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-rw-r--r--engines/bladerunner/scene.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/engines/bladerunner/scene.cpp b/engines/bladerunner/scene.cpp
index 78b1bb6da4..dc6a7f798c 100644
--- a/engines/bladerunner/scene.cpp
+++ b/engines/bladerunner/scene.cpp
@@ -160,21 +160,20 @@ bool Scene::open(int setId, int sceneId, bool isLoadingGame) {
Actor *actor = _vm->_actors[i];
if (actor->getSetId() == setId) {
_vm->_sceneObjects->addActor(
- i + kSceneObjectOffsetActors,
- actor->getBoundingBox(),
- actor->getScreenRectangle(),
- true,
- false,
- actor->isTarget(),
- actor->isRetired());
+ i + kSceneObjectOffsetActors,
+ actor->getBoundingBox(),
+ actor->getScreenRectangle(),
+ true,
+ false,
+ actor->isTarget(),
+ actor->isRetired()
+ );
}
}
_set->addObjectsToScene(_vm->_sceneObjects);
_vm->_items->addToSet(setId);
_vm->_sceneObjects->updateObstacles();
- // TODO: add all items to scene
- // TODO: calculate walking obstacles??
if (_specialLoopMode != kSceneLoopModeLoseControl) {
_vm->_sceneScript->playerWalkedIn();