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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef BLADERUNNER_LIGHTS_H
#define BLADERUNNER_LIGHTS_H

#include "bladerunner/bladerunner.h"
#include "bladerunner/color.h"
#include "bladerunner/light.h"

#include "common/stream.h"


namespace BladeRunner {

	class Lights
	{
		BladeRunnerEngine *_vm;

	private:
		Color _ambientLightColor;

		int _lightsCount;
		Light *_lights;
		
		int _frame;
		//char gap[28];

	public:
		Lights(BladeRunnerEngine *vm);
		~Lights();

		void read(Common::ReadStream *stream, int framesCount);
		void readVqa(Common::ReadStream *stream);

		void reset();

		void setupFrame(int frame);

	private:

	};

}
#endif