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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_SCENE_H
+#define BLADERUNNER_SCENE_H
+
+#include "bladerunner/vqa_player.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+
+class Scene {
+ BladeRunnerEngine *_vm;
+
+public:
+ int _setId;
+ int _sceneId;
+ VQAPlayer _vqaPlayer;
+ int _defaultLoop;
+ int _nextSetId;
+ int _nextSceneId;
+ int _frame;
+ bool _playerWalkedIn;
+
+public:
+ Scene(BladeRunnerEngine *vm)
+ : _vm(vm),
+ _setId(-1),
+ _sceneId(-1),
+ _vqaPlayer(vm),
+ _defaultLoop(0),
+ _nextSetId(-1),
+ _nextSceneId(-1),
+ _playerWalkedIn(false)
+ {
+ }
+
+ bool open(int setId, int sceneId, bool isLoadingGame);
+ int advanceFrame(Graphics::Surface &surface);
+};
+
+} // End of namespace BladeRunner
+
+#endif