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-rw-r--r--engines/bladerunner/mouse.cpp325
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diff --git a/engines/bladerunner/mouse.cpp b/engines/bladerunner/mouse.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/mouse.h"
+
+#include "bladerunner/bladerunner.h"
+#include "bladerunner/scene.h"
+#include "bladerunner/scene_objects.h"
+#include "bladerunner/shape.h"
+
+#include "graphics/surface.h"
+
+namespace BladeRunner {
+
+Mouse::Mouse(BladeRunnerEngine *vm) : _vm(vm) {
+ _cursor = 0;
+ _frame = 3;
+ _hotspotX = 0;
+ _hotspotY = 0;
+ _x = 0;
+ _y = 0;
+ _disabledCounter = 0;
+ _lastFrameTime = 0;
+}
+
+Mouse::~Mouse() {
+}
+
+void Mouse::setCursor(int cursor) {
+ assert(cursor >= 0 && cursor <= 16);
+ if (cursor == _cursor) {
+ return;
+ }
+
+ _cursor = cursor;
+
+ switch (_cursor) {
+ case 0:
+ _frame = 3;
+ _hotspotX = 0;
+ _hotspotY = 0;
+ break;
+ case 1:
+ _frame = 4;
+ _hotspotX = 0;
+ _hotspotY = 0;
+ break;
+ case 2:
+ _frame = 12;
+ _hotspotX = 12;
+ _hotspotY = 0;
+ break;
+ case 3:
+ _frame = 15;
+ _hotspotX = 23;
+ _hotspotY = 12;
+ break;
+ case 4:
+ _frame = 13;
+ _hotspotX = 12;
+ _hotspotY = 23;
+ break;
+ case 5:
+ _frame = 14;
+ _hotspotX = 0;
+ _hotspotY = 12;
+ break;
+ case 6:
+ _frame = 16;
+ _hotspotX = 19;
+ _hotspotY = 19;
+ break;
+ case 7:
+ _frame = 17;
+ _hotspotX = 19;
+ _hotspotY = 19;
+ break;
+ case 8:
+ _frame = 25;
+ _hotspotX = 19;
+ _hotspotY = 19;
+ break;
+ case 9:
+ _frame = 26;
+ _hotspotX = 19;
+ _hotspotY = 19;
+ break;
+ case 10:
+ _frame = 34;
+ _hotspotX = 19;
+ _hotspotY = 19;
+ break;
+ case 11:
+ _frame = 35;
+ _hotspotX = 19;
+ _hotspotY = 19;
+ break;
+ case 12:
+ _frame = 12;
+ _hotspotX = 12;
+ _hotspotY = 0;
+ _animCounter = 0;
+ break;
+ case 13:
+ _frame = 15;
+ _hotspotX = 23;
+ _hotspotY = 12;
+ _animCounter = 0;
+ break;
+ case 14:
+ _frame = 13;
+ _hotspotX = 12;
+ _hotspotY = 23;
+ _animCounter = 0;
+ break;
+ case 15:
+ _frame = 14;
+ _hotspotX = 0;
+ _hotspotY = 12;
+ _animCounter = 0;
+ break;
+ case 16:
+ _frame = 0;
+ _hotspotX = 11;
+ _hotspotY = 11;
+ }
+}
+
+void Mouse::disable() {
+ ++_disabledCounter;
+}
+
+void Mouse::enable() {
+ if (--_disabledCounter <= 0) {
+ _disabledCounter = 0;
+ }
+}
+
+bool Mouse::isDisabled() {
+ return _disabledCounter > 0;
+}
+
+void Mouse::draw(Graphics::Surface &surface, int x, int y) {
+ if (_disabledCounter) {
+ return;
+ }
+
+ _x = CLIP(x, 0, surface.w - 1);
+ _y = CLIP(y, 0, surface.h - 1);
+
+ if (_cursor < 0 || (uint)_cursor >= _vm->_shapes.size()) {
+ return;
+ }
+
+ Shape *cursorShape = _vm->_shapes[_frame];
+
+ cursorShape->draw(surface, _x - _hotspotX, _y - _hotspotY);
+
+ updateCursorFrame();
+}
+
+void Mouse::updateCursorFrame() {
+ uint32 now = _vm->getTotalPlayTime();
+ const int offset[4] = { 0, 6, 12, 6 };
+
+ if (now - _lastFrameTime < 66) {
+ return;
+ }
+ _lastFrameTime = now;
+
+ switch (_cursor) {
+ case 0:
+ break;
+ case 1:
+ if (++_frame > 11)
+ _frame = 4;
+ break;
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ break;
+ case 7:
+ if (++_frame > 24)
+ _frame = 17;
+ break;
+ case 8:
+ break;
+ case 9:
+ if (++_frame > 33)
+ _frame = 26;
+ break;
+ case 10:
+ break;
+ case 11:
+ if (++_frame > 42)
+ _frame = 35;
+ break;
+ case 12:
+ if (++_animCounter >= 4) {
+ _animCounter = 0;
+ }
+ _hotspotY = -offset[_animCounter];
+ break;
+ case 13:
+ if (++_animCounter >= 4) {
+ _animCounter = 0;
+ }
+ _hotspotX = 23 + offset[_animCounter];
+ break;
+ case 14:
+ if (++_animCounter >= 4) {
+ _animCounter = 0;
+ }
+ _hotspotY = 23 + offset[_animCounter];
+ break;
+ case 15:
+ if (++_animCounter >= 4) {
+ _animCounter = 0;
+ }
+ _hotspotX = -offset[_animCounter];
+ break;
+ case 16:
+ if (++_frame > 2)
+ _frame = 0;
+ }
+}
+
+void Mouse::tick(int x, int y) {
+ if (!_vm->playerHasControl() || isDisabled())
+ return;
+
+ Vector3 mousePosition = getXYZ(x, y);
+ int cursorId = 0;
+
+ int isClickable = 0;
+ int isObstacle = 0;
+ int isTarget = 0;
+
+ int sceneObjectId = _vm->_sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, mousePosition.x, mousePosition.y, mousePosition.z, 1, 0, 1);
+ int exitType = _vm->_scene->_exits->getTypeAtXY(x, y);
+
+ if (sceneObjectId >= 0 && sceneObjectId <= 74) {
+ exitType = -1;
+ }
+
+ if (exitType != -1) {
+ switch (exitType) {
+ case 1:
+ cursorId = 13;
+ break;
+ case 2:
+ cursorId = 14;
+ break;
+ case 3:
+ cursorId = 15;
+ break;
+ default:
+ cursorId = 12;
+ }
+ setCursor(cursorId);
+ return;
+ }
+
+ if (true /* not in combat */) {
+ if (sceneObjectId == 0
+ || (sceneObjectId >= 0 && isClickable)
+ || _vm->_scene->_regions->getRegionAtXY(x, y) >= 0) {
+ cursorId = 1;
+ }
+ setCursor(cursorId);
+ return;
+ }
+
+ setCursor(cursorId);
+}
+
+// TEST: RC01 after intro: [290, 216] -> [-204.589249 51.450668 7.659241]
+Vector3 Mouse::getXYZ(int x, int y) {
+ if (_vm->_scene->getSetId() == -1)
+ return Vector3();
+
+ int screenRight = 640 - x;
+ int screenDown = 480 - y;
+
+ float zcoef = 1.0f / tan(_vm->_view->_fovX / 2.0f);
+
+ float x3d = (2.0f / 640.0f * screenRight - 1.0f);
+ float y3d = (2.0f / 480.0f * screenDown - 1.0f) * 0.75f;
+
+ uint16 zbufval = _vm->_zBuffer1[x + y * 640];
+
+ Vector3 pos;
+ pos.z = zbufval / 25.5f;
+ pos.x = pos.z / zcoef * x3d;
+ pos.y = pos.z / zcoef * y3d;
+
+ Matrix4x3 matrix = _vm->_view->_frameViewMatrix;
+
+ matrix.unknown();
+
+ return matrix * pos;
+}
+
+} // End of namespace BladeRunner