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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BLADERUNNER_LIGHTS_H
+#define BLADERUNNER_LIGHTS_H
+
+#include "bladerunner/bladerunner.h"
+#include "bladerunner/color.h"
+#include "bladerunner/light.h"
+
+#include "common/stream.h"
+
+
+namespace BladeRunner {
+
+ class Lights
+ {
+ BladeRunnerEngine *_vm;
+
+ private:
+ Color _ambientLightColor;
+
+ int _lightsCount;
+ Light *_lights;
+
+ int _frame;
+ //char gap[28];
+
+ public:
+ Lights(BladeRunnerEngine *vm);
+ ~Lights();
+
+ void read(Common::ReadStream *stream, int framesCount);
+ void readVqa(Common::ReadStream *stream);
+
+ void reset();
+
+ void setupFrame(int frame);
+
+ private:
+
+ };
+
+}
+#endif