: - GameInfo(BladeRunnerEngine *vm); - ~GameInfo(); - - bool open(const Common::String &name); - - uint32 getActorCount() { return _actor_count; } - uint32 getPlayerId() { return _player_id; } - uint32 getFlagCount() { return _flag_count; } - uint32 getClueCount() { return _clue_count; } - uint32 getGlobalVarCount() { return _global_var_count; } - uint32 getSetNamesCount() { return _set_names_count; } - uint32 getInitialSceneId() { return _initial_scene_id; } - uint32 getInitialSetId() { return _initial_set_id; } - uint32 getWaypointCount() { return _waypoint_count; } - uint32 getSfxTrackCount() { return _sfx_track_count; } - uint32 getMusicTrackCount() { return _music_track_count; } - uint32 getOuttakeCount() { return _outtake_count; } - uint32 getSuspectsDatabaseSize() { return _suspectsDatabaseSize; } - uint32 getCoverWaypointCount() { return _cover_waypoint_count; } - uint32 getFleeWaypointCount() { return _flee_waypoint_count; } - - const char *getSceneName(int i) { return _scene_names[i]; } - const char *getSfxTrack(int i) { return _sfx_tracks[i]; } - const char *getMusicTrack(int i) { return _music_tracks[i]; } - const char *getOuttake(int i) { return _outtakes[i]; } -}; - -} // End of namespace BladeRunner - -#endif |