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Diffstat (limited to 'engines/bladerunner/scene.cpp')
-rw-r--r--engines/bladerunner/scene.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/scene.cpp b/engines/bladerunner/scene.cpp
index 2c4b5d0ac7..f9f49f3589 100644
--- a/engines/bladerunner/scene.cpp
+++ b/engines/bladerunner/scene.cpp
@@ -35,7 +35,7 @@
#include "bladerunner/set.h"
#include "bladerunner/settings.h"
#include "bladerunner/slice_renderer.h"
-#include "bladerunner/script/scene.h"
+#include "bladerunner/script/scene_script.h"
#include "bladerunner/ui/spinner.h"
#include "bladerunner/vqa_player.h"
@@ -110,12 +110,12 @@ bool Scene::open(int setId, int sceneId, bool isLoadingGame) {
_vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceBack);
- if (!_vm->_sceneScript->Open(sceneName)) {
+ if (!_vm->_sceneScript->open(sceneName)) {
return false;
}
if (!isLoadingGame) {
- _vm->_sceneScript->InitializeScene();
+ _vm->_sceneScript->initializeScene();
}
Common::String setResourceName = Common::String::format("%s-MIN.SET", sceneName.c_str());
@@ -128,7 +128,7 @@ bool Scene::open(int setId, int sceneId, bool isLoadingGame) {
if (isLoadingGame) {
// TODO: Advance VQA frame
if (sceneId == kScenePS10 || sceneId == kScenePS11 || sceneId == kScenePS12 || sceneId == kScenePS13) { // police maze?
- _vm->_sceneScript->SceneLoaded();
+ _vm->_sceneScript->sceneLoaded();
}
return true;
}
@@ -147,7 +147,7 @@ bool Scene::open(int setId, int sceneId, bool isLoadingGame) {
_vm->_playerActor->setAtXYZ(_actorStartPosition, _actorStartFacing);
_vm->_playerActor->setSetId(setId);
- _vm->_sceneScript->SceneLoaded();
+ _vm->_sceneScript->sceneLoaded();
_vm->_sceneObjects->clear();
@@ -174,7 +174,7 @@ bool Scene::open(int setId, int sceneId, bool isLoadingGame) {
// TODO: calculate walking obstacles??
if (_specialLoopMode != kSceneLoopModeLoseControl) {
- _vm->_sceneScript->PlayerWalkedIn();
+ _vm->_sceneScript->playerWalkedIn();
}
return true;
@@ -188,7 +188,7 @@ bool Scene::close(bool isLoadingGame) {
//_vm->_policeMaze->clear(!isLoadingGame);
if (isLoadingGame) {
- _vm->_sceneScript->PlayerWalkedOut();
+ _vm->_sceneScript->playerWalkedOut();
}
// if (SceneScript_isLoaded() && !SceneScript_unload()) {