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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BLADERUNNER_POLICE_MAZE_H
-#define BLADERUNNER_POLICE_MAZE_H
-
-namespace BladeRunner {
-
-class BladeRunnerEngine;
-class PoliceMazeTrack;
-class SaveFile;
-
-class PoliceMaze {
- BladeRunnerEngine *_vm;
-
- PoliceMazeTrack *_tracks[64];
- int _tracksCount;
- int _a2;
- int _a3;
- int _a4;
- int _a5;
-
-public:
- PoliceMaze(BladeRunnerEngine *vm);
- ~PoliceMaze();
-
- bool init();
-
- void save(SaveFile &f);
- void reset();
-};
-
-} // End of namespace BladeRunner
-
-#endif