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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BLADERUNNER_OBSTACLES_H
+#define BLADERUNNER_OBSTACLES_H
+#include "vector.h"
+
+namespace BladeRunner {
+
+struct ObstaclesPolygon {
+ bool _isPresent;
+ int _verticesCount;
+ float _left;
+ float _bottom;
+ float _right;
+ float _top;
+ Vector2 _vertices[160];
+ int _vertexType[160];
+};
+
+class BladeRunnerEngine;
+
+class Obstacles {
+ BladeRunnerEngine *_vm;
+
+private:
+ ObstaclesPolygon *_polygons;
+ ObstaclesPolygon *_polygons2;
+ int *_unknown;
+ int _count;
+ bool _processed;
+
+public:
+ Obstacles(BladeRunnerEngine *vm);
+ ~Obstacles();
+
+ void clear();
+ void add(float x0, float z0, float x1, float z1);
+ bool find(const Vector3 &from, const Vector3 &to, Vector3 *next);
+ void process();
+};
+
+} // End of namespace BladeRunner
+
+#endif