aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/scene.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/scene.cpp')
-rw-r--r--engines/bladerunner/scene.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/engines/bladerunner/scene.cpp b/engines/bladerunner/scene.cpp
new file mode 100644
index 0000000000..7cb3b017f2
--- /dev/null
+++ b/engines/bladerunner/scene.cpp
@@ -0,0 +1,112 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/scene.h"
+
+#include "bladerunner/bladerunner.h"
+#include "bladerunner/chapters.h"
+#include "bladerunner/gameinfo.h"
+#include "bladerunner/script/script.h"
+
+#include "common/str.h"
+#include "common/stream.h"
+
+namespace BladeRunner {
+
+bool Scene::open(int setId, int sceneId, bool isLoadingGame) {
+ if (!isLoadingGame) {
+ // flush ADQ
+ }
+
+ _setId = setId;
+ _sceneId = sceneId;
+
+ const Common::String setName = _vm->_gameInfo->getSetName(_sceneId);
+
+ if (isLoadingGame) {
+ // TODO: Set up overlays
+ } else {
+ // TODO: Clear regions
+ // TODO: Destroy all overlays
+ _defaultLoop = 0;
+ _frame = -1;
+ }
+
+ Common::String vqaName;
+ int currentResourceId = _vm->_chapters->currentResourceId();
+ if (currentResourceId == 1) {
+ vqaName = Common::String::format("%s.VQA", setName.c_str());
+ } else {
+ vqaName = Common::String::format("%s_%d.VQA", setName.c_str(), MIN(currentResourceId, 3));
+ }
+
+ if (!_vqaPlayer.open(vqaName))
+ return false;
+
+ Common::String sceneName = _vm->_gameInfo->getSetName(sceneId);
+ if (!_vm->_script->open(sceneName))
+ return false;
+
+ if (!isLoadingGame)
+ _vm->_script->InitializeScene();
+
+ Common::String setResourceName = Common::String::format("%s-MIN.SET", sceneName.c_str());
+ // if (!_set->open(setResourceName))
+ // return false;
+
+ // TODO: Set view
+ if (isLoadingGame) {
+ if (sceneId >= 73 && sceneId <= 76)
+ _vm->_script->InitializeScene();
+ return true;
+ }
+
+ // TODO: set VQADecoder parameters
+ // TODO: Set actor position from scene info
+ // TODO: Set actor set
+ // TODO: call SCRIPT_Scene_Loaded
+ _vm->_script->SceneLoaded();
+
+#if 0
+ // Init click map
+ int actorCount = _vm->_gameInfo->getActorCount();
+ for (int i = 0; i != actorCount; ++i) {
+ Actor *actor = _vm->_actors[i];
+ if (actor->getSet() == setId) {
+
+ }
+ }
+ // TODO: Update click map for set, items
+#endif
+
+ return true;
+}
+
+int Scene::advanceFrame(Graphics::Surface &surface) {
+ int frame = _vqaPlayer.update();
+ if (frame >= 0) {
+ surface.copyFrom(*_vqaPlayer.getSurface());
+ }
+ return frame;
+}
+
+} // End of namespace BladeRunner