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Diffstat (limited to 'engines/bladerunner/scene.h')
-rw-r--r-- | engines/bladerunner/scene.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/engines/bladerunner/scene.h b/engines/bladerunner/scene.h new file mode 100644 index 0000000000..b69d99decb --- /dev/null +++ b/engines/bladerunner/scene.h @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_SCENE_H +#define BLADERUNNER_SCENE_H + +#include "bladerunner/vqa_player.h" + +namespace BladeRunner { + +class BladeRunnerEngine; + +class Scene { + BladeRunnerEngine *_vm; + +public: + int _setId; + int _sceneId; + VQAPlayer _vqaPlayer; + int _defaultLoop; + int _nextSetId; + int _nextSceneId; + int _frame; + bool _playerWalkedIn; + +public: + Scene(BladeRunnerEngine *vm) + : _vm(vm), + _setId(-1), + _sceneId(-1), + _vqaPlayer(vm), + _defaultLoop(0), + _nextSetId(-1), + _nextSceneId(-1), + _playerWalkedIn(false) + { + } + + bool open(int setId, int sceneId, bool isLoadingGame); + int advanceFrame(Graphics::Surface &surface); +}; + +} // End of namespace BladeRunner + +#endif |