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Diffstat (limited to 'engines/bladerunner/mouse.cpp')
-rw-r--r--engines/bladerunner/mouse.cpp88
1 files changed, 61 insertions, 27 deletions
diff --git a/engines/bladerunner/mouse.cpp b/engines/bladerunner/mouse.cpp
index 64c64b2435..ba747c2e94 100644
--- a/engines/bladerunner/mouse.cpp
+++ b/engines/bladerunner/mouse.cpp
@@ -23,11 +23,11 @@
#include "bladerunner/mouse.h"
#include "bladerunner/bladerunner.h"
-#include "bladerunner/shape.h"
#include "bladerunner/scene.h"
+#include "bladerunner/scene_objects.h"
+#include "bladerunner/shape.h"
#include "graphics/surface.h"
-#include "common/rect.h"
namespace BladeRunner {
@@ -169,7 +169,6 @@ void Mouse::draw(Graphics::Surface &surface, int x, int y) {
_x = CLIP(x, 0, surface.w - 1);
_y = CLIP(y, 0, surface.h - 1);
-
if (_cursor < 0 || (uint)_cursor >= _vm->_shapes.size()) {
return;
}
@@ -254,43 +253,78 @@ void Mouse::tick(int x, int y)
if (!_vm->playerHasControl() || isDisabled())
return;
- Vector3 mousePosition;
+ Vector3 mousePosition = getXYZ(x, y);
+ int cursorId = 0;
- getXYZ(x, y, &mousePosition);
int isClickable = 0;
- int isObstacle = 0;
- int isCombatTarget = 0;
- int sceneObjectId = _vm->_sceneObjects->findByXYZ(&isClickable, &isObstacle, &isCombatTarget, mousePosition.x, mousePosition.y, mousePosition.z, 1, 0, 1);
- //debug("mouse tick: objectid = %d", sceneObjectId);
+ int isObstacle = 0;
+ int isTarget = 0;
+
+ int sceneObjectId = _vm->_sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, mousePosition.x, mousePosition.y, mousePosition.z, 1, 0, 1);
+ int exitType = _vm->_scene->_exits->getTypeAtXY(x, y);
+
+ if (sceneObjectId >= 0 && sceneObjectId <= 74) {
+ exitType = -1;
+ }
+
+ if (exitType != -1) {
+ switch (exitType) {
+ case 1:
+ cursorId = 13;
+ break;
+ case 2:
+ cursorId = 14;
+ break;
+ case 3:
+ cursorId = 15;
+ break;
+ default:
+ cursorId = 12;
+ }
+ setCursor(cursorId);
+ return;
+ }
+
+ if (true /* not in combat */) {
+ if (sceneObjectId == 0
+ || (sceneObjectId >= 0 && isClickable)
+ || _vm->_scene->_regions->getRegionAtXY(x, y) >= 0)
+ {
+ cursorId = 1;
+ }
+ setCursor(cursorId);
+ return;
+ }
+
+ setCursor(cursorId);
}
-void Mouse::getXYZ(int x, int y, Vector3* mousePosition)
+// TEST: RC01 after intro: [290, 216] -> [-204.589249 51.450668 7.659241]
+Vector3 Mouse::getXYZ(int x, int y)
{
- if (_vm->_scene->_setId == -1)
- return;
+ if (_vm->_scene->getSetId() == -1)
+ return Vector3();
int screenRight = 640 - x;
- int screenDown = 480 - y;
-
- float zcoef = 1.0f / tan(_vm->_view->_fovX / 2.0f);
+ int screenDown = 480 - y;
+
+ float zcoef = 1.0f / tan(_vm->_scene->_view._fovX / 2.0f);
+
+ float x3d = (2.0f / 640.0f * screenRight - 1.0f);
+ float y3d = (2.0f / 480.0f * screenDown - 1.0f) * 0.75f;
- float x3d = (2.0f / 640.0f * screenRight - 1) * zcoef / (1*zcoef);
- float y3d = (2.0f / 480.0f * screenDown- 1) / (4/3 * zcoef) * zcoef;
+ uint16 zbufval = _vm->_zBuffer1[x + y * 640];
- uint16 zbufval = _vm->_zBuffer1[x + y * 480];
+ Vector3 pos;
+ pos.z = zbufval / 25.5f;
+ pos.x = pos.z / zcoef * x3d;
+ pos.y = pos.z / zcoef * y3d;
- Vector3 vector;
- vector.z = zbufval / 25.5f;
- vector.x = vector.z / zcoef * x3d;
- vector.y = vector.z / zcoef * y3d;
+ Matrix4x3 matrix = _vm->_scene->_view._frameViewMatrix;
- Matrix4x3 matrix = _vm->_view->_frameViewMatrix;
matrix.unknown();
- vector = matrix * vector;
- mousePosition->x = vector.x;
- mousePosition->y = vector.y;
- mousePosition->z = vector.z;
+ return matrix * pos;
}
} // End of namespace BladeRunner