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Diffstat (limited to 'engines/bladerunner/scene.cpp')
-rw-r--r-- | engines/bladerunner/scene.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/engines/bladerunner/scene.cpp b/engines/bladerunner/scene.cpp new file mode 100644 index 0000000000..7cb3b017f2 --- /dev/null +++ b/engines/bladerunner/scene.cpp @@ -0,0 +1,112 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/scene.h" + +#include "bladerunner/bladerunner.h" +#include "bladerunner/chapters.h" +#include "bladerunner/gameinfo.h" +#include "bladerunner/script/script.h" + +#include "common/str.h" +#include "common/stream.h" + +namespace BladeRunner { + +bool Scene::open(int setId, int sceneId, bool isLoadingGame) { + if (!isLoadingGame) { + // flush ADQ + } + + _setId = setId; + _sceneId = sceneId; + + const Common::String setName = _vm->_gameInfo->getSetName(_sceneId); + + if (isLoadingGame) { + // TODO: Set up overlays + } else { + // TODO: Clear regions + // TODO: Destroy all overlays + _defaultLoop = 0; + _frame = -1; + } + + Common::String vqaName; + int currentResourceId = _vm->_chapters->currentResourceId(); + if (currentResourceId == 1) { + vqaName = Common::String::format("%s.VQA", setName.c_str()); + } else { + vqaName = Common::String::format("%s_%d.VQA", setName.c_str(), MIN(currentResourceId, 3)); + } + + if (!_vqaPlayer.open(vqaName)) + return false; + + Common::String sceneName = _vm->_gameInfo->getSetName(sceneId); + if (!_vm->_script->open(sceneName)) + return false; + + if (!isLoadingGame) + _vm->_script->InitializeScene(); + + Common::String setResourceName = Common::String::format("%s-MIN.SET", sceneName.c_str()); + // if (!_set->open(setResourceName)) + // return false; + + // TODO: Set view + if (isLoadingGame) { + if (sceneId >= 73 && sceneId <= 76) + _vm->_script->InitializeScene(); + return true; + } + + // TODO: set VQADecoder parameters + // TODO: Set actor position from scene info + // TODO: Set actor set + // TODO: call SCRIPT_Scene_Loaded + _vm->_script->SceneLoaded(); + +#if 0 + // Init click map + int actorCount = _vm->_gameInfo->getActorCount(); + for (int i = 0; i != actorCount; ++i) { + Actor *actor = _vm->_actors[i]; + if (actor->getSet() == setId) { + + } + } + // TODO: Update click map for set, items +#endif + + return true; +} + +int Scene::advanceFrame(Graphics::Surface &surface) { + int frame = _vqaPlayer.update(); + if (frame >= 0) { + surface.copyFrom(*_vqaPlayer.getSurface()); + } + return frame; +} + +} // End of namespace BladeRunner |