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Diffstat (limited to 'engines/bladerunner/item_pickup.cpp')
-rw-r--r-- | engines/bladerunner/item_pickup.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/bladerunner/item_pickup.cpp b/engines/bladerunner/item_pickup.cpp new file mode 100644 index 0000000000..ff5f5e9763 --- /dev/null +++ b/engines/bladerunner/item_pickup.cpp @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/item_pickup.h" + +#include "bladerunner/bladerunner.h" + +#include "bladerunner/audio_player.h" +#include "bladerunner/gameinfo.h" +#include "slice_animations.h" +#include "slice_renderer.h" + +namespace BladeRunner { + +ItemPickup::ItemPickup(BladeRunnerEngine *vm) { + _vm = vm; + _facingStep = float(1.0f / 3000.0f * M_PI); + reset(); +} + +ItemPickup::~ItemPickup() { +} + +void ItemPickup::setup(int animationId, int screenX, int screenY) { + _animationId = animationId; + _animationFrame = 0; + _facing = 0.0; + _timeLeft = 3000; + _scale = 0; + _screenX = CLIP(screenX, 40, 600); + _screenY = CLIP(screenY, 40, 440); + _screenRect.left = _screenX - 40; + _screenRect.right = _screenX + 40; + _screenRect.top = _screenY - 40; + _screenRect.bottom = _screenY + 40; + + int pan = (150 * _screenX - 48000) / 640; + _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(335), 80, pan, pan, 50, 0); + + _timeLast = _vm->getTotalPlayTime(); +} + +void ItemPickup::reset() { + _animationId = -1; + _screenX = 0; + _screenY = 0; + _facing = 0.0f; + _scale = 1.0f; + _animationFrame = 0; + _timeLeft = 0; + _timeLast = 0; +} + +void ItemPickup::tick() { + if (_timeLeft == 0) { + return; + } + + int timeNow = _vm->getTotalPlayTime(); + int timeDiff = timeNow - _timeLast; + _timeLast = timeNow; + timeDiff = MIN(MIN(timeDiff, 67), _timeLeft); + _timeLeft -= timeDiff; + + if (_timeLeft >= 2000) { + _scale = 1.0f - (((2000.0f - _timeLeft) / 1000.0f) * ((2000.0f - _timeLeft) / 1000.0f)); + } else if (_timeLeft < 1000) { + _scale = 1.0f - (((1000.0f - _timeLeft) / 1000.0f) * ((1000.0f - _timeLeft) / 1000.0f)); + } else { + _scale = 1.0f; + } + _scale *= 75.0f; + + _facing += _facingStep * timeDiff; + if (_facing > float(2.0f * M_PI)) { + _facing -= float(2.0f * M_PI); + } + + _animationFrame = (_animationFrame + 1) % _vm->_sliceAnimations->getFrameCount(_animationId); +} + +void ItemPickup::draw() { + if (_timeLeft == 0) { + return; + } + + _vm->_sliceRenderer->drawOnScreen(_animationId, _animationFrame, _screenX, _screenY, _facing, _scale, _vm->_surface2, _vm->_zBuffer2); +} +} // End of namespace BladeRunner |