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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_OVERLAYS_H
+#define BLADERUNNER_OVERLAYS_H
+
+#include "common/array.h"
+#include "common/str.h"
+
+namespace Graphics {
+ struct Surface;
+};
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class VQAPlayer;
+
+struct OverlayVideo {
+ bool loaded;
+ VQAPlayer *vqaPlayer;
+ // char name[13];
+ int32 id;
+ int field0;
+ int field1;
+ int field2;
+};
+
+class Overlays {
+ static const int kOverlayVideos = 5;
+
+ BladeRunnerEngine *_vm;
+ Common::Array<OverlayVideo> _videos;
+
+public:
+ Overlays(BladeRunnerEngine *vm);
+ bool init();
+ ~Overlays();
+
+ int play(const Common::String &name, int a3, int a4, int a5, int a6);
+ void remove(const Common::String &name);
+ void tick();
+
+private:
+ int findById(int32 id) const;
+ int findEmpty() const;
+
+ void resetSingle(int i);
+ void resetAll();
+ void reset();
+};
+
+} // End of namespace BladeRunner
+
+#endif