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Diffstat (limited to 'engines/bladerunner/obstacles.h')
-rw-r--r-- | engines/bladerunner/obstacles.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/engines/bladerunner/obstacles.h b/engines/bladerunner/obstacles.h new file mode 100644 index 0000000000..2caa3cd580 --- /dev/null +++ b/engines/bladerunner/obstacles.h @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef BLADERUNNER_OBSTACLES_H +#define BLADERUNNER_OBSTACLES_H +#include "vector.h" + +namespace BladeRunner { + +struct ObstaclesPolygon { + bool _isPresent; + int _verticesCount; + float _left; + float _bottom; + float _right; + float _top; + Vector2 _vertices[160]; + int _vertexType[160]; +}; + +class BladeRunnerEngine; + +class Obstacles { + BladeRunnerEngine *_vm; + +private: + ObstaclesPolygon *_polygons; + ObstaclesPolygon *_polygons2; + int *_unknown; + int _count; + bool _processed; + +public: + Obstacles(BladeRunnerEngine *vm); + ~Obstacles(); + + void clear(); + void add(float x0, float z0, float x1, float z1); + bool find(const Vector3 &from, const Vector3 &to, Vector3 *next); + void process(); +}; + +} // End of namespace BladeRunner + +#endif |